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Positional Relay Question
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Old 11 Oct 2008, 06:44   #1 (permalink)
Shas'Ui
 
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Default Positional Relay Question

Does the model with the Positional Relay have to be on the board for the army to receive the benefit from it?
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Old 11 Oct 2008, 06:49   #2 (permalink)
Shas'Vre
 
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Default Re: Positional Relay Question

Yes. Every upgrade that I can think of in the game only works if the carrier is on the table, most have it worded in their description like the positional relay does.
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Originally Posted by Codex Tau Empire page 27
as long as the bearer is on the table
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Old 11 Oct 2008, 07:09   #3 (permalink)
Shas'Vre
 
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Default Re: Positional Relay Question

I believe it also states that he must have started that turn on the table. You can't have the suit with the PR deepstrike in, then use it for the next deepstriker that same turn. Since 5th edition I usually have a positional relay on my commander, and I use it to call for particular outflankers: either a nice big kroot squad or the seeker-missile carrying devilfish. I've also used it to make sure the devilfish doesn't show up yet if there are no targets in position for its seeker missile strike.
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Old 11 Oct 2008, 07:52   #4 (permalink)
Shas'Ui
 
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Default Re: Positional Relay Question

Single best 15 Pt's you will ever spend on a piece of Wargear. Full stop. It gives the Tau something no other army has - control over the reserves. Wether you desperately need to bring in a particular unit, hold back other units from hitting the table (for tactical advantage), need to bring any unit in early for a tactical strike etc.

It can deny your opposition targets and allows you to focus your reserves to meet a specific threat.

I don't hit the battlefield without one, and its mere inclusion in a army list increases the versatility and strategic ability of your army no end.
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Old 11 Oct 2008, 21:45   #5 (permalink)
Shas'El
 
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Default Re: Positional Relay Question

Gone fishing that is not really true about the control over the reserves. It is the best but lictor re-rolls also help. yet the two plus helps more than a re-roll. It would be funny to put it on a deathrain shas'vre.
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Old 11 Oct 2008, 23:44   #6 (permalink)
Shas'Ui
 
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Default Re: Positional Relay Question

Quote:
Originally Posted by Doctor Wu
Gone fishing that is not really true about the control over the reserves. It is the best but lictor re-rolls also help. yet the two plus helps more than a re-roll. It would be funny to put it on a deathrain shas'vre.
It does not officially do that no - but if you are creative with it - it does! - You can choose to use it on any turn and bring in 1 Unit on a 2 +. This is its basic function - and it works well. However - as a bi product, when you use it you do not roll for your other reserves - you just select 1 unit and bring it on (unless you roll a 1).

With the 5th ed rules pretty much anything can be held in reserve, not just DS and OF units, this means the positional relay can actually be used to hold units off the table. You can choose to bring in a cheap unit held off the table, or a needed unit, tank, whatever - and in doing so every other unit held in reserve stays in reserve!

- As far as I am aware, every other army rolls for all there reserves at the same time, starting from turn 2 (4+) - with each turn the chance gets better (3+, 2+ etc) moving through to turn 5 -(Comes on automatically). - As a result, other armies reserves come onto the table in dribs and drabs with no choice in "Which" unit arrives. With the Position Relay however, you can control your reserve rolls - for example you could bring in a unit on turn 2, a unit on turn 3 (both on 2 +) and then stop using the Relay on turn 4 and have all the rest of your reserves hitting the table in a focused wave on turn 4 - all on a 2+ (so unless you are really unlucky 5 units in 6 coming onto the table in one go).

You can also choose which unit you will roll for to arrive on the Battlefield when its needed, so if in turn 2 that annoying Whirlwind is out of LOS - DS that XV8 with the TL Fusion blaster behind it - Whirlwind goes bye bye.

The Lictors do give a reroll, but all that does is increase the chance of "All" the reserves coming down earlier - they cant choose which unit, its still random - and they cant use it to hold there reserves back - in fact its the opposite.

For 15 points it gives you massive tactical advantages, and a control over your reserves that no other army can match!
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Old 11 Oct 2008, 23:54   #7 (permalink)
Shas'El
 
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Default Re: Positional Relay Question

No the thing is the lictor re-roll only works for one unit.
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Old 12 Oct 2008, 00:01   #8 (permalink)
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Default Re: Positional Relay Question

It gives the ability to hold units in reserve, but it has its drawbacks as well. You mentioned the Tyranid Lictors, which allow such an ability for more of their units to come in. The only issue is that each shot must count, and the locations count more. Not to mention its rather easy to counter against other armies such as the Orks and the Tyranids, who can pretty much take up the entire field leaving little room for error, especially against Deep strikers. There are tactical advantages, but it can easily be a player's downfall at the same time.

And don't forget, they can take 3 Lictors and re-roll 3 units.
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Old 12 Oct 2008, 00:36   #9 (permalink)
Shas'Ui
 
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Default Re: Positional Relay Question

yep, my bad - quite right there, but it still relies on a random roll, you get the reroll on a unit (per Lictor) - but as you say its not as good as the Relay, and does not give you the option to hold units back, its just designed to bring down your reserves more quickly - Its probably the closest equivalent to the Relay -but the original point is still true. As a Tau player you have a control over your reserves no one else can match. - Up until Turn 5 (when every thing comes on automatically) you can choose what hits the table, or try to bring on everything (depending on what best suits your tactical advantage).

Quote:
Originally Posted by Wild
It gives the ability to hold units in reserve, but it has its drawbacks as well. You mentioned the Tyranid Lictors, which allow such an ability for more of their units to come in. The only issue is that each shot must count, and the locations count more. Not to mention its rather easy to counter against other armies such as the Orks and the Tyranids, who can pretty much take up the entire field leaving little room for error, especially against Deep strikers. There are tactical advantages, but it can easily be a player's downfall at the same time.

And don't forget, they can take 3 Lictors and re-roll 3 units.
Very True - but with the new reserve rules, you can either have Flanking attacks, Deepstriking Units, Or units coming on from the long table edge. If your opponent does spread his units across the table you can bring the vast majority of your troops onto the table in one Location (on Turn 4). If he is that strung out you will be able to pretty much wipe out that sector, and give him very little chance to react to your presence. Also, your Pathfinders can outflank in Devilfish - giving your DS units a scatter reroll. It can be a players down fall - but the wonderful thing about it is you don't have to use it if its not to your advantage. Its a passive ability with extreme tactical advantage.

In a killpoints game you can deny you opponent targets until its to late for him to react effectively, and in objective games if you position the objectives with your armies strengths in mind (say an objective 12 inches from the long table edge and 12 from the flank) you can appear in strength pretty much on top of it.

And as it only costs 15 Pt's, wether you use it or not - which is frankly amazing value for money!
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