Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Countering a Basilisk
Reply
Old 14 Sep 2008, 15:45   #1 (permalink)
Shas'El
 
Join Date: Oct 2005
Location: San Francisco
Posts: 3,432
Send a message via AIM to MechTau
Default Countering a Basilisk

For some time now, I have stood in uffish thought, imagining what horrible horror would be unleashed upon my army if my enemy brought a Basilisk or any other similar, "You can't see me, but I can keeeeeeel you" artillery.

I pretend, worst case scenario, that there's a huge piece of complex cover, and behind that there's a Basilisk? How to deal?

The best I can come up with is infiltrate Stealthsuits, and turn 1/turn 2 guarentee burst cannon fire, which, if focused on Av 10, can do some damage, especially en masse.
__________________
Watch me rebuild my army! - Now with pics of my new scheme!

Open invitation to all: Send me a pm, and I'll be have a look at your army list.
[url=http://forums.tauonline.org/index.php?topic=11198.0]Crisis Suit Theory, Army Composition, and why Fireknives suck - You've got to read this classic by T0nka
MechTau is offline   Reply With Quote
Old 14 Sep 2008, 15:53   #2 (permalink)
Shas'O
 
Join Date: Sep 2007
Location: Gatineau (Québec) Canada
Posts: 6,212
Send a message via MSN to Boneguard Send a message via Yahoo to Boneguard
Default Re: Countering a Basilisk

Well it depends on the terrain, but the way I see it you got 3 options:

1)Infiltrators: Stealth with burst or even 1 fusion cannon could be one way of going about it.

2) Death from above: Deepstriking XV-8 could also be a fun way of dealing with them...worse case scenarion Vespid could be finny too here, especially if DS behind them.

3) Flanking: Stealth is your best bet here over kroot, but no garanty of rolling well on turn 2.

Hmm come to think about it another potential option is piranha or markerlight and seekers.
__________________
For the Greater Good!
For Ksi'm'yen and the 76th Moracre Light Armoured Guard

I Invite you to join my collective story and to add to it.

My ascension to GODHOOD
Boneguard is offline   Reply With Quote
Old 14 Sep 2008, 15:55   #3 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,937
Send a message via MSN to Zen
Default Re: Countering a Basilisk

Basilisks? Easily enough. Your idea with the Stealthsuits? Good especially when they outflank. But the problem is whether you can reach them if they're like in the middle of the board so even if you jump 12", you can't reach them. Fusian Gun can do a better job of popping the Basilisk, no? I mean Stealthsuits can take them, right?

Another method is to use Deep-striking Crisis Suits, obviously with Fusion Guns as well. But the danger of using this method is that you might scatter off and your Crisis Suit is lost.

But this is all assuming that the Basilisks is out of LoS and hiding behind a building so none can see them.

EDIT: Ninja'd :P
Zen is offline   Reply With Quote
Old 14 Sep 2008, 15:57   #4 (permalink)
Shas'El
 
Join Date: Nov 2007
Location: England
Posts: 2,731
Default Re: Countering a Basilisk

Well, I don't have my codex with me, but i seem to remember that basilisks have a minimum range of 36" when firing indirectly, so I'd say short range stuff is your friend
__________________
This is a great community, thanks a million skylight!
Shas vre Tau kais is offline   Reply With Quote
Old 14 Sep 2008, 16:02   #5 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,937
Send a message via MSN to Zen
Default Re: Countering a Basilisk

Quote:
Originally Posted by Mr X
Well, I don't have my codex with me, but i seem to remember that basilisks have a minimum range of 36" when firing indirectly, so I'd say short range stuff is your friend
Correct! So, when you get that near, your opponent might opt to expose his Basilisk so he/she can shoot at you with the Earthshaker. But that depends on the opponent, of course.
Zen is offline   Reply With Quote
Old 14 Sep 2008, 18:14   #6 (permalink)
Shas'El
 
Join Date: Oct 2005
Location: San Francisco
Posts: 3,432
Send a message via AIM to MechTau
Default Re: Countering a Basilisk

Min 36"? Oh dear, that makes things much more elementary... even on a 6x6 board, a Mech charge across the board will quickly make those shots useless. Advance under your own cover fire, mind the gap.

I thought the min range was more like 18"...
__________________
Watch me rebuild my army! - Now with pics of my new scheme!

Open invitation to all: Send me a pm, and I'll be have a look at your army list.
[url=http://forums.tauonline.org/index.php?topic=11198.0]Crisis Suit Theory, Army Composition, and why Fireknives suck - You've got to read this classic by T0nka
MechTau is offline   Reply With Quote
Old 14 Sep 2008, 18:18   #7 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,937
Send a message via MSN to Zen
Default Re: Countering a Basilisk

Quote:
Originally Posted by MechTau
Min 36"? Oh dear, that makes things much more elementary... even on a 6x6 board, a Mech charge across the board will quickly make those shots useless. Advance under your own cover fire, mind the gap.

I thought the min range was more like 18"...
Who's the one playing Imperial Guard? : :P

Right, you're technically correct. If you get within 36" then your opponent can't fire indirectly. So, he have to come out of hiding to get within LoS of one of your units to get a shot at them. The shots will scatter less but it does give you a LoS to the Basilisk.
Zen is offline   Reply With Quote
Old 14 Sep 2008, 18:32   #8 (permalink)
Shas'El
 
Join Date: Oct 2005
Location: San Francisco
Posts: 3,432
Send a message via AIM to MechTau
Default Re: Countering a Basilisk

My good colonel, giving a Tau army LoS on your tin can will result in immediate termination.
__________________
Watch me rebuild my army! - Now with pics of my new scheme!

Open invitation to all: Send me a pm, and I'll be have a look at your army list.
[url=http://forums.tauonline.org/index.php?topic=11198.0]Crisis Suit Theory, Army Composition, and why Fireknives suck - You've got to read this classic by T0nka
MechTau is offline   Reply With Quote
Old 14 Sep 2008, 18:59   #9 (permalink)
Shas'Saal
 
Join Date: Jun 2008
Posts: 232
Default Re: Countering a Basilisk

They're actually not that bad. The first turn kind of sucks, but terrain is rarely set up so that it's impossible to get at. Remember, Basilisks are fragile. Missile pods from 36" will do the trick, so will burst cannons, pulse rifles, and basically everything else in your arsenal. I played against a guard player in the 'ard boyz tourney yesterday who had one, and I popped it at the beginning of turn 3 with 1 firestorm crisis suit.
__________________
Farsight '08
Saracen is offline   Reply With Quote
Old 14 Sep 2008, 19:26   #10 (permalink)
Shas'Ui
 
Join Date: Jul 2008
Location: Currently abord battlebarge terminus est.
Posts: 793
Default Re: Countering a Basilisk

I was playing in a city fight tourny and my impertial guard opponent had two basilisks set up behind a massive city ruin. Problem was you wern't allowed to use deployment stategems so I was stuck sending a rail head and my commander all the way across the board then I finally arrived turn four and opliterated them.

long story short, if you play static tau you could be messed over.
__________________
"They shall be my finest Cannon Fodder, these men who give themselves to me. Like clay I will mold them and in the furnace of war they will become cracked and broken. They will be of tissue paper and whimpy muscle. In tissue paper armor I clad them and with the mightiest flashlights they will be armed. They will be touched by every sort of plauge or disease to help further make them unhappy, all sickness will blight them. They will have almost no tactics, strategies, but lots of machines so that they can atleast stand up to a foe in battle. They are my tar pit against the Terror. They are the bulk of Humanity. They are my Imperial Guard and they will know much fear!"

A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Do not forget the difference.
- Attributed to Leman Russ

My armies may sleep, but big guns never tire.


Surrender - or die.
Typhon is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Speedbump - Countering Ravensquig Wargamer Orks 3 30 Apr 2008 12:56
Countering the Wraith Wall 40kenthusiast Necrons 15 29 Mar 2008 19:36
Countering the Falcon Fortress 40kenthusiast Necrons 9 13 Oct 2007 09:01
Distant Lure: Countering 2nd turn assault Damian_Alpha Tau 12 29 Mar 2007 04:00
Countering other Armies 77 General 40K 10 03 Feb 2007 22:17