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Mutual Cover in plain-sight
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Old 09 Sep 2008, 14:28   #1 (permalink)
Shas'Vre
 
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Default Mutual Cover in plain-sight

Unit A and Unit B are interspersed so that half of Unit A is behind some of unit B and half of unit B is behind some of Unit A

Both units benefit from cover- even completely out in the open.

some guy i was playing with was doing this with his squishy infantry, but it would really help us against heavy bolters too.
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Old 09 Sep 2008, 14:47   #2 (permalink)
Shas'Ui
 
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Default Re: Mutual Cover in plain-sight

Hey Knight,

Yes, this is a devious tactic most recently discussed on our Ork board I believe (what better squishy unit to use than Orks). There are a couple points I wish to bring up.

- Whilst interspersed as such, running becomes increasingly difficult to stay in 'formation'
- When BEING assaulted as such it should be fairly easy to get a joint assault going on us (In the case of our small Tau, they would get two assaults for the price of one, and we probably lose two units)
- Chances are that if I was witnessing this kind of thing I would not be apt to play this player again, and in a tournament environment, I would be of the opinion that that is bad sportsmanship.
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Old 09 Sep 2008, 14:59   #3 (permalink)
Shas'Vre
 
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Default Re: Mutual Cover in plain-sight

I don't think the coherency issue is manageable as choice of removal belongs to model controllers.

Also, models that are threatening assault will be within 18" - prime time to move up (separate) and rapid fire.

I thought it was a little counter intuitive at first when I saw it first, but then I went to the book to confirm, and read the fluff that it's distraction of non-targets blocking shots. I can sort of live with that.

As to the sportsmanship score, who gives a dang anyways. "ha HA, i give you NO sportsa man ship because you you look funny!"
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Old 09 Sep 2008, 15:04   #4 (permalink)
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Default Re: Mutual Cover in plain-sight

These sort of tactics are very easy to counter; you simply step around the gaming table, and bring your opponents face into contact with it at speed until he apologises, dies or concedes defeat.
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Old 09 Sep 2008, 15:14   #5 (permalink)
Shas'Vre
 
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Default Re: Mutual Cover in plain-sight

do call me if you do that, I could always use more criminal defense work
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Old 09 Sep 2008, 15:17   #6 (permalink)
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Default Re: Mutual Cover in plain-sight

Quote:
Originally Posted by Knight Actual
do call me if you do that, I could always use more criminal defense work
You can't incite legal proceedings during normal gaming procedure - faceplanting gits into the table is a Tournament-recognised variation of an Outflank Dreadsock.
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Old 09 Sep 2008, 16:00   #7 (permalink)
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Default Re: Mutual Cover in plain-sight

just hit the units with ordanance weapons as they are nicely packed together
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Old 09 Sep 2008, 16:12   #8 (permalink)
Shas'Ui
 
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Default Re: Mutual Cover in plain-sight

I have seen it used by a team mate in last game I've played. Funny enough it doesn't work that well.

It only works for a turn really and ONLY when units are even and identical number of models (10x10 or 8x8 is fine, but not 5x5 or 7x7). Such as this ->

F K F K F K F K F K
K F K F K F K F K F

F - Fire Warrior
K - Kroot

This way, both units are in cover as there is half models behind the other half.

However, as soon as unit will start taking casualties, only one unit will remain in cover as the other will not.

Also don't forget that unitys doing that, offer cover to an enemy as well, as they are shooting thru thier own units.

Quote:
just hit the units with ordanance weapons as they are nicely packed together
This also works as you score LOTS of hits so this isn't exactly greatest tactic to begin with. Especially with no partial hits. Flamers and hellhounds also put this whole thing to rest.

Quote:
You can't incite legal proceedings during normal gaming procedure - faceplanting gits into the table is a Tournament-recognised variation of an Outflank Dreadsock.
And people think that you aren't friendly? how could such misconception occur I have not a slightest clew :

P.S. Food for though -> this can represent units running around in disarray and because of GW's "brilliant ruling and explanations", we now have these oddities :

But for TAU you have to be really desperate to do that. Considering that we have a XV25s screen (shoot at XV25s and fail night check, shoot at unit behind and get 4+ cover ^_^), I do not see the need in this ^_^

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Old 09 Sep 2008, 16:18   #9 (permalink)
Shas'Vre
 
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Default Re: Mutual Cover in plain-sight

What I was thinking of was 2 FW squads arrayed like this

X..X..X..X..X..Y..Y..Y..Y..Y
Y.Y.Y.Y.Y.Y.Y.X.X.X.X.X.X.X

and the rear rank can be staggered saw-tooth or in whatever formation to taste.

This is almost like the 2 units in sawtooth formation side to side, but just swap the rear ranks.

When units start losing models, the formation starts to fail - so maybe 3 ranks of 4 each may be inorder

edit: heh - too slow, but yeah, clumping up reduces the problem of losing models at the cost of taking more hits from AOEs.

It'll be hard choices when facing off against eldar msl launchers, or plasma cannons.
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Old 09 Sep 2008, 16:23   #10 (permalink)
Zen
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Default Re: Mutual Cover in plain-sight

Page 11 of BOB: The Movement Phase, under Models In the Way and I quote:
Quote:
A model may not move into or through the space occupied by another model or through gaps between friendly models...
So, that maneuvering is illegal.
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