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Gue'vesa
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Old 21 Aug 2008, 20:12   #1 (permalink)
Kroot Shaper
 
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Default Gue'vesa

In a game last night, I ended up in a tie with my Imperial guard opponent, primarily because I did have the troops to claim the control points I controlled. I was fielding two mobile FW squads and a 10-man squad of Kroot. One of the FW's had been wiped out, and the other was on the front line. The Kroot claimed my only objective, while another sat unclaimed deep in my territory. If I had another squad of Kroot, I could certainly have won.

I think the solution is minimal squads of Gue'vesa: instead of 70 points for a minimal Kroot squad, you can spend 36 on a 6-man human auxiliary squad. Load them up in an empty Devilfish (either from a pathfinder or dead FW's), and they can claim objectives without putting you through the 'fire and risk my troops, or stay aboard and waste my points' dilemma. Even better, if (like me) you have an unclaimed objective somewhere safe, run them over and sit on it.

If you try to equip them with anything, the value really goes down: a markerlight takes them up to 56 points, only 14 points shy of the larger, stronger Kroot squad. But at 36 points, they are far and away the cheapest objective-claiming units we have.
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Old 21 Aug 2008, 20:15   #2 (permalink)
Shas'El
 
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Default Re: Gue'vesa

Human auxiliaries can be a swiss army knife, in terms of cheapness and variety.

Bargain bin support
Bargain bin anti tank
Bargain bin counter attack

objective takers are nice

I really need to get my 5th edition rulebook, a human auxiliary article for 5th edition is needed.
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Old 21 Aug 2008, 21:18   #3 (permalink)
Shas'Saal
 
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Default Re: Gue'vesa

I was looking at the Gue'vesa, not only as cheap ways of filling my Troop slots, but also as cheap Markerlight squads.

A minimum FW squad with a Markerlight = 80 points
A minimum Stealthsuit squad with a Markerlight = 105 points
A minimum Gue'vesa squad with a Markerlight - 56 points.

Heck, for another 6 points you can bump a couple of guns up to Pulse Rifles and have a tiny bit of support fire.
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Old 21 Aug 2008, 21:42   #4 (permalink)
Kroot Shaper
 
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Default Re: Gue'vesa

Quote:
Originally Posted by FaithTruthWisdom
I was looking at the Gue'vesa, not only as cheap ways of filling my Troop slots, but also as cheap Markerlight squads.

A minimum FW squad with a Markerlight = 80 points
A minimum Stealthsuit squad with a Markerlight = 105 points
A minimum Gue'vesa squad with a Markerlight - 56 points.

Heck, for another 6 points you can bump a couple of guns up to Pulse Rifles and have a tiny bit of support fire.
It is the cheapest way to get another Markerlight on the board, but do remember for 128 points you can get 4 on the board with a free Devilfish, so it is not a very economical way.
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Old 21 Aug 2008, 22:27   #5 (permalink)
Shas'Ui
 
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Default Re: Gue'vesa

I think in 5th the Gue'vesa will come into their own; until now they've kinda been black sheep, but with the new infantry rules in 5th (running, mega cover saves, troop exclusive objective capture) I think they're really going to be seen more.

Its harder in 5th to score a penetrating hit. I mean, for lists that sport a lot of Railguns, maybe not so hard, but for a light infantry sort of list, Gue'vesa become great tank-hunters. They're cheap and expendable, and you can load them up with 12 EMP grenade attacks. In CC they don't have to worry about armor values, just simply rolling 4+ to do damage to the vehicle. A whole squad of those would be brutal, even if they only manage to glance.

I'm still on the fence about making them a markerlight squad, I think they've got a better use than static marker-support, but who knows.

I definantly agree with the above though, you guys are spot on.

Human aux in 5th ftw
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Old 22 Aug 2008, 03:01   #6 (permalink)
Shas'El
 
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Default Re: Gue'vesa

we need to keep this up for thought. GW might reconsider the human auxiliaries, since they dont have to spend money to make new lines for them.

really, let us convert, and they have rules already. A wise business move to me.
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Old 22 Aug 2008, 03:04   #7 (permalink)
Shas'Vre
 
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Default Re: Gue'vesa

remember, theres only one squad per ARMY. so no multiple squads.
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Old 22 Aug 2008, 03:05   #8 (permalink)
Shas'Ui
 
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Default Re: Gue'vesa

I don't recall that in the Chapter Approved... :P
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Old 22 Aug 2008, 03:13   #9 (permalink)
Shas'El
 
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Default Re: Gue'vesa

taros campaign probably.

good story. The humans and kroot were the hydro plant defenders when the imperials attacked. Otherwise I believe the human auxiliary gang wasnt unusual, they were miners, including an ogryn.

chapter approved listed them as a single troop choice, able to fill 5 slots.
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Old 22 Aug 2008, 03:16   #10 (permalink)
Kroot Warrior
 
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Default Re: Gue'vesa

I don't see why they would be denied more than one, but GW has been sort of lax on support for the Gue'vesa but a set of official rules would be great! (especially since I'm making a Gue'vesa army)
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