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Anti-CC barricades
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Old 18 Aug 2008, 13:27   #1 (permalink)
Shas'La
 
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Default Anti-CC barricades

I was thinking of this some time ago, and playing 'Zombie Panic: Source' recently reminded me of it again.

What if the Tau could deploy somekind of barricade to slow down CC attacks? I think the 'assaulting a unit in cover' rule already tries to represent this, but I think it merely lets you attack first, which isn't much help when you don't want to attack anyway.

The point of a barricade is to give you more time to fire your weapons before the zombies..... Troops in general that have somehow made their way from WH Fantasy into WH40K-a universe with guns CC troops get you into CC. So perhaps you still count is 'being assaulted', but you get +1 or 2 ranged shots before they properly assault you. It'll give a way for CC to be lessefficant against Tau but withuot Tau being good in CC. Though for balance (amoung other things you may want to bring up), perhaps it only gives a +6 cover save or none at all. You'll buy them as part of your list, in a similar way to Forgeworld turrets.

But of course, even if you do agree that it'll make a balanced addition, GW will probably implement this as soon as Jesus returns and long before the sun burns out; but it's just some food for thought.
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Old 18 Aug 2008, 14:03   #2 (permalink)
Shas'Ui
 
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Default Re: Anti-CC barricades

So are the barracades bought with the unit, or is it erected in your deployment zone?

But this tactic can be done now if you want, for you can agree with your opponent to allow modelled barb-wire on the table that the models can shoot through with and foot-sloggers have to run around them or go through them slower.
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Old 18 Aug 2008, 14:47   #3 (permalink)
Shas'O
 
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Default Re: Anti-CC barricades

Like the brettonian pikes basically? Tau dont use stuff like this as they're a very mobile force, always on the move :P
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Old 18 Aug 2008, 14:55   #4 (permalink)
Shas'Ui
 
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Default Re: Anti-CC barricades

Well, maybe for static Tau . . . . Not fluffy at all, but it could definitely save some blue butt at some point.
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Old 18 Aug 2008, 15:34   #5 (permalink)
Shas'La
 
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Default Re: Anti-CC barricades

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Originally Posted by Khathecleric
So are the barracades bought with the unit, or is it erected in your deployment zone?

But this tactic can be done now if you want, for you can agree with your opponent to allow modelled barb-wire on the table that the models can shoot through with and foot-sloggers have to run around them or go through them slower.
I was thinking a row of sandbags or barbedwire (barbwire making the most sense fluff-wise, explaining the little to no cover) that you deploy at the start of the game, like a special type of map object. The Tau player who payed for it decides where it goes, but other players can use it as well. For example, your non-Tau ally might want to use it against some enemy CC specialists, or your opponent could use it against Kroot.

Though giving barbedwire/Agincourt pikes that have the 'units directly behind it get +1 or +2 ranged shots in the first round of Close-combat' rule risks stretching the tension on your opponent's Beard since it's in the realms of house-rules; so perhaps simply making it a regular map object and agreeing that it counts as dangerous terrain will be more acceptable. But then since it doesn't cost any points, you'd then feel cheesy when you place it in your deployment area, which can seem annoying to the opponent; and I should know, once I was against an Eldar player who just decided to give himself a HUGE bunker in his deployment area....so my Orks (since the 1v1 Orks vs Marines turned into a 3-player game) then decided to sign a cease-fire with the Marines and then ganged-up on the bunkered Eldar player. :

I think some degree of barbwire is needed to offset the increased leathality of CC in 5th ed; or perhaps I just havn't yet grasped how 5th ed is balanced for Tau.
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