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How would handle this?
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Old 15 Aug 2008, 21:33   #1 (permalink)
Kroot Warrior
 
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Default How would handle this?

Talking to someone over on Dakkadakka about how the Raven Guard will be able to drop pod and then assualt now. This person posed that it would be dangerous to Fire Warriors. So what I ask is how would you handle Shriek and his RG drop-podding into your FW? What would be a good counter measure to dealing with an opponent who would atempt this?

Edit: These squads who are drop-podding would be assualt squads.
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Old 15 Aug 2008, 21:49   #2 (permalink)
Shas'El
 
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Default Re: How would handle this?

Why should Raven Guard be able to Deep Strike and Assault now? A special rule from the new Codes: SM?

IF they could... well, it would suck. But since you can`t reposition into another CC now, it wouldn`t be THAT bad - you`d lose one squad withou being able to do something, but then you could have your payback...
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Old 15 Aug 2008, 22:01   #3 (permalink)
Kroot Warrior
 
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Default Re: How would handle this?

Quote:
Originally Posted by CmdrBonesaw
Why should Raven Guard be able to Deep Strike and Assault now? A special rule from the new Codes: SM?

IF they could... well, it would suck. But since you can`t reposition into another CC now, it wouldn`t be THAT bad - you`d lose one squad withou being able to do something, but then you could have your payback...
Well from glimpse of the new codex that have spread around on B&C and Dakkadakka, they might be able to.

True one squad wouldn't do much but what if there were at the most three?
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Old 15 Aug 2008, 23:08   #4 (permalink)
Kroot Shaper
 
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Default Re: How would handle this?

Keep your crisis suits in reserve and deploy mech tau infantry + pathfinder in devilfish, he has to deep strike in first turn with half of his army, if you go first keep in vehicles make sure they all move 12 inches and therfor require a 6 to hit in CC. Odds are he will not get all your fish, you can then respond in your turn and swarm the area most threatend with your Fish of Fury + the downed fish.

If you use static Tau, you are going to have to learn how to play mobile Tau, and put ASS on your XV88's, bringin them on from reserve.

Give a Crisis Monat / Team Leader the positional relay, so you get reserves on turn 2 on a 2+, and teach those marines what rapid firing plasma does making sure you optimise your landing zone with the pathfinder devilfish so you can reroll for scatter

All these marine goodies bode well for future Tau codex though, they are getting cool stuff and they are a technophobic army, think about all the potential for mobile Tau warfare they are half exploring with the technology fearing imperium.

All these new additions are GW promise to stop the first turn in the game being a deciding factor, the fact you can keep pretty much anything in reserve no means almost all games are of escalating type, very cool, and much more realistic.
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Old 16 Aug 2008, 06:34   #5 (permalink)
Shas'El
 
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Default Re: How would handle this?

Good suggestions there animist. Yeah, if you win the roll off and the set up is dawn of war style then you should choose to go second. At this point he'll have to deep strike half his guys in with nothing to shoot or assault, then you can bring your guys in as a reaction to his deployment. At the same time, you'll be wasting his first turn.

I heard this might be happening too. The idea of keeping your troops in a devilfish is never a bad idea either. I do it all the time. It works pretty well. Give them a flachette discharger and it's even more secure.
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Old 16 Aug 2008, 13:51   #6 (permalink)
Kroot Warrior
 
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Default Re: How would handle this?

Quote:
Originally Posted by Animist
Keep your crisis suits in reserve and deploy mech tau infantry + pathfinder in devilfish, he has to deep strike in first turn with half of his army, if you go first keep in vehicles make sure they all move 12 inches and therfor require a 6 to hit in CC. Odds are he will not get all your fish, you can then respond in your turn and swarm the area most threatend with your Fish of Fury + the downed fish.

If you use static Tau, you are going to have to learn how to play mobile Tau, and put D'yi on your XV88's, bringin them on from reserve.

Give a Crisis Monat / Team Leader the positional relay, so you get reserves on turn 2 on a 2+, and teach those marines what rapid firing plasma does making sure you optimise your landing zone with the pathfinder devilfish so you can reroll for scatter

All these marine goodies bode well for future Tau codex though, they are getting cool stuff and they are a technophobic army, think about all the potential for mobile Tau warfare they are half exploring with the technology fearing imperium.

All these new additions are GW promise to stop the first turn in the game being a deciding factor, the fact you can keep pretty much anything in reserve no means almost all games are of escalating type, very cool, and much more realistic.
Thanks to both you and Jedibean. This definately does sound like a good counter to the rumored Raven Guards abilities.
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Old 17 Aug 2008, 19:40   #7 (permalink)
Kroot Warrior
 
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Default Re: How would handle this?

http://www.dakkadakka.com/dakkaforum...tach/6402.page

after reading the vanguard stuff it sounds like it may be a new special rule for jump packs. would mean that you can't just drop anything in and have it assault right out of the gate.
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Old 18 Aug 2008, 04:45   #8 (permalink)
Shas'El
 
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Default Re: How would handle this?

Quote:
Originally Posted by Shas El OnTos
http://www.dakkadakka.com/dakkaforum...tach/6402.page

after reading the vanguard stuff it sounds like it may be a new special rule for jump packs. would mean that you can't just drop anything in and have it assault right out of the gate.
I read a right up of their stats (except for their points) on another forum from someone who has read the new codex. It's actually a special rule specifically for vanguard veterans. So not everyone with a jump pack can assault.
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Old 18 Aug 2008, 17:29   #9 (permalink)
Shas'Ui
 
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Default Re: How would handle this?

Mount up in 'Fishes, use some nice bait, then Markerlight and swamp his troops with everything you've got. You lose one bait squad, and he loses his assault troops, his best asset against you.
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Old 19 Aug 2008, 07:27   #10 (permalink)
Shas'La
 
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Default Re: How would handle this?

Thank god they got rid of the "run into another CC" rule. Used to be hell for Tau in 4th Edition. Now, being able to DS and assault ain't too bad.
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