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How do you build a 7 Samurai?
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Old 04 Aug 2008, 15:02   #1 (permalink)
Shas'Ui
 
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Default How do you build a 7 Samurai?

After spending the crap out of my wallet, I've FINALLY reached the points to consider building Farsight's 7 Samurai squad. However, I'm a little bit at my wits end on this. After some considerations, I've come up with:

3x PR, MP, SG, HWTL, HWMT
3x PR, FB, SG, HWMT
1x PR, AFP, SG, HWMT

I was thinking of using this squad as a "cure-all" deepstrike unit, and so it has weapon configs for anti-tank, anti-MEQ and TEQ, a template for in-cover, and an incredible volume of rapidfire shots to cope with hordes. SGs are necessary since these guys will be screaming into CC along with Farsight. Half the team can direct fire elsewhere, so let's say I can score rear 10 armor, I can choose to aim the MPs at another unit further away and make the most out of that shooting phase.

However, I am aware that this make up is rather inaccurate as compared to a TL weapon + SG config.

Am I getting this wrong? How should I build this unit?
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Is that penetration only for vehicles?
What else would you like to penetrate?
Sisters of battle for starters.....
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Old 04 Aug 2008, 16:44   #2 (permalink)
Shas'La
 
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Default Re: How do you build a 7 Samurai?

I've always been uneasy to accept "mixed" configurations for battlesuits, but I think this looks okay, especially since there are many of them and your reasoning behind this seems good enough. I don't think you need to go into Twin-Linked Weapons, that will limit your firepower and flexibility.
For instance, With BS3 Twinlinked, half the time you'll get your 2 Plasma shots, the other half, you'll only get 1, but with a Plasma Rifle and a Missile pod, you'll get Two shots with either or both which I think is much better.
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Old 04 Aug 2008, 16:44   #3 (permalink)
Shas'La
 
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Default Re: How do you build a 7 Samurai?

I would be careful about using the team as a deep strike element. 8 elite bases is going to take up a lot of space and is much more likely of running into something.
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Old 04 Aug 2008, 16:47   #4 (permalink)
Kroot Warrior
 
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Default Re: How do you build a 7 Samurai?

Just pointing out that that is one unit that costs half a bajillion points that you are risking(1/3rd chance of scattering vanilla, or a 5/9 chance of scattering with pathfinder) deep striking into terrain or other units. not to mention a 4/7 chance to scatter over 7"(again this is for 4th ed) giving you an 8/21 chance to scatter more than seven inches without pathfinders(and a 16/63 chance with)

Seems a little too much risk for what looks like about a third of your army pointswise

imagine the look on your opponents face when the most dangerous part of your army dissapears without a shot because you were horrendously unlucky.
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Old 04 Aug 2008, 17:17   #5 (permalink)
Shas'Vre
 
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Default Re: How do you build a 7 Samurai?

it would probably be a good idea not to deepstrike them... just deploy them in cover and move them up from there
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Old 04 Aug 2008, 21:06   #6 (permalink)
Kroot Warrior
 
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Default Re: How do you build a 7 Samurai?

With 5th Edition, getting your unit wiped out by dodgy Deep Strikes is even less likely than before- instead of them dying automatically you roll on a chart- either they die, they go back into reserve, or your opponent gets to place them (without scatter). Whether that's a relief or a nightmare depends, really, on whether or not he can place them all in front of a Vindicator. >
I would probably lean towards having a specialised bodyguard. Farsight is MADE for killing MEQs with his Dawn Blade and Plasma Rifle, and you want to get his Rifle into 12" range for full effect. The bodyguards should all have similar weaponry, like Plasma Rifles (although they're expensive) or Fusion Blasters (which are cheap and can easily scrap tanks too). Burst Cannons with their S5 and Assault 3 can kill MEQs as well due to their high number of shots but aren't as cost-effective at this. Missile Pods I don't like- they can't punch through power armour despite their high strength.
There is one thing I might like to add- with hard-wired Drone Controllers you can get a cheap, oversized Gun Drone squadron (normally they're 12 points but in the Armouries they're 10!) by giving the suits 2 each. Fourteen twin-linked Pulse Carbines are going to hurt, they can act as meat, err, metalshields for the XV8s, and the entire 22-man squad can benefit from the same Markerlight hits- expend just two to raise you BS and watch your opponent's expression... :'(
I wouldn't try deepstriking with this one, though. Just jump across the table. With 12" movement you should be in range on turn three at the latest (which is about when you can expect to arrive from Deep Strike, too) and with fourteen Gun Drones protecting you, who needs cover? 8)
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Old 04 Aug 2008, 21:58   #7 (permalink)
Shas'La
 
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Default Re: How do you build a 7 Samurai?

As much as I like the option to take 7 XV8s with O'Shovah, I don't ever do such. Only because it is a hard unit to hide fully, esepcially now with the new LOS rules. It also eats up a great deal of your points that you could be spending else where. I'd rather just take 3 or 4 bodyguards and use the rest of those points esle where, be-it in the elite slots or the troop slots (As those are the most likely place you can take them with his restrictions).

Darmago pointed out that their scatter chances and a Pathfinder squad, although limited to one with O'Shovah, would be worth it for a maxed out HQ slot with him. Use the Devilfish else where, with sensor spines if you have to so you can hide it, with the ability to see almost any where onto the board, that way you have that ability to re-roll that DS result. A position relay wouldn't be too bad on a lone Elite to help bring them in on turn 2.

But as far as your compisition goes for the unit, I must say that it should work well. A couple of Marker drones would be nice to add to help increase the chance of your anti-tank units hitting their mark. Or even put the HW Target locks on the tank-hunters so you get the best out of your Markerlights with the range of the Missile pods (Also putting a HW Target lock on the AFP guy, too). Not to mention, a unit of this size and strenght can be pretty scarry. You may need the extra wounds of Gun drones and/or invulnerable saves of Shield drones.
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Old 04 Aug 2008, 22:18   #8 (permalink)
Shas'Vre
 
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Default Re: How do you build a 7 Samurai?

DanTay25, the olny thing is if you are spending that many points on something getting that close to the enemy, wouldnt it be worth it to toss in a couple of shield drones?
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Quote:
Originally Posted by USAFTACP
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I have a response to that... it involves a dreadsock... :P
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Old 04 Aug 2008, 23:46   #9 (permalink)
Kroot Warrior
 
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Default Re: How do you build a 7 Samurai?

If you wanted to go in the true spirt of the seven Samurai you would only select 6 bodyguards with Farsight filling the role of Kambei.

If you were to be as true as possible to the mocvie this would be the load out:

Kambei: Farsight
Gor?bei: Twin linked Missile pod Target Array
Shichir?ji: Missile Pod, Plasma rifle, Shield Generator (the dude survived) HW Multitracker
Heihachi: Twin linked flamer, Fusion Blaster (will get him killed pretty quick with this load out but sure bring some smiles)
Katsushir?: Missile pod burst cannon multitracker (yeah if he was a seperate unit he might get the thrusters or positional relay)
Ky?z?: Plasma rifle, Fusion blaster, target array HW multitracker (this guy could kill anything, though the actor had never hed a sword before the movie was made)
Kikuchiyo: Twin linked fusion blaster, flamer, stim injector. (A little on the crazy side, but can get the job done)





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Old 05 Aug 2008, 03:38   #10 (permalink)
Shas'Ui
 
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Default Re: How do you build a 7 Samurai?

Thanks for all the input; I was trying to make a list for 2500 pts.

I thot that since I had cheap expendable suit configs like the deathrain flamer team Tonka was experimenting with, I could afford the 8 suits. Turned out I couldn't unless I drop the Skyray I've come to love. :P

I wanted 7 suits because that big unit falling out of the sky will scare the opponent into making a mistake... hopefully. :P I've downsized it, then joined them with a GD squadron to achieve a similar effect. Which means I'll need to step up the anti-tank power elsewhere. I'll post the list up after I make the changes.
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Hail to the God-Emperor, Baby!

Quote:
Originally Posted by Jedibean
Quote:
Originally Posted by Khathecleric
My love runs her Sisters with melta, so it does get rather hot for my suits when she's around. :P
I just gotta comment that I LOVE all the inuendo in this statement right here... hehe
Quote:
Originally Posted by GyrfalconXV25
Quote:
Originally Posted by Watchdog
Quote:
Originally Posted by GyrfalconXV25
Is that penetration only for vehicles?
What else would you like to penetrate?
Sisters of battle for starters.....
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