Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Mecha TAU and avoiding close combat........a bit confused
Closed Thread
Old 04 May 2005, 10:01   #1 (permalink)
Shas'Saal
 
Join Date: Mar 2005
Location: Italy
Posts: 188
Default Mecha TAU and avoiding close combat........a bit confused

I'm starting to apply the mech tau bible in the last few games i played.
Mech tau relies mostly on his mobilty in order to avoid CC wich is the ban for us TAU...is it right?
Well i want to ask u how do u avoid close combat?
If i have a FW team in his DF how can i deploy it starting the game?
The FW disembarked with the DF next to them to embark quickly and run away?
Or the DF behind aforest or hill ready to come out and do the FoF?
Can i have some clarification??i'm a bit dazed and confused :-\ ??? ??? ???...(sound like a famous song)
Thanks in advice
__________________

"When I die, I want people to play my music, go wild, and freak out an' do anything they wanna do"
aglim is offline  
Old 04 May 2005, 10:08   #2 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: Auckland NZ
Posts: 6,167
Send a message via MSN to dizzygamer
Default Re: Mecha TAU and avoiding close combat........a bit confused

staying in the fish and not coming out works :P, but if Preserving VP is Alien thought to you then:

there are may schools of thought on transport deployment, I prefer to hid ebehind terrain in deployment so as to come out second turn and set up somewhere on the feild for a nice 30" volley next turn, then on third trun pack up and speed to the objctive or get in position or FoF if its deemed neccecary.

Personally I always advocate starting in the Transport because it sheilds you from the unpleasantness, and allows you to move and disembark on the first turn to shoot on the second.

__________________
Quote:
Originally Posted by Mael
:::is enlightened by the brilliance that is Dizzy :::
Want to know what Confrontation is?
go here
or MSN me, always happy to chat ^_^
dizzygamer is offline  
Old 04 May 2005, 10:37   #3 (permalink)
Shas'Saal
 
Join Date: Mar 2005
Location: Italy
Posts: 188
Default Re: Mecha TAU and avoiding close combat........a bit confused

So....
Assuming my enemy have the 1st turn...
In my 1st turn i disembark the FW in a good position...
in my 2nd turn i can fire but in many cases that's the risk of being assaulted...
And i have to wait my 3rd/4th turn to do FoF...

If i deploy FW on ground i can fire if i have 1st turn... Run away 2nd turn when enemies get closer and then do FoF 3rd turn on approacching enemy units?
Isn't that right?
__________________

"When I die, I want people to play my music, go wild, and freak out an' do anything they wanna do"
aglim is offline  
Old 04 May 2005, 11:00   #4 (permalink)
Shas'Ui
 
Join Date: Dec 2004
Posts: 840
Default Re: Mecha TAU and avoiding close combat........a bit confused

keep them in the fish until you find a good FoF target, then let them out withing 12" of the enemy, having the devilfish block the enemies path, rapid fire, then either A) rapid fire again or B) if the enemies to close or you don't think the fish will last a turn without the glancing hit thingy, loadem up and gettem out of there.
__________________
My 40k armies:

Tau- 2000pts.
space marines- 500pts.
tyranids- 200pts. (battle for mccrage )
Lost and the damned- 300pts. (just started)

pm me if you play halo2 on xbox live!
KILLAELITE132 is offline  
Old 04 May 2005, 13:27   #5 (permalink)
Shas'Ui
 
Join Date: Mar 2005
Posts: 506
Default Re: Mecha TAU and avoiding close combat........a bit confused

Also, keep the fishie between your FWs and the opposition that's the most likely to try to charge your squad. That way, they'd have to go around your DF to assault your FWs, hence, most of the time, they'd only get to fire off a barrage of light arms fire, only injuring your squad, not killing it outright.
__________________
Quote:
Originally Posted by Marisa
If you split an Immortal in half, which half would stay alive?
Quote:
Originally Posted by Alice
She said she can't die! She's survive even if you roast her or bake her.
Quote:
Originally Posted by Marisa
Should we try to boil her or fry her instead?
Quote:
Originally Posted by Mokou
It's foolish for people to go out on a night like this.
Quote:
Originally Posted by Reimu
Who?
Quote:
Originally Posted by Mokou
I'm talking about you.
Quote:
Originally Posted by Reimu
No, I'm not asking who's a fool.
Quote:
Originally Posted by Yukari
So you're admitting to being a fool?
Tsumishi is offline  
Old 04 May 2005, 13:50   #6 (permalink)
Shas'Vre
 
Join Date: Apr 2005
Posts: 1,937
Default Re: Mecha TAU and avoiding close combat........a bit confused

just making sure u cant shoot 30inch when jumpiing out on the same turn right ?
__________________
Tau wins 38 tie 2 lost 8

Death Guard win 13 tie 0 lost 2

dark eldar wins 5 tie 0 lost 1
frankthetank is offline  
Old 04 May 2005, 19:01   #7 (permalink)
Shas'Ui
 
Join Date: Apr 2005
Posts: 562
Default Re: Mecha TAU and avoiding close combat........a bit confused

Aglim the key is mobility, but the winner is using it right. Use the range and power of Pulse Rifles to your advantage, move your units to where they can create punishing lanes of fire for anyone advancing down them, but keep a fire base around to confuse your opponent.

Move the unit for a FOF or retreat when your enemy is getting close to threatening your position, not necessarily threatening it though. This way you grant youself a lot of leeway making use of the mobility you have.

I would strongly advise not going for any objectives too early in the game, getting a bit too ambitios and using your speed this way would mean you'd end up losing the squad because A) they are unsupported or B) you put them in jeopardy from assault.

Aglim, it really is up to personal preference as to how you play, as following other peoples style may not work. Also, you can't really predict what to do on set turns because it's just not a good idea.

Just move to where its your advantage and use your speed to control the game. Sounds easy in theory but it's not.

Good luck
__________________
Espi0N is offline  
Old 04 May 2005, 19:33   #8 (permalink)
Shas'Ui
 
Join Date: Nov 2004
Posts: 658
Default Re: Mecha TAU and avoiding close combat........a bit confused

It's been said a million times, but just to make sure you get it....always deploy fishes and heads behind cover. You are losing absolutely nothing, as you can move and shoot if you get first turn, but are also completely safe from just about anything while you are behind cover if you take second turn. Aside from that, you can either move forward and deploy a sort of temporary static squad of firewarriors and keep maybe another squad or two behind in case you need to move them forward and rapid fire something moving towards that first deployed squad. In worst case scenarios, i.e. you are about to be charged, just pack everyone up and fly off. The important thing to remember here is to move your units out of harms way while keeping up a constant fire with other squads.
VV1LD is offline  
Old 04 May 2005, 20:39   #9 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: Auckland NZ
Posts: 6,167
Send a message via MSN to dizzygamer
Default Re: Mecha TAU and avoiding close combat........a bit confused

Quote:
Originally Posted by aglim
in my 2nd turn i can fire but in many cases that's the risk of being assaulted...
you pick where you deploy and without the jump troops that should be dead already he cant close 30" in 1 turn.

ont forget, the fish always goes between the opponent and you, even when not FoF'ing it forces Target priority checks
__________________
Quote:
Originally Posted by Mael
:::is enlightened by the brilliance that is Dizzy :::
Want to know what Confrontation is?
go here
or MSN me, always happy to chat ^_^
dizzygamer is offline  
Old 05 May 2005, 15:49   #10 (permalink)
UXO
Shas'La
 
Join Date: Mar 2005
Posts: 273
Default Re: Mecha TAU and avoiding close combat........a bit confused

Quote:
Originally Posted by frankthetank
just making sure u cant shoot 30inch when jumpiing out on the same turn right ?
You cannot shoot 30" if you have moved, including jumping out of a vehicle. If you have moved the maximum range you may shoot is 12". However, I seem to recall quite a debate about this a couple of months ago and there were some pretty solid arguements both ways..
UXO is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Mad Dok in close combat. Grorx Orks 2 22 Sep 2009 17:16
Close combat Semo Tau 16 12 Mar 2009 17:25
IG in Close Combat? Don't do it!!! shasolenzabi Imperial Guard 32 19 Feb 2007 08:08
CLOSE COMBAT counbei Games Workshop News and Rumours 31 30 Apr 2005 18:11
Close combat Tau. Hunter Tau 19 20 Sep 2004 20:36