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Kroot Questions
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Old 11 May 2008, 13:09   #1 (permalink)
Kroot Shaper
 
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Default Kroot Questions

I got a Tau army a while back (last summer) and though I haven't had a chance to play as many games against as many different armies as I'd like one thing about the Tau has immediately struck me. My Kroot carnivores are some lousy assaulters. Granted this is probably because the vast majority of my games are either against Black Templar or Eldar but its really kind of astounding how fast my squad of Kroot gets carved through, seemingly because of their lack of armor save.

Does anyone have any good tips on how to properly use Kroot carnivores or just Kroot in general? I know I need a Shaper but other than that.
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Old 11 May 2008, 15:10   #2 (permalink)
Kroot Warrior
 
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Default Re: Kroot Questions

heres how i use my kroots and win
because there infiltrators i stick them in cover thats 18" away from the opponent and then make sure i get a high roll to start then move them 6" and then shoot. as they have a special rule that they can assult 12" i get them in combat straight after shooting and since they charged in your opponent is in for a hell of a load of attacks
does that help m8 ???
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Old 11 May 2008, 15:52   #3 (permalink)
Shas'O
 
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Default Re: Kroot Questions

Quote:
Originally Posted by lich123
heres how i use my kroots and win
because there infiltrators i stick them in cover thats 18" away from the opponent and then make sure i get a high roll to start then move them 6" and then shoot. as they have a special rule that they can assult 12" i get them in combat straight after shooting and since they charged in your opponent is in for a hell of a load of attacks
does that help m8 ???
Your cheating then. The Kroot aren't able to move, fire, and charge in the same round. Plus, I haven't heard of that charging rule...
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Old 11 May 2008, 15:56   #4 (permalink)
Shas'El
 
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Default Re: Kroot Questions

yeah, they can move through cover with out penalty, but that is it.
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Old 11 May 2008, 15:59   #5 (permalink)
Shas'Saal
 
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Default Re: Kroot Questions

please ignore the advice above, as it is 100% illegal.
You may not fire a rapid fire weapon then charge.
You may not assault 12 inches....where did you get that idea?

Yes, your kroot are all going to die in 1-2 turns of assault. Giving them a shaper won't help. The 6+ save it gives your kroot just isn't worth the 1 pnt a model + the 21 it takes to get the shaper. Keep your kroot squads cheap (only warriors and hounds). The trick with the kroot is cover. Since they don't have the ability to take any hits, you gotta strike first, and since kroot have a terrible I value, you gotta fix that through cover. If you're assaulted while in cover, you strike at I 10, unless they have some grenades.

I have trouble seeing a squad of raptors, striking skorpions, or any other close combat specialist taking 30-60 str attacks, since most of their squad sizes is less than or around 10. Putting your kroot in cover also gives them a much needed save (happens to invulnerable too!). Take shots all game long until they get assaulted.

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Old 11 May 2008, 16:03   #6 (permalink)
Shas'O
 
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Default Re: Kroot Questions

Quote:
Originally Posted by hirojlance
please ignore the advice above, as it is 100% illegal.
You may not fire a rapid fire weapon then charge.
You may not assault 12 inches....where did you get that idea?

Yes, your kroot are all going to die in 1-2 turns of assault. Giving them a shaper won't help. The 6+ save it gives your kroot just isn't worth the 1 pnt a model + the 21 it takes to get the shaper. Keep your kroot squads cheap (only warriors and hounds). The trick with the kroot is cover. Since they don't have the ability to take any hits, you gotta strike first, and since kroot have a terrible I value, you gotta fix that through cover. If you're assaulted while in cover, you strike at I 10, unless they have some grenades.

I have trouble seeing a squad of raptors, striking skorpions, or any other close combat specialist taking 30-60 str attacks, since most of their squad sizes is less than or around 10. Putting your kroot in cover also gives them a much needed save (happens to invulnerable too!). Take shots all game long until they get assaulted.
Mine don't always die that quickly. The number of attacks generally leaves very little opposition left. A cover save is not invulnerable either. The reason being that cover saves have a much greater chance of being modified/negated than does an invulnerable save. Plus, newer players will get mixed up into thinking a cover save is an invulnerable in close combat if it's called as such.
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Old 11 May 2008, 16:36   #7 (permalink)
Shas'El
 
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Default Re: Kroot Questions

Quote:
Originally Posted by enderwiggin
Quote:
Originally Posted by hirojlance

Plus, newer players will get mixed up into thinking a cover save is an invulnerable in close combat if it's called as such.
You sir, are teaching other people to be des-pic-a-ble!

Lousy Daffy Duck impressions aside, I hate it when people prey on other people's misconceptions of the rules. Anyone who cherry picks their way to victory is every bit as cheap as the victory they manufactured out of another player's lack of knowledge.

Otherwise sound advice though.
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Old 11 May 2008, 16:47   #8 (permalink)
Shas'O
 
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Default Re: Kroot Questions

Paradox, you need to edit your post. :P

I'm not one to take advantage of a new player or their misconceptions (in person, I can't help the pointing out of stuff online sounding meaner than intended).

I love teaching newer players rules.
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Old 11 May 2008, 17:28   #9 (permalink)
Shas'El
 
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Default Re: Kroot Questions


Consider it edited.

Quote:
Originally Posted by enderwiggin
Paradox, you need to edit your post. :P

I'm not one to take advantage of a new player or their misconceptions (in person, I can't help the pointing out of stuff online sounding meaner than intended).

I love teaching newer players rules.
But if you love teaching the ropes to new players than you're a better man than I am, Gunga Din. I recognize the need to do it properly, and I'll do my part but it just isn't the most enjoyable part of the hobby in my experience. Ranked somewhere behind paint stripping plastics if I think about it.
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Old 11 May 2008, 19:16   #10 (permalink)
lonely tau
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Default Re: Kroot Questions

First: What kind of Kroot squads are you running?

I personally find that I like to use either 12 or 16 man squads, plus a couple of Kroot Hounds thrown into them.

What you generally do is set up in a good piece of cover and simply await a chance to shoot your enemy. If they get close then you have two options, which are either charge them, or Rapid Fire and wait in cover. Depending on the enemy is usually how I decide to take one option over the other. For example, if I am fighting my old friends swarmy Tyranid army (with somewhere near 100 guants) I'd usually just sit back in cover and fire and fire until they charged me, to which I would get to go first. However, if I'm fighting, say, Space Marines, then I will charge out and meet them with a sound assault.

Now, even more specifically determining; The Assault. You have to look around and see what can and most likely will be lost in that fight. Are your Kroot the only ones protecting that flank? Are they just supposed to be used as a distracting unit? etc and etc. Now, for specs on the actual assault. So say you have your nice big squad of 16 Carnivores and 4 Hounds for your harassment strategy, and we'll take Space Marines at full strength as our example. 10 Marines plus a Sergeant with a power sword we'll say, versus the charging 20 strong Kroot. The Hounds get their 12 attacks in (2 base+1 for charging at Initiative 5) and as far as averages go that should kill one. Then the Marines fight back with 12 attacks (9 base + 3 for sergeant?) and manage to kill about 5 models, which gets rid of your hounds and a single carnivore, to which you respond with somewhere near 45 attacks from your Carnivores. I know, it's going to hurt them bunches.

Keep in mind that this is even better because of your shooting at them for a couple of turns to whittle them down, and that your Kroot are just a distraction, not a game winning unit in themselves.

So, in conclusion, this is how you play Kroot:
-Larger squads, 12 or 16 men with Hounds. (the latter only costing 132 points)
-Stay in Cover unless an appealing assault reveals itself
-Aggressive Distraction, nobody will be fooled if you just sit there, keep shooting and being a thorn in your opponent's side!

If you follow this advice I think that your Kroot squads will begin to show a lot more promise.
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