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[Tactica] The Crisis Layouts: What to pick against different enemies.
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Old 10 May 2008, 11:40   #1 (permalink)
Shas'Vre
 
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Default [Tactica] The Crisis Layouts: What to pick against different enemies.

This guide is designed to analyze the different Crisis Weapon Layouts against different targets. Instead of presenting lines of numbers like I did in the past, this should let you easily tell whats best against what.


Against the Terminator

Major Contenders:
Helios-Plasma/Fusion
Fireknife-Plasma/Missile
Plasma/Burst
Aurora-Plasma/CIB
Burning Eye-TL Plasma

At Ballistic Skill 3

36”
Of the listed suits only the Fireknife can harm the terminator at 36”, and it scores an abyssal 14% chance of killing

24”
All of the different suits can now harm terminators.
Helios, Plasma/Burst and Aurora all stand a 27% chance of a kill here.
The Fireknife is increased to 41%, and may be worth taking a shot now.
The Burning Eye performs the best, at 42% chance of scoring a kill.

18”
As more weapons are now in range to kill, the different suits now are not all the same.
Helios-27%
Fireknife-41%
Burning Eye-42%
Plasma/Burst-43%
Aurora-61%

The Aurora has taken the lead on the kill charts at 18”, as fits its expensive price.

12”
All weapons are now in their full kill zone.
Helios-81%
Fireknife-68%
Burning Eye-84%
Plasma/Burst-70%
Aurora-88%

All suits progressively get stronger and stronger as you move closer, with the Helios tripling in efficiency at 12”. The Fireknife and Plasma/Burst came off roughly equal, with the 2% kill increase offset by the shorter range. The Aurora stands as the best killer of terminators, just in front of the much cheaper Burning Eye and Helios. Any of those three stands a decent chance of beating a terminator.

At Ballistic Skill 4

36”
The Fireknife is again the only contender, at 18% chance of a kill.

24”
Fireknife-54%
Helios/Aurora/Plasma&Burst-36%
Burning Eye-49%

Compared to the BS3 kill chart, to the Burning Eye is losing ground to the other suits, no longer able to claim the lead.

18”
Fireknife-54%
Helios-36%
Aurora-82%
Plasma/Burst-58%
Burning Eye-49%

The Aurora is already nearing its full power at BS3, a good 50% further away. The difference between the Fireknife and Plasma/Burst is now much more distinct. Helios still performs poorly.

12”
Fireknife-90%
Helios-108%
Plasma/Burst-94%
Aurora-118%
Burning Eye-98%

The Burning Eye, while still a strong contender, has lost a lot of ground to all other Crisis Layouts.
The Aurora and Helios have imposing kill rates, both able to kill off a single terminator with ease now. The Helios now is the second strongest killer at close range, but as always, needs its close range.

At Ballistic Skill 5

36”
Firekinfe-23%

No real chance, better off firing at, and likely killing(29% chance to kill) a rhino or something.

24”
Fireknife-69%
Helios/Aurora/Plasma&Burst-46%
Burning Eye-54%

The Fireknife stands strong, with the distinction between the burning eye and other suits failing

18”
Fireknife-69%
Helios-46%
Plasma/Burst-73%
Aurora-115%
Burning eye-54%

Wow, a dead terminator and not even in range with all weapons, applause to the Aurora


12”
Fireknife-115%
Helios-138%
Plasma/Burst-119%
Aurora-161%
Burning Eye-108%

Like the sniper, it doesn’t matter how accurate you are when the enemies get close. The burning eye loses out, but an amazing 161% deathrate to the Aurora. Helios performs nicely as well.
Maybe it would be worthwhile to add a squad of pathfinders to a crisis heavy army.

Weapon of choice: Plasma Rifle
Secondary Weapon of Choice: Cyclic Ion Blaster
Secondary Weapon when above is already used: Plasma Rifle(BS3) Fusion Blaster(BS4 or 5)


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Old 10 May 2008, 11:41   #2 (permalink)
Shas'Vre
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

Against Marines
Major Contenders:
Helios-Plasma/Fusion
Fireknife-Plasma/Missile
Plasma/Burst
Aurora-Plasma/CIB
Burning Eye-TL Plasma

As they both require the same style of weapon to crack, there is no change in crisis layout inbetween terminators and marines.

At Ballistic Skill 3

36”
Fireknife-28%

Better off shooting at other targets, bound to be a transport in range.

24”
Fireknife-69%
Helios/Aurora/Plasma&Burst-41%
Burning Eye-62%

The Fireknife wins out, with the burning eye falling in its ballistic skill of choice. Interesting.

18”
Fireknife-69%
Helios-41%
Aurora-96%
Plasma/Burst-74%
Burning Eye-62%

Well done to the Aurora, a kill at such a low level of power here. The other layouts are near equal, except the Helios, 55% behind the lead.

12”
Fireknife-110%
Helios-123%
Aurora-137%
Plasma/Burst-115%
Burning Eye-124%

The Burning Eye beats off its rival, the Helios, as does the Plasma/Burst to the Fireknife. Aurora stands tall, 7 shots, 1.37 kills. An admirable ratio.

At Ballistic Skill 4

36”
Fireknfe-37%

Might get a kill, worth to shoot at them if a transport is out of range.

24”
Fireknife-78%
Helios/Aurora/Plasma&Burst-55%
Burning Eye-74%

The Fireknife is the main contender here, but the others are still worth shooting at the marines with.

18”
Fireknife-78%
Helios-55%
Aurora-129%
Plasma/Burst-99%
Burning Eye-74%

One small step forward, one massive blow to the Fireknife. Aurora and Plasma/Burst both beat it here. Helios is still poor, but promises results soon.

12”
Fireknife-135%
Helios-165%
Aurora-184%
Plasma/Burst-154%
Burning Eye-148%

Games Workshop really made a gun for all targets here, The Cyclic Ion blaster stands tall, taking the Aurora to a crushing victory in the realm of marine killing. Helios comes in second, with the other three not far behind.

At Ballistic Skill 5

36”
Fireknife-46%

Worthwhile, but the 30% to kill a rhino is still promising

24”
Fireknife-115%
Helios/Aurora/Plasma&Burst-69%
Burning Eye-74%

The Fireknife wins easily again, but its victory is promised to be shortlived. The Burning Eye is falling quickly, once 7% behind

18”
Fireknife-115%
Helios-69%
Aurora-162%
Plasma/Burst-124%
Burning Eye-74%

The Aurora stands strong, but the Plasma Rifle/Burst Cannon is not to be dismissed, its power is still formidable.

12”
Fireknife-184%
Helios-207%
Aurora-231%
Plasma/Burst-193%
Burning Eye-162%

Two kills across the board! Except the Burning Eye, of course; its best at BS3, but still underperforms there.

Weapon of Choice: Plasma Rifle
Secondary Weapon of Choice: Cyclic Ion Blaster
Third Choice: Missile Pod, Fusion Blaster, Burst Cannon; they all perform well at different ranges.
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Old 11 May 2008, 00:27   #3 (permalink)
Shas'Vre
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

Against the Guardsman

Major Contenders:
Typhoon-Burst Cannon/Cyclic Ion Blaster
Missile Pod/Cyclic Ion Blaster
Firestorm-Missile Pod/Burst Cannon

A completely different target, only a few really effective weapons.

At Ballistic Skill 3

36”
Firestorm/Missile&Cyclic-83%

Over the time it takes you to get to your next range, you might kill 2.

18”
Firestorm-208%
Missile/Cyclic-208%
Typoon-250%
The Burst Cannon matches the much more expensive Cyclic Ion Blaster at Guardsman hunting, who’d have thought it? The Typhoon takes the lead, but was it worth the loss of the first few shots and price?

At Ballistic Skill 4

36”
Firestorm/Missile&Cyclic-110%

A practically guaranteed kill. This crucial step may prove these suits superior to the 8 shot monster.

18”
Firestorm-276%
Missile/Cyclic-276%
Typoon-346%

The Guardsman drop like flies now, but the Typhoon is proving that it is by far superior, gaining 1%(!) on the missile pod. 27% increase to 28%. Assuming that there were two turns of shooting only the missile pod, the Typhoon would equal them in kills after turn 5, with about 10 kills to each suit.

At Ballistic Skill 5

36”

Firestorm/Missile&Cyclic-138%

An easy kill. Up by 28% on the last time.

18”
Firestorm-346%
Missile/Cyclic-346%
Typhoon-416%

The Typhoon didn’t actually gain any ground. Still up by 70%, except now it won’t get into the lead until turn 7, an unlikely event to happen. The Firestorm is cheaper than the Missile/Cyclic, so it gets crowned “Best Guardsman Killer”

Weapon of Choice: Burst Cannon
Secondary Weapon of Choice: Missile Pod
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Old 11 May 2008, 11:49   #4 (permalink)
Shas'Vre
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

Against Creatures with Toughness 4, Save 5+


Major Contenders:
Typhoon-Burst Cannon/Cyclic Ion Blaster
Missile Pod/Cyclic Ion Blaster
Firestorm-Missile Pod/Burst Cannon
Aurora-Plasma Rifle/Cyclic Ion Blaster
Plasma Rifle/Burst Cannon
Fireknife-Plasma Rifle/Missile Pod

A wide variety of suit layouts to deal with your Orks and mid range Tyranids
At Ballistic Skill 3

36”
Missile/Cyclic-83%
Firestorm-83%
Fireknife-83%

As only the missile pod can hit, the damages are all equal. However, these first few shots may through the “best weapon” title to these suits over the close range slaughterers.

24”
Missile/Cyclic-83%
Firestorm-83%
Fireknife-124%
Aurora-41%
Plasma/Burst-41%

The Fireknife continues to dominate, but soon the rest of the Tau’s deadly arsenal shall be in range

18”
Missile/Cyclic-138%
Firestorm-183%
Fireknife-124%
Typhoon-183%
Aurora-124%
Plasma/Burst-141%

The Aurora slips to its high toughness target, the CiB only making the kills of a missile pod.
The Firestorm is proving to be a very valuable asset to the Tau, and why shouldn’t it excel on its target of choice? The much more expensive Typhoon matching its formidable results. Other layouts are now losing their power.

12”
Missile/Cyclic-138%
Firestorm-183%
Fireknife-165%
Typoon-183%
Aurora-124%
Plasma/Burst-182%

It didn’t slip. The two major contenders still win, even with the final suits in rapidfire range. The Firestorm is easily the best here, and people dislike the Burst Cannon on the Crisis. At such a low point cost it slaughters its opponent here.

At Ballistic Skill 4

36”
Missile/Cyclic-111%
Firestorm-111%
Fireknife-111%

An excellent volley, the suits likely to score two kills before the others are in range.
24”
Missile/Cyclic-111%
Firestorm-111%
Fireknife-165%
Aurora-55%
Plasma/Burst-55%

The Fireknive’s only turn to shine, tripling the Plasma based suits. Other suits still holding strong.

18”
Missile/Cyclic-179%
Firestorm-242%
Fireknife-165%
Aurora-166%
Typhoon-243%
Plasma/Burst-187%

A solid round of shooting, with the Typhoon gaining on the Firestorm, but not enough to throw it in the lead. The other suits performed exceptionally well, with the Fireknife now in a close last behind the Aurora, 78% behind the lead.

12”
Missile/Cyclic-179%
Firestorm-242%
Fireknife-220%
Aurora-221%
Typhoon-243%
Plasma/Burst-242%

The Plasma and burst cannon delivers unexpected results, equalling with the Typhoon in kills over the different ranges. The Missile and Cyclic just can’t keep up, performing poorly. The High Rate of Fire/Low Power weapons climb higher as Ballistic Skill goes up than the Low Rate of Fire/High Power.

At Ballistic Skill 5

36”
Missile/Cyclic-138%
Firestorm-138%
Fireknife-138%

Three kills before the others are in range now.

24”
Missile/Cyclic-138%
Firestorm-138%
Fireknife-207%
Aurora-69%
Plasma/Burst-69%

Again, the Fireknife excels at 24” range. But 18” is still safe from most enemies, and it won’t be a powerhouse anymore.
18”
Missile/Cyclic-276%
Firestorm-346%
Fireknife-207%
Aurora-207%
Typhoon-303%
Plasma/Burst-234%

Victory to the firestorm, a markerlight assisted squad likely to decimate a 10 man genestealer squad.
Next closest is the typhoon, some 43% behind the lead. Aurora and Plasma/Burst are performing terribly. Missile/Cyclic going decent.

12”
Missile/Cyclic-276%
Firestorm-346%
Fireknife-276%
Aurora-276%
Typhoon-303%
Plasma/Burst-303%

Firestorm still in a solid lead, and the Plasma/Burst equalling the expensive Typhoon in kills.
Here, a missile pod, plasma rifle and cyclic ion blaster all rack up the same kills at variable places in the price range.

Weapon of Choice: Missile Pod
Secondary Weapon of Choice: Burst Cannon
In dense terrain, swap the two as the range of the Burst Cannon is not as much of an issue.

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Old 14 May 2008, 10:21   #5 (permalink)
Shas'Vre
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

As Requested.

Against Creatures with Toughness 4, Save 4+

Major Contenders:
Fireknife-Plasma/Missile
Aurora-Plasma/Cyclic
Missile/Cyclic

The Improved armour save really changes weapon efficiency against extended carapace tyranids.

At Ballistic skill 3

36”
Fireknife-83%
Missile/Cyclic-83%

A single kill, most likely. As always, these opening shots are likely to throw the game away from the Aurora.

24”
Fireknife-124%
Missile/Cyclic-83%
Aurora-41%

The Fireknife in its definite fury. The Aurora performs weakly.
18”
Fireknife-124%
Missile/Cyclic-165%
Aurora-124%

The rapidly changing contest. Now the missile/cyclic has taken the lead, and the Cyclic Ion Blaster on the Aurora matches the cheaper missile pod.

12’
Fireknife-165%
Missile/Cyclic-165%
Aurora-165%

Expect this anyone? The only difference is their relative ranges. The Missile Pod and Cyclic Ion Blaster is the superior weapon for this.

At Ballistic Skill 4

36”
Fireknife-111%
Missile/Cyclic-111%

24”
Fireknife-165%
Missile/Cyclic-111%
Aurora-55%

18”
Fireknife-165%
Missile/Cyclic-220%
Aurora-166%

12”
Fireknife-220%
Missile/Cyclic-220%
Aurora-220%

Much the same, just higher numbers now.

At Ballistic Skill 5

36”
Fireknife-138%
Missile/Cyclic-138%

24”
Fireknife-207%
Missile/Cyclic-138%
Aurora-69%

18”
Fireknife-207%
Missile/Cyclic-276%
Aurora-207%

12”
Fireknife-276%
Missile/Cyclic-276%
Aurora-276%

Numbers are higher again.

Weapon of Choice: Missile Pod, same damage, greater range.
Secondary Weapon: This is purely your own choice. Do you prefer to have low damage up to 18”, then hit full, or rise to full damage at 24” then 12”. Of course, special issue is needed for the Cyclic Ion Blaster, and it’ll make back its lost damage at the 18” shooting round, which could be skipped entirely thanks to the jetpack. No weapon here is better than the other.
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Old 18 May 2008, 11:38   #6 (permalink)
Shas'Vre
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

Against Enemies with Toughness 3, Save 4+

Major Contenders:
Fireknife-Plasma/Missile
Aurora-Plasma/Cyclic
Missile/Cyclic
Fusion/Cyclic
Typhoon-Burst/Cyclic

5 suits to deal with your common Tau and a lot of Eldar.

At Ballistic Skill 3

36”
Fireknife-83%
Missile/Cyclic-83%

The ranged kill to give these suits a definite advantage.

24”
Fireknife-124%
Aurora-41%
Missile/Cyclic-83%

The Fireknife. No contest yet.

18”
Fireknife-124%
Aurora-166%
Missile/Cyclic-207%
Fusion/Cyclic-125%
Typhoon-187%

Contest came. Its previous shots will let it beat the Aurora, and it’ll take 3 turns at 18” for the Missile/Cyclic to catch up. Typhoon has no chance.

12”
Fireknife-165%
Aurora-207%
Missile/Cyclic-207%
Fusion/Cyclic-166%
Typhoon-187%

Difficult to tell the strongest suit, but perhaps the Fusion/Cyclic is best left to marine character hunting. Note the Cyclic Ion Blaster’s phenomenal success in this field.

At Ballistic Skill 4

36”
Fireknife-110%
Missile/Cyclic-110%

24”
Fireknife-165%
Aurora-55%
Missile/Cyclic-110%

18”
Fireknife-165%
Aurora-221%
Missile/Cyclic-276%
Fusion/Cyclic-166%
Typhoon-249%

12”
Fireknife-220%
Aurora-276%
Missile/Cyclic-276%
Fusion/Cyclic-221%
Typhoon-249%

The Cyclic Ion Blaster continues to decimate, with the missile pod looking to be second best in this field.

At Ballistic Skill 5

36”
Fireknife-138%
Missile/Cyclic-138%

24”
Fireknife-207%
Aurora-69%
Missile/Cyclic-207%

18”
Fireknife-207%
Aurora-277%
Missile/Cyclic-346%
Fusion/Cyclic-208%
Typhoon-312%

12”
Fireknife-276%
Aurora-346%
Missile/Cyclic-346%
Fusion/Cyclic-276%
Typhoon-312%

Missile Pod and Cyclic Ion Blaster victorious

Weapon of Choice: Cyclic Ion Blaster or Missile Pod
Secondary Weapon: The one you didn’t pick
Third Choice: Plasma Rifle
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Old 19 Jun 2008, 11:39   #7 (permalink)
Shas'Saal
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

There's a typo in the Marines section, BS4, 18": Burning Eye is rated @ 74%, should be 82%.

To discuss this a bit I don't agree with Korill's conclusions.

1) In my, admittedly limited, experience, fighting within 12" is usually something to avoid. Enemies want to fight at the range where they have an advantage, which usually is close combat. Therefore they try to get within arms reach ASAP, and you don't get to shoot more than once within 12" before either the Crisis suit or the enemy is gone. Therefore I find the numbers for ranges >18" more interesting than those <12".
Assume that the suit gets to shoot once >24", then once at 18-24" and once again at 12-18". That combined result gives a good starter. Then one can add one shooting at <12" to see what pops up. (I've done that, provided in a table to be added soon.)

2) It's also good to compare the Crisis suits to what a plain, minimum, FW team (6 warriors with pulse rifles) can do. Their combined cost is about the same as one fitted Crisis suit.
Don't have your suits do what the warriors do better!

Here's a list of what six FWs can be expected to do, compared to the Crisis suit config recommended by Korill.
I present one number of expected number of hits for three firings >12" (1x >24", 1x 18-24", 1x 12-18"), and another where I add the double-tap at <12".
(My FW statistics is taken from a spreadsheet I did a year ago, therefore it's by no means complete for all BS and target combos.)

Against terminators:
BS3: FW 1.00/1.67, Aurora 0.88/1.76
BS4: FW 1.33/2.22, Aurora 1.18/2.36
The warriors do better at range while Aurora catch up at close range.

Against marines:
BS3: FW 2.00/3.33, Aurora 1.37/2.74
BS4: FW 2.67/4.44, Aurora 1.84/3.68
The warriors are decidedly better marine killers at all ranges!

Against guardsmen:
BS3: FW 7.50/12.50, Firestorm/ML&CIB 3.74/5.82
BS4: FW 10.00/16.67, Firestorm/ML&CIB 4.96/7.72
Warriors kill more than twice as many guardsmen!

My conclusion:
- When fighting a marine force the suits are better used to primarily fight light vehicles and then grind down any terminators.
- Against IG again start with light vehicles, but also the enemies heavy weapon squads with ranges >30", that are out of reach for the pulse rifles. Use suits against Ogryns too, if needed. The regular guardsmen are better attacked by pulse rifles and rail gun submunitions.

Cheers
Olle
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Old 15 Aug 2008, 11:08   #8 (permalink)
Shas'Vre
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.


That was brilliant. My Aurora- my favourite really kicked butt in that. My squad of firestorms also dealt death.

Kudos to you!
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Old 15 Aug 2008, 14:36   #9 (permalink)
Kroot Shaper
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

I've done similar analysis (although going for MEQ counts), at 12" and 24" range. One thing I don't believe you are considering above is that Burning Eye and Deathrain suits usually come with a targeting array. Thus I think a fair-er comparison is of TL suits at BS 4, and MT suits at BS 3.

With HQ choices it gets a little cleaner, as you have access to the HWMT. I think the Aurora really shines here, where you can either twin-link the plasma or take a TA.
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Old 15 Aug 2008, 16:39   #10 (permalink)
Shas'Saal
 
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Default Re: [Tactica] The Crisis Layouts: What to pick against different enemies.

I can understand why many wish to see the Aurora layout as the best. It does have an impressive ability to take down things at close range.

However, consider this.

We are Tau. I wouldn't exactly want a squad with in 12" of a Crisis Team, no matter how many of them I can take down. I would much rather hit them at long range and pepper them until they succumb.

Wouldn't staying out of Assault range be a good thing?

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So what you are saying is that your Ground Cadre has lots of Air Support?

No. What I am saying is that my Air Support has lots of Ground Cadre.

If a Land Raider dies to a rail gun, and no one was around to see it, does the kill point still exist?
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