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the new chaos fromage
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Old 09 May 2008, 11:35   #1 (permalink)
Shas'El
 
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Default the new chaos fromage

o doubt about it. I had the fortune to game last night against a new chaos list that contained amongst the normal chaos flavors:

2 units of 10 noise marines that pumped out an astounding 12 shots with Str4 assault2 at bs4 ranging 24". Of course when he got to 24" they stopped moving and became heavy 3 weapons pumping 18 shots. WOW! they not only outshot my Tau, but could probably win just about any firefight with a BS4 and 3+ save. Did I mention they were FEARLESS! They were accompanied by 2 HQ models that shot d6 str 6 (?) shots at Bs5, a havoc squad that contained 6 missile launchers, a champion with an infiltrating squad that contained 4 heavies. Oh yeah and a vindicator, dred, tooled rhino, blah blah usual chaos nuggets.

I'm sorry, but without some assaulty stuff, a shooty army can't really stop this type of list. Is it too late to get some kroot hounds...

I expect to see this type of chaos on crank at the GT, so any suggestions?
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Old 09 May 2008, 11:50   #2 (permalink)
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Default Re: the new chaos formage

Sounds like you got cheated slightly. A havoc squad with 6 missile launchers? I think someone was playing silly buggers.
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Old 09 May 2008, 12:07   #3 (permalink)
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Default Re: the new chaos formage

Lash-spamming Slaneesh are worse than anything. I have quit a game in disgust before now because of the lists people can make in the new Chaos Codex...
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Old 09 May 2008, 12:21   #4 (permalink)
Shas'Saal
 
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Default Re: the new chaos formage

This is the fundamental problem with "specialist" armies, you never have an even and fair fight with anyone, you either win easily, or you lose easily.
I don't mind playing against them to be honest, usually makes for an interesting match, but as for regular games, no way. The mission objective itself and how your going to achieve it should be the most important thing, not your army list.
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Old 09 May 2008, 12:32   #5 (permalink)
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Default Re: the new chaos formage

Quote:
Originally Posted by Rafe
Sounds like you got cheated slightly. A havoc squad with 6 missile launchers? I think someone was playing silly buggers.
If it is two squads of Havocs with three Missile Launchers each, I understand, but six in a squad is downright illegal. The tops you can get is four. As for the CHosen, they can only have one heavy, but they can take up to 5 Special Weapons.
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Old 09 May 2008, 14:51   #6 (permalink)
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Default Re: the new chaos formage

Quote:
Originally Posted by Wargamer
Lash-spamming Slaneesh are worse than anything. I have quit a game in disgust before now because of the lists people can make in the new Chaos Codex...
I'm still a fan of thinking this is better than the Siren bull from the last codex. I'll take the lash, before the bomb, any day.
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Old 09 May 2008, 15:18   #7 (permalink)
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Default Re: the new chaos formage

Siren never worked properly. The Lash just needed a little more detail work to keep it from being abused. All it would have taken is a Leadership test at penalty or to make it work like a fall-back move in a direction chosen by the Chaos player. Its current form just isn't very well conceived.
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Old 09 May 2008, 16:24   #8 (permalink)
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Default Re: the new chaos formage

Quote:
Originally Posted by Khanaris
Siren never worked properly. The Lash just needed a little more detail work to keep it from being abused. All it would have taken is a Leadership test at penalty or to make it work like a fall-back move in a direction chosen by the Chaos player. Its current form just isn't very well conceived.
What about Siren didn't work? I saw it break apart nearly an army it fought against.

I think though that your solution wouldn't be any better, worse really if it was like that. If it was made to be a fall-back move in the opponents direction of choice, the opponent could make them fall-back into another enemy unit and be instantly destroyed (without any chance at least of defending themselves this time).
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Old 09 May 2008, 17:10   #9 (permalink)
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Default Re: the new chaos formage

I was an avid chaos player under the old codex, I played either Undivided or Thousand Sons.
I play for fun win or lose doesnt really matter to me, as long as the other player and myself have a good time.
But with the release of the new codex I have shelved my chaos. Fluff was always what made chaos fun, and GW has totally nurfed the fluff. The fact a Khorne army can take a sorceror of Sleenesh sickens me, Gw says they are trying to get rid of the power gaming aspect of Chaos. But to kill the anamosity between the Chaos gods leaves the door open for more power gaming then ever before.

What did it for me is when I faced a Thousand Sons army made up of 6 squads of TS's, a sorceror of Sleenesh w/ whip, and a Daemon prince of Sleenesh w/whip. The guy I was playing against was laughing as he took down my Undivided by turn 4, I'm sorry but that is just ultra cheese.
The next day I shelved my chaos, and havent lookd at them or the codex since.

Since then I have been concentrating on my modeling (my first love), and terrain building. I also picked up the Tau codex and have started a Tau army.
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Old 09 May 2008, 17:55   #10 (permalink)
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Default Re: the new chaos formage

Quote:
Originally Posted by enderwiggin
Quote:
Originally Posted by Khanaris
Siren never worked properly. The Lash just needed a little more detail work to keep it from being abused. All it would have taken is a Leadership test at penalty or to make it work like a fall-back move in a direction chosen by the Chaos player. Its current form just isn't very well conceived.
What about Siren didn't work? I saw it break apart nearly an army it fought against.
That is what I meant. I should have been a little clearer. It was extremely effective, but the rule itself didn't really "work". The drawbacks that were meant to balance could easily be overcome. It wouldn't have taken much, either. Force a leadership test at penalty to fire at or charge the target rather than disallow it altogether. There is a psychological factor here that GW keeps screwing up. For what these powers do, there should be a chance to resist based on Leadership. Neither should be based entirely on the Leadership of the model using it.
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