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What Would you put in a 750pt game
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Old 18 Apr 2008, 22:54   #1 (permalink)
Kroot Shaper
 
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Default What Would you put in a 750pt game

i need some ideas for a 750 point game thats coming up
i can only use HQ and troops and 1 Elite team so i have some ideas but i need one that is all around good to fight any type of army even the tau army and nercons
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Old 18 Apr 2008, 23:12   #2 (permalink)
Shas'Vre
 
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Default Re: What Would you put in a 750pt game

Hm... Only troops, HQ, and 1 Elite? That's kind of strange requirements. Take two units of Firewarriors as your core. Give one a Devilfish for mobility. A unit of Kroot is important for counter charge. Throw a fusion blaster into your commander and his respective squad for anti vehicle backup. I would recommend stealthsuits for their cheap jump-shoot-jump and the extra shots. At such a low point game there isn't much Tau infantry can't deal with, but avoid close combat at all costs.
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Old 18 Apr 2008, 23:14   #3 (permalink)
Shas'El
 
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Default Re: What Would you put in a 750pt game

human auxiliaries

could consider them to fill a niche (20 of them for 120pts)
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Old 19 Apr 2008, 11:30   #4 (permalink)
Kroot Shaper
 
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Default Re: What Would you put in a 750pt game

wait, dose this cout for everyone playing? As then why have anti-tank units if there can't be any fast or heavy units, what other tanks are there?
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Old 19 Apr 2008, 16:43   #5 (permalink)
Kroot Shaper
 
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Default Re: What Would you put in a 750pt game

yes ever player has to take only HQ and troop units and one elite units but see they can take tansport so i need some tank killing wepons
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Old 19 Apr 2008, 16:50   #6 (permalink)
Kroot Shaper
 
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Default Re: What Would you put in a 750pt game

Quote:
Originally Posted by tau life is the only life
yes ever player has to take only HQ and troop units and one elite units but see they can take tansport so i need some tank killing wepons
I'm not sure of new SW rules but back in the old Codex you could take a Ven Dred as an HQ choice, that and like you said you will need something to stop transports from unloading their CC into your Fire Warriors.
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Old 19 Apr 2008, 19:54   #7 (permalink)
Shas'O
 
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Default Re: What Would you put in a 750pt game

Quote:
Originally Posted by NEO_WRX
Quote:
Originally Posted by tau life is the only life
yes ever player has to take only HQ and troop units and one elite units but see they can take tansport so i need some tank killing wepons
I'm not sure of new SW rules but back in the old Codex you could take a Ven Dred as an HQ choice, that and like you said you will need something to stop transports from unloading their CC into your Fire Warriors.
Then why not a group(pair?) of Deathrains? They're cheap and can reliably take on a lot of different targets.

I think Nid's win with these restrictions in place. :huh:
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Old 20 Apr 2008, 23:28   #8 (permalink)
Shas'Saal
 
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Default Re: What Would you put in a 750pt game

The Orks and Guard too, I played against a 2k guard list that was HQ and 2 troops...oh and 1 heavy but that was 9 lascannon teams, about 22 lascannons in that game...

To the issue! 2 fire warrior teams, both in devilfish to give a bit of armour to you seeing as you cant have a Hammerhead. Crisis team would be more useful than stealth team though, you need them for the bigger guns and the fire warriors bring you plenty of 'little' guns. Not that pulse rifles can be considered 'little'.

SO...2 fire warriors in transport, 1 crisis commander, 3 crisis suits in team. Have the suits as trusty Plasma/Missile. Comes close to 750pts. Would deal with most things too.

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