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Battlesuits: Generalized or Specific?
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Old 06 Apr 2008, 03:01   #1 (permalink)
Shas'Vre
 
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Default Battlesuits: Generalized or Specific?

Hey all.

Wanted to get back into my tau army again ((I kinda slipped away due to budget issues, but my Tyranids are too blunt/require no skill and everyone plays Space Marines, so I wanted to keep my Black Templars away from competitive play.

I had a question in regards to battlesuit squads: Is it better to generalize a squad (anti light infantry, anti tank, and anti heavy infantry) or to have all the suits in the squad equipped for one purpose (tank hunting, heavy infantry...)

I assumed that firewarriors/stealthsuits would provide enough coverage on light infantry, so I was thinking of relegating my crisis teams to deal with heavy infantry/vehicles (meaning mainly fusion blasters and plasma rifles, possibly a flamer or burst cannon slipped in case I do need something to bust lightly armored guys). Wasn't sure which way was more effective.
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Old 06 Apr 2008, 04:33   #2 (permalink)
Shas'La
 
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Default Re: Battlesuits: Generalized or Specific?

The Helios (fusion/plasma) is a favoured combo around here. It's great for busting teqs/meqs and can deal with armour.

As far as how to equip a team I'd say make all the suits in the same team the same config. So you wouldn't want a suit equipped with a burst cannon and a flamer teamed with a suit with a plasma and fusion. That would be foolish as one suit is good at killing one type of enemy and the other suit is good at killing another type. It just makes the team half as good as it should be. So as far as you're question goes, I'd say make your teams specific to a certain job.
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Old 06 Apr 2008, 05:37   #3 (permalink)
Shas'El
 
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Default Re: Battlesuits: Generalized or Specific?

Hmmm... it really depends. While massed pulse-fire and burst cannons are good for cleaning up infantry, rail-guns and seeker missles are equally good at busting up tanks, and Ion Cannons are handy for MEQ's. Crisis suits aren't especially fit for any one niche.

Unless I know what enemy I am going to face (like when I am playing with a friend, as opposed to a tournament), I like making my suits balenced. Most large games, I take one squad of 3 TL MP. They can pop transports and light vehicles, enough shots to cause pain to an infantry squad, and have a high enough str to wound MEQ's efficiently (though armor saves still are there). Not great at one thing, but can be effective at everything, and they get the bonus of having a 36 in range!
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Old 06 Apr 2008, 05:49   #4 (permalink)
Shas'La
 
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Default Re: Battlesuits: Generalized or Specific?

Missile pods have a 32 inch range.

Also I'd have to disagree, the crisis provide something the rest of the army can't. Mid str low ap weaponry. The troops have great anti light inf weapons and the heavies have great armour busting abilities. I think the crisis are good for fighting the things that are in between! That's their role.
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Old 06 Apr 2008, 06:26   #5 (permalink)
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Default Re: Battlesuits: Generalized or Specific?

It's 36" Waters.

To the OP: I personally prefer specialised crisis teams. 1 Anti-MEQ/TEQ, 1 Anti-GEQ/Transport, 1 Anti-vehicle (If I don't have enough points for my Sky Ray or Fusionhead)
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Old 06 Apr 2008, 08:26   #6 (permalink)
Shas'Vre
 
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Default Re: Battlesuits: Generalized or Specific?

It is not always a bad idea to mix and match in a squad, if there is an anti tank squad armed with fusion blasters you could always give one of the suits a flamer and target lock in case a horde threatens them. I would only do that in low point cost games, otherwise I would usually have another Crisis team covering and supporting them.

It really depends what army you face Sion, seeing as I face marines, either chaos or loyal, practically every time I play. I prefer to twin link plasma rifles on my elites BS 3 suits and if I have given a suit a TA or it is a commander then I give them either a fusion blaster or missile pod.

I sometimes face tyranids when I play my brother, I will then give my elite suits flamers and burst cannons (For the swarms) and other squads I will use missile pods for anti warriors and later on to help bring down the big beasties. My commander will have one of the special issue weapons as both are good anti horde weapons.
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Old 06 Apr 2008, 08:56   #7 (permalink)
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Default Re: Battlesuits: Generalized or Specific?

For me due to my gaming climate, I tend to go for Generalized which often means Fireknifes and a Helios for me. But what I can not reroll, I can more than make up for it with Targeting array and Markerlights.

As Waters would have put it, they offer the army with its only way of spamming Mid-strength weaponry (particularly Str 7 weaponry) into the Tau army list. As TonkaTruckDriver have said, the three most important weaponry in the Tau lists are;

1)Str 10
2)Str 7
3)Str 5
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Old 06 Apr 2008, 16:51   #8 (permalink)
Shas'Vre
 
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Default Re: Battlesuits: Generalized or Specific?

Alright, as of now I'm gearing one battlesuit squad more towards vehicle/heavy infantry, (multiple fusion blasters and plasma rifles). I plan on making my command squad more adapted to infantry and light vehicles, spamming missile pods and probably throwing the cyclic ion thingy or the air bursting what-cha-ma-call-it on my crisis commander. 6 suits should be enough I feel in an 1850 point game, I like using stealthsuits to fill out the other elite roll. I'm not even sure if I'll run 6 suits, but this is m plan so far.

In smaller games, I can mix/match parts of the two separate squads to create a more generalized crisis squad, if need be.
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Old 06 Apr 2008, 20:30   #9 (permalink)
Shas'Vre
 
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Default Re: Battlesuits: Generalized or Specific?

I prefer 2 teams of specialists: Generally a squad of deathrains (twin missile pod) for light vehicles or light infantry and a squad, usually HQ, of Helios (plasma rifle and fusion blaster) for terminators and monstrous creatures. At small enough point values where you can't fit 2 teams the classic fireknife (plasma rifle and missile pod) is a good generalist.
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Old 06 Apr 2008, 20:43   #10 (permalink)
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Default Re: Battlesuits: Generalized or Specific?

I also prefer to specialize my units. I will take a unit of Deathrains, sometimes accompanied by a Thunderrain (TLMP, AFP), and another unit of Helios. I am a big fan of Stealth suits and I usually use my third elite slot for them. My Commander is usually a Helios Ninja'O, and in larger points the Thunderrain will be a Shas'El.
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