Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Farsight Enclave Issues
Closed Thread
Old 18 Apr 2005, 19:08   #1 (permalink)
Shas'Vre
 
Join Date: Mar 2005
Posts: 1,260
Default Farsight Enclave Issues

I will admit i've only played one game with the Farsight Enclave rules, but after looking at the army restrictions and upgrades more carefully I don't believe limiting your army choices the way he does compensates for the upgrade - which is essentially worthless and pricey on firewarriors.

I believe that if you choose to limit your army like that, the upgrade should come at something like 1 point for firewarriors - or be automatic. I hope the rules for his faction get seriously reworked and allow crisis suits to function better in close combat for their points.

What do all you farsight players think? It looks like one big handicap with very little gained in return, since you can only barely make the more expensive suits (bodyguards or teamleaders) simul-strike with marines and other dedicated close combat troops. I personally would like to see free Ork fighter upgrades or better upgrade options in the WS and I departments. Perhaps some power weapon options for the bigger suits.

__________________
Quote:
Originally Posted by Brother Edwin
Also note I have 6 lord level HQ's leading 10 scouts.
Join the arena, and succumb to the eternal lust!
http://forums.tauonline.org/index.php?topic=9054.0
ShadowDeth is offline  
Old 18 Apr 2005, 19:25   #2 (permalink)
Ethereal
 
Join Date: Dec 2004
Posts: 18,087
Default Re: Farsight Enclave Issues

It has been argued that the Farsight list is a much better choice in 1,500-and-below games than it is in larger games. That makes the list restrictions more manageable.
khanaris is offline  
Old 18 Apr 2005, 19:43   #3 (permalink)
Shas'Vre
 
Join Date: Mar 2005
Posts: 1,260
Default Re: Farsight Enclave Issues

Quote:
Originally Posted by Khanaris
It has been argued that the Farsight list is a much better choice in 1,500-and-below games than it is in larger games. That makes the list restrictions more manageable.
Sure, that makes sense because they have limited resources and are a breakoff faction - fluff wise.

In smaller games though, I still think the tau racial characteristics make the upgrades worthless or sub-optimal in most places.
__________________
Quote:
Originally Posted by Brother Edwin
Also note I have 6 lord level HQ's leading 10 scouts.
Join the arena, and succumb to the eternal lust!
http://forums.tauonline.org/index.php?topic=9054.0
ShadowDeth is offline  
Old 18 Apr 2005, 20:19   #4 (permalink)
Shas'La
 
Join Date: Dec 2004
Posts: 263
Default Re: Farsight Enclave Issues

I agree, Farsight does okay in small games or battlesuit armies where ork fighter might actually be worth something. Never waste points bringing fire warriors up to the effectiveness of Guardsmen- Its a crisis suit only thing, maybe stealth suits if you feel daring. Farsight armies are fun but they definately hamstring you too much.
__________________
You can't escape Death forever, but you can sure make the bastard work for it.
Col Wolfe is offline  
Old 18 Apr 2005, 22:30   #5 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: Auckland NZ
Posts: 6,167
Send a message via MSN to dizzygamer
Default Re: Farsight Enclave Issues

Farsigt is indeed much better in 1500 and > as farsight is still just as good and his restrictions are only felt in the HH department, althought thats the major restriction ^-^, I'd play 1kpts and thats it if I was to play Farsight.
__________________
Quote:
Originally Posted by Mael
:::is enlightened by the brilliance that is Dizzy :::
Want to know what Confrontation is?
go here
or MSN me, always happy to chat ^_^
dizzygamer is offline  
Old 18 Apr 2005, 22:46   #6 (permalink)
Shas'Vre
 
Join Date: Mar 2005
Location: Fenton, MI
Posts: 1,151
Default Re: Farsight Enclave Issues

Quote:
Originally Posted by ShadowDeth
I believe that if you choose to limit your army like that, the upgrade should come at something like 1 point for firewarriors - or be automatic. I hope the rules for his faction get seriously reworked and allow crisis suits to function better in close combat for their points.
You're referring to the Orkfighter upgrade?

If so, then you're right, it definately should NOT be given to Firewarriors! The only place the Orkfighter upgrade is worthwhile is on models of Shas'vre rank and higher.
__________________
"i like to think of playing against my list as being like punching jelly. you put all your effort in but it just moves out of the way and you cause no damage. then your arm is covered in jelly. and the chicks come out and start wrestling in the jelly, and i drink a beer with stone cold steve austin, and we watch the chicks jelly wrestling, and then the slap-bass funk starts wakka chakka wakka wakka woh" -- Spooky, describing Mech Tau

"You can of course make a list that attempts to work via fragility and easy VP donation and Pathfinders fit into that just fine." -- kai
T0nkaTruckDriver is offline  
Old 19 Apr 2005, 04:46   #7 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: Auckland NZ
Posts: 6,167
Send a message via MSN to dizzygamer
Default Re: Farsight Enclave Issues

Quote:
Originally Posted by T0nkaTruckDriver
If so, then you're right, it definately should NOT be given to Firewarriors! The only place the Orkfighter upgrade is worthwhile is on models of Shas'vre rank and higher.
which is a good case for it being +1pt ^-^
__________________
Quote:
Originally Posted by Mael
:::is enlightened by the brilliance that is Dizzy :::
Want to know what Confrontation is?
go here
or MSN me, always happy to chat ^_^
dizzygamer is offline  
Old 19 Apr 2005, 06:30   #8 (permalink)
Shas'El
 
The Orange's Avatar
 
Join Date: Jul 2004
Posts: 2,208
Default Re: Farsight Enclave Issues

The idea was probably to have an army of elite suits, and that all. Even if it was +1 pt for FWs is it really worth it, 11 pts for WS3? IMO the'ed still get thier ass's wooped.
With the suits at least you can handle the above average stuff, and are puming out a str 5 beat down. And wouldent get cought in a sweeping advance.
__________________
The Orange is offline  
Old 19 Apr 2005, 16:30   #9 (permalink)
Shas'El
 
Join Date: Jun 2004
Location: N/A
Posts: 3,379
Default Re: Farsight Enclave Issues

Quote:
Originally Posted by ShadowDeth
What do all you farsight players think? It looks like one big handicap with very little gained in return, since you can only barely make the more expensive suits (bodyguards or teamleaders) simul-strike with marines and other dedicated close combat troops. I personally would like to see free Ork fighter upgrades or better upgrade options in the WS and I departments. Perhaps some power weapon options for the bigger suits.
ME being the only Farsight player to have posted here currently (to my knowledge) then i must say that in a sense you are indeed right, it is a handicap and i suppose you do not gain that much out of it, but you must remember that they still are only tau so are rarely going to be able to challenge a close combat specialised army anyhow, neither realistically or hypothetically. But the upgrade does make a difference against armies who are not specialised in CC but nor are terrible at it either. One more advantage is the Farsight model itself, which is an extremely powerful and characterful model. Which leads me to the main reason for someone (like myself) to use the Farsight Enclave...

That would be character, pure and simple. This was the main attraction for me, to use an army bursting with character and style which differentiates from standard Tau, in a sense it was a new army for me once i had become tired of 'standard' tau and chose to buy one model to create an entirely different army for a cheap price, instead of spending hundreds of pounds (UK). Once i began to use Farsight i found games for more interesting and rewarding. Of course your views on Farsight are dependent on whether you play to win or play to play.
__________________
Quote:
Originally Posted by RJay
"Nice guys finish last"
Quote:
Originally Posted by Tau-killer
Quote:
Originally Posted by Sir Winston Churchill on 23rd August 1940
Never in the field of human satire were so many made to feel so humble by so much acid wit
GOT IT! Thatís the one. Just sums RJay up perfectly!
RJay is offline  
Old 19 Apr 2005, 16:36   #10 (permalink)
Shas'Ui
 
Join Date: Feb 2005
Location: Katy, Texas
Posts: 627
Default Re: Farsight Enclave Issues

I like the HH and the Drones way too much to play Farsight. But it would give me reason to make auxileries... I mean Farsight is at the edge of the Tau system so he would be able to get auxileries right?
__________________
ARMY STATS:
Tau: 24 Wins - 4 Ties - 2 Loss

I'm right behind you!

Never look back at what you have done. If you do you might not see the tree in front of you.
Sanctum is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need help with a Farsight Enclave privateryann Tau 4 23 Jun 2007 20:58
The Farsight Enclave Korill Tau Army Lists 1 23 Jan 2007 23:39
Farsight Enclave for CoD Fallenturtle Tau Army Lists 2 28 Jun 2006 21:46
Farsight Enclave??? FourFIngeredFury Tau 27 23 Sep 2005 09:40
Farsight Enclave Judicator Tau 3 29 Aug 2004 10:38