Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

good commander builds
Old 01 Apr 2008, 06:44   #1 (permalink)
Kroot Warrior
Join Date: Feb 2008
Posts: 13
Default good commander builds

I just picked up a second battlesuit commander and I was wanting to know how some poeple equipe their commanders other than the standard fireknife (a little to cookie cutter for me). what seems to work and what doesn't work?.
I am maby thinking of doing something like:
shas'el, ion, airburst, TA, HWMT. for 100 points.
I could see him pumping out some major anti infantry/horde firepower at medium/short range. how do you think this would work? or are you better off switching the airburster in for a plasma? (alredy have a unit of 3 helios suits and a duce of ionheads for MEQs)
also what are some of your favorite builds for commanders?.
yamdrew is offline   Reply With Quote
Old 01 Apr 2008, 07:57   #2 (permalink)
Kroot Shaper
Join Date: Dec 2007
Location: CA, VT, or whatever state I decide to walk to this time.
Posts: 83
Default Re: good commander builds

Personally, I like twin-linked weapons. I find them both cheaper and more effective. I normally have either twin-linked pulse rifles or twin-linked missile pods. The plasma are great for MEQ's, but horrible for horde. The missile pods are great for almost anything. Two twin-linked strength 7 shots is nothing to scoff at, even if you are playing against marines, and extra shots helps against horde. I normally also give him shield generator, hard-wired drone controller with two shield drones, hard-wired blacksun filter, and stim-injector. If he is a deathrain, I'll give him a Target lock so I can take out more transports.
I normally give my bodyguards the same configuration with Targetting arrays instead of shield generators, no drone controller, and no stim-injector.
It's time to toss the dice.
theshoe3 is offline   Reply With Quote
Old 01 Apr 2008, 08:01   #3 (permalink)
Join Date: Aug 2005
Location: HULL- UK
Posts: 5,130
Send a message via MSN to Dezart Fox
Default Re: good commander builds

I like the plasma rifle, missile pod and fusion gun and a hard wired multitracker, has ling range weapons then up close has three terminator killing shots ;D

Dezart Fox is offline   Reply With Quote
Old 01 Apr 2008, 09:14   #4 (permalink)
Join Date: Aug 2004
Location: Aarhus
Posts: 197
Default Re: good commander builds

I usually use a Shas'el with Ion Blaster, Plasma Rifle, Targetting Array, and a hardwired Multitracker, he costs 100 pts, and is the only dedicated anti TeQ in my 1750 army (only other source of ap2 weaponry is 2 piranha's, and 2 broadsides). Up until now, he has performed great
Ninja Tau games
Games: 2
Victories: 1 vs Tyranid, 1 vs IG
Draws: 0
Defeats: 0
Abemad is offline   Reply With Quote
Old 01 Apr 2008, 19:11   #5 (permalink)
Join Date: Nov 2007
Location: England
Posts: 2,731
Default Re: good commander builds

I generally use an 'El with twin linked plasma rifle and shield generator.
This is a great community, thanks a million skylight!
Shas vre Tau kais is offline   Reply With Quote
Old 01 Apr 2008, 23:27   #6 (permalink)
Join Date: Sep 2007
Posts: 1,958
Default Re: good commander builds

Helios! Plasma Rifle and Fusion Blaster. Usually I field a shas'el helios with targeting array and hardwired multitracker. Sometimes I'll go with a Shas'o and shieldgen or replace the Plasma with a cyclic ion blaster.

There's also the fairly popular "ninja'o", which I've never tried. Something like shas'o with CIB, shieldgen, vectored retro thrusters, and stim injector.

The commander will have a role to fill based on what else is in the army. Figure out what the rest of your army will have trouble with (horde, tanks, terminators, whatever) and build your HQ to cover that weakness.
knightperson is offline   Reply With Quote
Old 02 Apr 2008, 00:01   #7 (permalink)
Join Date: Nov 2006
Location: Canada
Posts: 550
Default Re: good commander builds

I feel that the best commander builds tend to be either the all-rounder 2-weapons configs (eg: Fireknife, Helios) or the unique specialist builds (eg: Aurora, Ninja'O). The best commander builds are probably those that take advantage of the commander's unique stats, particularly the high BS (Aurora, Fireknife, Helios) or their access to special equipment like the CIB or VRT.

I personally use the Fireknife'El, which might be a bit unoriginal, but is a pretty potent long-range sniper, and is the easiest to keep alive. I wouldn't put an AFP on HQ suits though, since it kinda wastes their high BS stat.
"That is not dead which can eternal lie.
And with strange aeons even death may die."

- Abdul Alhazred, The Mad Arab of Cthulhu Lore, on the subject of Chaos Tau [link]

"Zomg, teh Tau are teh evil bastardz, they suk at life."
copy and paste this into your sig if you hate Tau.

Proud member of Team CMAP - DON'T HOLD BACK- The time has come to- GALVANIZE!
Floobosaurus is offline   Reply With Quote
Old 04 Apr 2008, 23:36   #8 (permalink)
Join Date: Aug 2005
Location: Sweden
Posts: 267
Send a message via ICQ to LtCariad
Default Re: good commander builds

There are two variants of the 'O commander I regularly use in battles above 1000 points.

Variant 1: Shas'O w/ CIB, plasma, FB, HW MT (127 p)
Variant 2: Shas'O w/ CIB, plasma, ML, HW MT, HW BSF (130 p)

The first one is a close support suit, which usually hunts heavy/medium armored infantry at the frontline (behind own units of course) or in support of an important objective/own unit (Broadsides, Pathfinders e g). The FB is good for instakilling or for keeping annoying vehicles away, but otherwise it usually fires plas/CIB if the targets toughness isn't to high.

The second variant is more of a hang around in the back and support at longer range.

Of the two I have more and more come to use the first one. I have learned to be aggressive with him, which works very well as long as you don't over extend.

As you can see I really like the 3 weapon loadouts, since they give my BS5 commander greater flexibility to change duties during the battle.

LtCariad is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Commander - Drones and Targeting array - any good? Kazadvorn Tau 4 03 Apr 2007 18:23
Commander sprue (anything good?) kingofmonkeys Tau 7 07 Jan 2007 18:59
would this be good space marine commander Marine Space Marines 7 29 Sep 2006 02:05
Commander Shadowsun- good or bad? trogador Tau 9 14 Jul 2006 15:08
Commander O'Shovah: good or bad? Shepherd Tau 9 05 Jan 2006 01:17