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Seeker missles and Victory points
Old 27 Mar 2008, 23:18   #1 (permalink)
Kroot Shaper
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Default Seeker missles and Victory points

Yesterday I lost a Devil fish after firing its seeker missiles, and I was thinking wouldn't it be more accurate to have the seeker missiles only count towards victory points if they were still attached? I mean nothing else in the game that you pay points for is expendable ammunition except seeker missiles. Why should the enemy get points for weapons he didn't destroy?
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Old 27 Mar 2008, 23:35   #2 (permalink)
Kroot Shaper
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Default Re: Seeker missles and Victory points

Well, technically he did destroy it. Just at the cost of one of his units. ;D
It's time to toss the dice.
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Old 27 Mar 2008, 23:40   #3 (permalink)
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Default Re: Seeker missles and Victory points

VP's are an arbitrary system any way.
Um, Hunter-killer Missiles aren't expendable one use only ammo?
Tyranid Spore mine clusters (The FA units).
Necron solar pulse (okay, not a weapon per se, but still one use only.)
I think you get the general idea.
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Old 28 Mar 2008, 06:13   #4 (permalink)
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Default Re: Seeker missles and Victory points

Yea, I think something should be done to exclude some of those upgrades. Otherwise seeker toting piranha are just 80pt VP Pinata's for our opponents, even if they successfully deliver their payload.
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