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Helios Configuration
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Old 18 Mar 2008, 08:00   #1 (permalink)
Kroot Warrior
 
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Default Helios Configuration

I'm a new player, and I'm a little unsure of how to go about configuring my XV8's. Chances are I'm going to be using a static, infantry-heavy army (at least for the time being) and I figured that the Helios's ability to engage both vehicles and TEQ's will come in handy. I've noticed that both Deathrain and Fireknife are also extremely popular here in the forums. Helios seems most appealing to me, but as I'm inexperienced I thought it would be a good idea to get as much feedback as possible before making any final decisions.

Any and All input is greatly appreciated.
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Old 18 Mar 2008, 08:09   #2 (permalink)
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Default Re: Helios Configuration

If you're static, the range of the Fireknife or Deathrain will help you out. You need to be quite close for a Helios to be effective.
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Old 18 Mar 2008, 08:13   #3 (permalink)
AC
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Default Re: Helios Configuration

Well, here are the types:

DeathRain

Always has Twin-linked Missile Pods.

Best for taking out Transports & Skimmers

Main use against Eldar, Dark Eldar, Orks, Tau & Transport heavy armies as they have a lot of AV 10/11/12.

Fireknife

Always has a Plasma Rifle, a missile Pod & a Multi-Tracker

Best for taking out TEQ's, MEQ's & light transports

Main use against Necron, Space Marine, and Chaos Space Marine Infantry & transports (not Monolith)

Helios

Probably the best suit in the Tau arsenal

Always has a Plasma Rifle, a Fusion Blaster & a Multi-Tracker

Best against AV 14 vehicles, MEQ's, TEQ's & Commanders

Main use against Necron, Space Marine, and Chaos Space Marine Infantry & AV 14 vehicles (Leman Russ, Land Raider, Monolith, BattleWagon)

Hope this helps.
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Old 18 Mar 2008, 08:23   #4 (permalink)
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Default Re: Helios Configuration

Alright as a Helios user myself I will comment about the suit itself.

To be frank and honest, it is one of the most feared suit in the Tau arsenal but yet one of the hardest to use, due to the fact that it needs to get very close, and by close, I mean charging distance for their weapons to unleash their full potential. IN addition, with that kind of firepower, you can not just invest them on Bs 3 suits just like that if you are that close. You want to kill everything with a helios, or else they will die under charging by the surviving party of the suit.

In my opinion, a Helios is best used upon your Shas'o slot, with a shield generator and stimulant Injector. This is because, as an IC it is able to move and creep towards the target without much worry (from terrain and being targetted) and enable you to reach your taget. In addition the BS of the Shas'o will help it to hit almost every time. The shiled Generator and the Stimulant injector will enable it to survive almost everything that can be throwed against the shas'o.

As a note of precaution, I would advise strictly against the Helios Shas'el with Targetting array, as most of the time the Helios's target have something that will ignore the armour saves of the Crisis suit, and for that it is best for a Shas'o to have it as he do not need the Targetting array and thus he can invest in the shield generator. Do not invest in the drones as they will cancel out the IC status of the Commander.
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Old 18 Mar 2008, 08:46   #5 (permalink)
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Default Re: Helios Configuration

The Helios is like a suicide suit, and you must learn how to stop it dying. As noted, they work very well in ICs but I think they perform best in trios. Three Helios can down nearly anything, I've had Godfexes and Godtyrants fall to a markerlight assisted squad. They easily make their points back after unleashing their ammunition on an unlucky foe once.
You'll have to learn to use cover very effectively to get to your target, and even more effectively to get away from the corpse and to a new target. You are the hunter, they are the prey.
But after the prey falls, it can be very difficult for your suits to live for two more turns. A mobile squad of firewarriors or more suits has covered the escape of my Helios more than once.

The Helios is the suit that can cause the most devastation to enemy forces, and is also the hardest to use. Also, the Helios only truly shines at BS5, as at BS3 and 4 you're better off with a Burning Eye. Keep a few markerlights handy for the squad.

Basic Setup

XV8-1
Plasma Rifle, Fusion Blaster, Multi Tracker

XV8-2
Plasma Rifle, Fusion Blaster, Multi Tracker

XV8-3
Plasma Rifle, Fusion Blaster, Multi Tracker

The team comes to 186 points, use them carefully. Team leader with Shield Drones (Gun Drone's Carbines are ineffective against the Helios targets) and a bonding knife is optional.
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Old 18 Mar 2008, 16:45   #6 (permalink)
Shas'Ui
 
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Default Re: Helios Configuration

I like to use pathfinders alongside my Helios. Why? Two reasons, two really good reasons. The Pathfinders have lots of markerlights, which allows you to boost BS up to 5, and/or ignore cover saves. That's handy. When I shot at a unit of Teentch Chosen, they had a 4+ cover save. 3 Markerlight hits, and I gave my helios BS5 and stripped off a point of their armor save. Every Helios hit, and every one wounded, and only a few of the Chosen passed their saves(they were under a torrent of fire, so they still died).

Ok, well, can't you get markerlights via fire warriors, marker drones and skyrays? Yup. But those don't come with a pathfinder Devilfish.

Big deal, you say. It's just a tricked-out transport, and you can't even FoF with it, because your P-funks(pathfinders) are somewhere else and it's dedicated. All valid points. However, a Pathfinder Devilfish also has a markerlight beacon, which allows you to re-roll scatter for your deepstrikers.

What's a big problem of Helios suits? Short effective range, so they have to risk closing in with an opponent, and no one in their right mind isn't going to shoot at'em if they get the chance. This is very true.

Combining a pathfinder fish with a positional relay equiped commander allows you to call down a 2nd turn helios drop(I call it a Sunstrike. Or Solar flare) on a target, and have good odds of it actually working. That's critical.

I put two shield drones on my helios suits, and let'em go for it. Support'em with stealth suits and that 'fish, and you can easily rip the heart out of an enemy offensive.

Mileage may vary.
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Old 18 Mar 2008, 22:27   #7 (permalink)
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Default Re: Helios Configuration

I like using an alternate Helios set up. It's meant more for busting tanks rather than high Sv values. It allows them to go after tanks, using the Fusion Blaster and the Missile pod and a Multi-tracker to fire them both. This also allows them to fire two shots at a target that's farther away once the target is done with. Also cost less.
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Old 18 Mar 2008, 23:08   #8 (permalink)
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Default Re: Helios Configuration

While the Helios Suit is useful (and I`m entertaining the thought of including them into my army, as well), I do have to add that I would take it only if I also have access to Markerlights - i.e. either Pathfinders or (preferably) a mobile source (Skyray or Tetras, if you dig Forgeworld and your friends are cool with them) - the reason being simple: its accuracy is bad, bad, BAD. Even the Fireknife hits more often than the Helios at all ranges.

Besides, I wouldn`t see the Helios in an anti-tank role. It`s focus would be mainly to kill off MCs and MEQs/TEQs in droves - after all, all those shiny PR shots would be wasted on most vehicles, and we do want a specialised suit, now, don`t we?

That`s the reason I`m fielding Burning Eyes (TL PR) with TA right now - since I don`t field Pathfinders, they are a better choice throughout. They hit with more shots at all ranges on average (0,888 at 12-24" ranges, 1,777 at up to 12", as compared to the Helios: 0,5 hits and 1,5 hits, respectively), can operate independently, and are highly specialised, as well.
I DO lose the FBs, but since I have other elements in my army for tank hunting (Deathrains and Broadsides), I`m not really concerned about this. Yes, my ability to hunt monstrous creatures suffers, as well; but this really only shows with the Wraithlord - this disadvantage is offset by their better accuracy against all other MCs.

As soon as I get some Markers in there, I will definitely take a unit of Helios, since, even with a single Markerlight, the efficiency of the Helios is greater than the Burning Eye`s at short ranges.

So, the gist of my somewhat lengthy statement: If you have Markers, go Helios. If you don`t have Markers, but want accuracy - go Burning Eye.

Cheers,
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Old 19 Mar 2008, 02:22   #9 (permalink)
Shas'Ui
 
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Default Re: Helios Configuration

Hey, Vydofnir,

The Helios config is definately a solid take, but like the others were saying, it could be a bit tricky to use since it's such a short-ranged unit.

One thing though, because you've decided to go static, I really strongly suggest you plenty of Death Rain suits. Static Tau has very little mobility, so it is particularly vulnerable to light, fast skimmers and transports. Even static heavy weapons teams can be an issue for you. However, beause of their long range, good accuracy, heavy hitting power and cheap price, Deathrains are the ideal unit to keep those threats from reaching your lines. Besides, both Helios and Fireknives work best when backed up by (lots of) Deathrains. No matter what, bring plenty of Deathrains.

The Fireknife, on the other hand, is a really easy config to use, since its such a good all-rounder. It's a good source of plasma and missile shots and is pretty good at both short and medium range (though they're best at long range). While I personally restrict this config to my HQ or TA enhanced Team Leaders, the Fireknife costs exactly the same as Helios, so you can always switch between them to see what works best for you.

Best of luck,

Floob
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Old 19 Mar 2008, 02:49   #10 (permalink)
Shas'Ui
 
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Default Re: Helios Configuration

I will say that having pathfinders or other markerlights guiding you helios suits changes a few dynamics. You can't freely manuever your helios, and limit them to the line of fire from the P-funks. This can be important when your opponent deploys and realizes how much the P-funks(or other markerlights) effect your helios suits.

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