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Seeker missiles - Codex Tau vs. The Taros Campaign
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Old 03 Feb 2008, 22:27   #1 (permalink)
Kroot Shaper
 
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Default Seeker missiles - Codex Tau vs. The Taros Campaign

This is just something that confuses me. In the Tau Codex it says only two seeker missiles are allowed to be put on Devilfish and Hammerheads, while in the Taros Campaign (Forgeworld book) it says that you can put four on them. Can anybody shed light on this?
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Old 03 Feb 2008, 22:30   #2 (permalink)
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

I believe the original codex said four, but the new one says two. I think the issue came up when they realised it was very hard to find locations for four seeker missiles.

I'd say the codex takes precedent.
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Old 03 Feb 2008, 22:52   #3 (permalink)
Shas'El
 
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

Quote:
Originally Posted by Circus
I believe the original codex said four, but the new one says two. I think the issue came up when they realised it was very hard to find locations for four seeker missiles.

I'd say the codex takes precedent.
Yes, the old Codex allowed for four Seekers, but the reason they reduced the number to two is, I believe, the inclusion of the Skyray. If every vehicle could transport four Seekers, what use would a six-shot Skyray be?

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Old 03 Feb 2008, 22:57   #4 (permalink)
Shas'O
 
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

Quote:
Originally Posted by BossBonesaw
Quote:
Originally Posted by Circus
I believe the original codex said four, but the new one says two. I think the issue came up when they realised it was very hard to find locations for four seeker missiles.

I'd say the codex takes precedent.
Yes, the old Codex allowed for four Seekers, but the reason they reduced the number to two is, I believe, the inclusion of the Skyray. If every vehicle could transport four Seekers, what use would a six-shot Skyray be?

Cheers,
-Bone
What's it's use now that it can't launch it's missiles as effectively? An expensive markerlight platform? I'll pass.
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Old 04 Feb 2008, 06:14   #5 (permalink)
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

1. New (Tau Empire) Codex takes precedent as it was written after Taros Campaign.
2. It wasn't just due to the inclusion of the Sky Ray. It was also a game balance issue, which became serious when Tetras and Piranhas were added to the Tau army list. (Can you imagine how powerful, albeit expensive, a full squadron of Piranhas with 4 seekers each would be?)
3. The only way a sky Ray could mass launch/alpha strike it's missiles was against Fliers. Does anything from any other codex have unit type: Flyer. No, I thought not. Against pure codex based armies the alpha strike of the Sky Ray is useless, if you're opponent has fliers, then you're welcome to use it, if you paid for it, against the fliers.
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Old 04 Feb 2008, 17:50   #6 (permalink)
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

Quote:
Originally Posted by enderwiggin
What's it's use now that it can't launch it's missiles as effectively? An expensive markerlight platform? I'll pass.
A mobile markerlight platform, with anti-infantry weaponry (burst cannons or SMS), the armor of a Hammerhead, and enough Seeker Missiles to last the game. I'm sorry, that beats Pathfinders in my book any day.
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Old 04 Feb 2008, 21:28   #7 (permalink)
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

Don't forget: it's also a scoring vehicle, the markerlights cannot be destoyed unless the Tank is, and it can take out light vehicles (sentinels, landspeeders, warwalkers) more efficiently than a hammerhead can!
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Old 05 Feb 2008, 23:55   #8 (permalink)
Shas'O
 
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

Quote:
Originally Posted by FaithTruthWisdom
Quote:
Originally Posted by enderwiggin
What's it's use now that it can't launch it's missiles as effectively? An expensive markerlight platform? I'll pass.
A mobile markerlight platform, with anti-infantry weaponry (burst cannons or SMS), the armor of a Hammerhead, and enough Seeker Missiles to last the game. I'm sorry, that beats Pathfinders in my book any day.
Oh Lord no! I wasn't trying to suggest pathfinders were better at all. I personally don't use many markerlights, I should have clearly said that I prefer every other heavy selection choice over the Sky Ray.
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Old 06 Feb 2008, 16:18   #9 (permalink)
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

I am a fan of the skyray due to its ability to take out a potential of three separate vehicles with a bit of luck and clever maneuvering.
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Old 06 Feb 2008, 19:12   #10 (permalink)
Shas'El
 
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Default Re: Seeker missiles - Codex Tau vs. The Taros Campaign

well, already this post is making me see sky rays in a new light. i may try my army with them again somtime
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