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Iridium Armor VS Vectored Retro Thrusters (Hit & Run)
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Old 10 Jan 2008, 01:50   #1 (permalink)
Shas'Saal
 
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Default Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

If I give my Commander Iridium Armour and Vectored Retro Thrusters which rule takes priority (D_ move IA or Hit & Run VRT) because both are allowed to be taken by the Commander and I see it as a rules conflict if both are taken at the same time.

If this has been asked before, forgive me or lash me ;D oh the pain, wait I have SI. At least post a link to what I'm asking or tell where to look please.

If this is the wrong forum please can someone relocate it to the proper one.
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Old 10 Jan 2008, 01:55   #2 (permalink)
Shas'Vre
 
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Default Re: Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

the 2 rules don't conflict, one makes your J&J move only d6 inches, the other allows you to jump out of combats that you are already engaged in. you can benefit from both as far as i understand the question.
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Old 10 Jan 2008, 02:12   #3 (permalink)
Shas'Saal
 
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Default Re: Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

Cheeseman OK, Here goes

I walk 6 - then shoot - then assault D_ then I H&T for _D_.

The thing I see wrong with that is IA is only D_ and thats it.

While VRT allows _D_ . Is this a walk or a jump move?

I know that if I do this combo this weekend, my opponent is going to go what that can't be right.


























-
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Quote:
Originally Posted by Wargamer
Your army appears refreshingly different, which in itself is a god-send; it suggests you actually give a damn about something other than winning, and that alone speaks volumes.
TAU BATTLE RECORD AS OF 3 FEB 08

LOSSES 1
DRAWS 3
SOLID VICTORY 8
CRUSHING VICTORY 4
VICTORIOUS SLAUGHTERS 2

ARMYS PLAYED AGAINST SO FAR,

BLOOD ANGELS - BLACK TEMPLARS - DARK ELDAR - ELDAR - NECRONS - TYRANIDS - DARK ANGELS - ORKS
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Old 10 Jan 2008, 03:23   #4 (permalink)
Shas'El
 
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Default Re: Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

IA has no effect here as it only affects the jump movement when your not going into combat.
Hit and Run is not the same as the non-assault jump movement, its a USR, thus IA has no effect on it.
Also you don't assault D_. When you charge into assault you don't use your jet pack, you charge in on foot just like Jump Troops.
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Old 10 Jan 2008, 03:31   #5 (permalink)
Shas'Saal
 
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Default Re: Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

It would be a jump move for a hit and run disengagement. Jump Infantry alway fall out of cc using their jump/jet packs. The only difference from falling back and hit and run is that you can actually choose the direction in which you go.
Only cheese if your whole army can do it. Since you can only have one characterusing it isn't at all cheesy.
Just make sure you don't accidently flub the assault roll :'(
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Old 10 Jan 2008, 06:42   #6 (permalink)
Shas'El
 
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Default Re: Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

I use this combonation on my Shas'O all the time, and I love it.

During the movement phase you can go 6"

During assault phase you can go D6" unless you are assaulting then 6", which can be slowed by difficult terrain.

Hit and run at the end of your opponents assault phase and bounce 3D6" in any direction you want. You have to hit and run the full distance though, which can take you out of charge range to the unit your were engaged during the previous turn. If that happens try to engage another unit.

I have found the 2+ save more than makes up for the D6" move in the assault phase. I use the hit and run to move across the board once my Shas'O is in cc. Most enemies come towards the Tau, so you don't have to worry about not having something to charge. Just don't charge any unit with a powerfist.
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Old 10 Jan 2008, 11:26   #7 (permalink)
Shas'El
 
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Default Re: Iridium Armor VS Vectored Retro Thrusters (Hit & Run)

sigh... I wish more would be said about meat and less about cheese.
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