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Sqaud Gear
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Old 05 Jan 2008, 21:19   #1 (permalink)
Kroot Warrior
 
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Default Sqaud Gear

I'm starting a army and i just want to now which gear i need to give to my shas'la and the rest of my army. ( army needs to be Eldar Space marine and Imperial guard proof.(BTW I'm dutch so spell check doesn't work THAT good))
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Old 06 Jan 2008, 08:00   #2 (permalink)
Shas'Saal
 
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Default Re: Sqaud Gear

excellent. another player for the greater good ;D.

i'd also use a reasonable amount of markerlights, to help match enemy ballistic skills. photon grenades might also be a good idea, in case your get charged.

also, i'd try to make use of AP 2 and 3 weapons in other parts of your army, to match the armor saves of eldar and space marines.
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Old 06 Jan 2008, 08:23   #3 (permalink)
Kroot Shaper
 
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Default Re: Sqaud Gear

I've found Ionheads to work wonders against space marines.
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Old 06 Jan 2008, 12:45   #4 (permalink)
Shas'El
 
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Default Re: Sqaud Gear

I agree, Ion cannons are great for both power armoured and skimmer problems.
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Old 06 Jan 2008, 19:55   #5 (permalink)
Shas'O
 
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Default Re: Sqaud Gear

I cannot agree more about the markerlight (give your Firewarrior shas'ui Markerlight and Hard-wired multitracker).

I'm personally a great fan of kroots and kroot hound (great to counter assault) as well as broadside and sniper drones; which are agreat way to deal with skimmer and tough opponent (remember the stealth shield)

I also agree with GIR AP 2 or AP 3 weapon are a must to help you go for quick kill.
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Old 06 Jan 2008, 19:57   #6 (permalink)
Shas'Saal
 
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Default Re: Sqaud Gear

I think he's asking Carbine vs Rifle...
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Old 06 Jan 2008, 20:05   #7 (permalink)
Shas'O
 
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Default Re: Sqaud Gear

well unless he go mech Tau, he should go for rifle rather then carbine.

The reason is quite simple the range. If he go Static tau he doesn,t need to have an assault weapon he just need to be able to shoot his opponent from afar nad prevent them from getting into CC range.

Besides pinning doesn't work with a lot of armies.
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