Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Pirahnas and sensor spines
Reply
Old 03 Jan 2008, 21:44   #1 (permalink)
Kroot Shaper
 
Join Date: Sep 2007
Posts: 91
Default Pirahnas and sensor spines

I will ask this question because I couldn't find a similar topic on search. Are sensor spines worthy enough to be put on Pirahnas?? I would think that the ability to fly straight through obstacles would be advantageous.

A situation comes to mind in a previous game when a defiler was parked behind a building on a far off board corner and an official ruled that my tanks could not see it to shoot it, and Of course , the forementioned Defiler was dumping PIe plates on me like so many Tootsie rolls at a Fourth of July Parade.

Would the spines be more advantageous than Decoy launchers?
Shas0 K0Vash is offline   Reply With Quote
Old 03 Jan 2008, 21:53   #2 (permalink)
Shas'O
 
Join Date: Aug 2005
Location: HULL- UK
Posts: 5,130
Send a message via MSN to Dezart Fox
Default Re: Pirahnas and sensor spines

Well... as your a skimmer, you tend to 'skim' over most obstacles :P
What I'm saying is no not really, as you can hover over terrain, I've never found it to be useful, especially when it costs more than the others.
__________________


Dezart Fox is offline   Reply With Quote
Old 03 Jan 2008, 22:11   #3 (permalink)
Kroot Shaper
 
Join Date: Sep 2007
Posts: 91
Default Re: Pirahnas and sensor spines

I finally found some useful things on the Search feature. I discovered that I mispelled Piranha ! : It turns out that according to the thread that I read that Piranhas must need size 3 terrain to hide in with Sensor spines (buildings ) and that trees just won't cut the mustard (size 2- for trees not for mustard ;D).

Thank you for your input on this matter. I wanted a veteran Shas'o like yourself to weigh in on this matter.
Shas0 K0Vash is offline   Reply With Quote
Old 03 Jan 2008, 22:12   #4 (permalink)
Shas'O
 
Join Date: Aug 2005
Location: HULL- UK
Posts: 5,130
Send a message via MSN to Dezart Fox
Default Re: Pirahnas and sensor spines

But trees are size three :P
Well they are in the GT (Grand Tournament)
__________________


Dezart Fox is offline   Reply With Quote
Old 04 Jan 2008, 07:29   #5 (permalink)
Shas'Ui
 
Join Date: Oct 2005
Location: Sayville, NY
Posts: 722
Send a message via AIM to xShaperx
Default Re: Pirahnas and sensor spines

Sensor Spines allow you to count as inside the terrain though, not hover above it like you'd normally have to. Well, not have to, but vehicles in terrain = dangerous terrain tests; sensor spines eliminate that danger.

I'd give it a solid maybe. imo Piranhas are meant to drive in fast, deliver their 1 fusion shot, and then burst into a ball of flames for the Greater Good. I suppose sensor spines -would- be sneaky, and they could hide out and wait until the best anti-tank opportunity came around.....it's all preference I suppose. If you want a squadron hiding out and waiting for the perfect time, they might not earn their points back for a few turns, if at all. At least with the ballsy move you're assured armor gets taken out of the game ASAP.
__________________
I love the smell of promethium in the morning

Shas'ui Kel'shan Mont'au Mal'caor: The Terror Spider of Kel'shan

www.myspace.com/nathanhotdog
xShaperx is offline   Reply With Quote
Old 04 Jan 2008, 08:58   #6 (permalink)
Shas'O
 
Join Date: Aug 2005
Location: HULL- UK
Posts: 5,130
Send a message via MSN to Dezart Fox
Default Re: Pirahnas and sensor spines

True but there twice as much points as anything else, and why go in terrain if you can hide behind it? Just zoom up the battlefield hopping from each piece of terrain, then snipe them with the fusion gun, works for me :P
Oh and don't have squadrons, just have singular units, easier to hide and less points to worry about, then they should get there points back too, most tanks you come across tend to cost more than a piranha..
__________________


Dezart Fox is offline   Reply With Quote
Old 04 Jan 2008, 15:25   #7 (permalink)
Shas'Saal
 
Join Date: Dec 2007
Posts: 206
Default Re: Pirahnas and sensor spines

I could see a couple of advantages to sticking a Piranha in cover, but not enough to outweigh the cons.

Piranhas are fast. Zip them around the battlefield, from one piece of cover to the next. You can zip them 24" a turn, remember (without shooting, of course). So use them to outflank your opponent, then move in for the kill on priority targets.
FaithTruthWisdom is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
sensor spines worth it? Commander Broadside Tau 15 03 Apr 2009 11:22
Sensor spines in 5th edition Pseudomancer Tau 11 18 Oct 2008 22:33
sensor spines? yosh Tau 6 16 Oct 2007 10:29
Sensor Spines for Piranhas Tralfagar Tau 11 28 Aug 2007 23:18
on sensor spines. krupintupple Tau 12 10 Jul 2007 18:03