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any ethereal tactic guides out here?
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Old 30 Nov 2007, 06:30   #1 (permalink)
Shas'El
 
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Default any ethereal tactic guides out here?

anyone attempt an ethereal article?
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Old 30 Nov 2007, 06:50   #2 (permalink)
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Default Re: any ethereal tactic guides out here?

Um...keep him in LOS of the army, and don't let him get beat up. How's that?
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Old 30 Nov 2007, 07:20   #3 (permalink)
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Default Re: any ethereal tactic guides out here?

heresy!

<goes to ponder tactics>
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Old 30 Nov 2007, 09:03   #4 (permalink)
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Default Re: any ethereal tactic guides out here?

Hide him in a hole (out of LOS, at the back of your army, if not in the corner of the board where your opponent is likely to not notice and forget about your ethereal), if you take him at all?

Anyhow digging through our various stickies, and former stickied topics:
All we have is this thread: The path to Tau'va - Unit by Unit with a paragraph on the Ethereal and this 3rd Ed. thread - Ethereal vs Shas'O.

Though I'm sure there's been a lot more.. which shall be revealed with a Forum Search - though still not much in the way of complete tactica guides - everyone seems just as stumped as I am as to what the Ethereal is good for...
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Old 30 Nov 2007, 09:28   #5 (permalink)
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Default Re: any ethereal tactic guides out here?

The only possible tactic I`d come up with would be to stick him into a Broadside team which is protected by 4+ Shield Drones....
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Old 30 Nov 2007, 10:53   #6 (permalink)
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Default Re: any ethereal tactic guides out here?

Keep him in LOS of your army so they can re-roll morale tests and have him at the back

As he is an independant character this will stop the enemy from being able to shoot at him
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Old 30 Nov 2007, 14:08   #7 (permalink)
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Default Re: any ethereal tactic guides out here?

i really think that they should redo the redo on ethereal rules. Sure the new ones play into 'no pheromone control' which i like, but no one uses them now (and the models stink- they don't even have bone ridges!)

i think they could be a perfect vessel for upgrades for the whole army.
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Old 30 Nov 2007, 15:35   #8 (permalink)
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Default Re: any ethereal tactic guides out here?

Quote:
Originally Posted by calmsword
i really think that they should redo the redo on ethereal rules. Sure the new ones play into 'no pheromone control' which i like, but no one uses them now (and the models stink- they don't even have bone ridges!)

i think they could be a perfect vessel for upgrades for the whole army.
I agree with you on the upgrades for the whole army concept. But couldn't they revert to the old inspiring presence rules by playing up the low level psychic influence mentioned in one of the codex. Also I would say that while the tau are supposed to be almost invisible on the psychic level, couldn't the ethereal be given psychic powers and explained off as something special like the Waaaaagh for the orks?

The one thing I want to say about the Ethereal in 4th ed is that the bodyguard option was an improvement.
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Old 30 Nov 2007, 17:37   #9 (permalink)
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Default Re: any ethereal tactic guides out here?

the thing is there is no psychics in the Tau race- NONE- so no no no no to Ethereal psykers- but i like the ideas of abilities.


Think DOW for example with the holo-projector, or calling down an air strike, universal inspiring presence and price of failure, bodyguards ect.

But i like your idea, Fate13, i think there should be 'powers' or abilities that should have nothing to do with anything that would jeopardize the fluff.

Does anyone still have the Darkstars stuff for character building?
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Old 30 Nov 2007, 19:06   #10 (permalink)
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Default Re: any ethereal tactic guides out here?

You know the saddest part of it all is that GW on the one hand made their rules worse (so no one wants to use them), and on the other hand went to the trouble of creating several new models. What a waste, we could have gotten who know what if they had instead decided to shift those resources to something else. Most of those ethereals, IIRC, had honor blades too, which is just about the worst waste of points.

GW designer "Lets make him uber vulnerable and then give him upgrades to make him better in combat where he's even more easily picked out"
We already know that Tau + combat = bad idea, so what makes ethereals any better? :
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