Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

The He'ranii
Reply
Old 26 Nov 2007, 17:37   #1 (permalink)
Shas'El
 
Join Date: Nov 2005
Location: New York
Posts: 3,023
Default The He'ranii

So this was the race that won out- we should start building up on this, we'll need a full fleshed background (think about 2 pages) and then maybe an overall physical description. Rules should be the last thing on the mind- they should be reflective of physical characteristics- background ect.


The He'ranii

The He'ranii are so called under the Tau tongue and themselves do not have a name for their own race due to cultural differences.

Physically the He'ranii are a composite being made up of many shrimp like crustations. These work together to form a single entity. This entity is able to utilize each shrimp creatures traits to function. Thus certain shrimp excrete calcite compounds able to form a flexible exoskeleton back plate very similar to that of a lobster.

Motion is granted by further 'shrimp' which link themselves together into chains. Motion thus being derived by each of the 'shrimp' moving together which allows a degree of movement and strength similar to that of a human. However it has four legs and two 'arms'. Finally it stands at roughly human shoulder height as long as a human lying down.

Due to the large number of sentinant creatures in one place each He'ranii produces a null effect on the warp with psykic chatter. Also due to the limited intelligence of each 'shrimp' it makes a poor candidate for Daemonic Possession.


Due to its nature you would agree with me that it would not have much capability to be very big perhaps standing as half as high as a human or the size of a human child. Such a creature would know doubt produce a very large pskic power around it, but due to the unsuitableness of the shrimp creatures for possession it itself would be immune from any warp spawned chaos.

Most unnerving is the lack of a single head and the knowledge that one shot will never kill it. Furthermore with the collective entity it has embraced the Tauíva before the Tau even begin to talk to the race.

The He'ranii come from a mostly water world of Por'elm Su'li (Tau Name) which is found a few light years from Bork'an Sept. Prior to Tau contact the He'ranii were able to develop space flight, however were limited to exploration within their own system and had thus maintained a semblance of an empire for 200 imperail years or so.

Culturally and intelligently the He'ranii are rather childlike. Each He'ranii is very curious and is naturally naive to the world around it until it learns by experience. As such technological progress occurs in leaps and bounds with very few He'ranii ever understanding fully the devices with which they create.

As a peoples, the He'ranii are rather rare and don't consider themselves to be a 'race' as such. But more a peoples. He'ranii reproduction is the result of asexual reproduction of the shrimplike creatures which make them up. When a He'ranii grows large enough component creatures separate to form a new entity which grows again.

Because injury kills its make up creatures then it can take a He'ranii a very long time to fully recover from an injury. However because of its make up it never feels pain and is fully fuctional so long as enough of it survives to actually move about.
__________________
~Good Hunting
calmsword is offline   Reply With Quote
Old 26 Nov 2007, 17:49   #2 (permalink)
Shas'O
 
Join Date: Jan 2006
Posts: 7,926
Default Re: The He'ranii

This sounds an awful like a combination of Tyranids and those new bad guys in "New Jedi Order"...:shifty:
__________________
*Doh!-Nuts DarkWand3r3r Msg Player 04-08-2009 17:51:32
Moral of this story... in real life or in a pen and paper game... do not piss off Delpheus or he will OMGWTFBBQPWN your face with a uber hit.
DELPHEUS is offline   Reply With Quote
Old 26 Nov 2007, 19:09   #3 (permalink)
Shas'El
 
Join Date: Aug 2007
Posts: 3,245
Default Re: The He'ranii

sounds preety cool. but i can't see how shrim can fly in space
__________________
Sorry if my posts are messy or unreadable. My keyboard is naff!
warriorchris is offline   Reply With Quote
Old 26 Nov 2007, 21:05   #4 (permalink)
Shas'La
 
Join Date: Feb 2007
Location: England
Posts: 277
Default Re: The He'ranii

Quote:
Originally Posted by Tak'Ukos
This sounds an awful like a combination of Tyranids and those new bad guys in "New Jedi Order"...:shifty:
Thats what I thought but everyone else seems to like it. Personaly it more resembles the hive mind than the Tau'Va
Tashvar Myen Jkaara is offline   Reply With Quote
Old 26 Nov 2007, 21:39   #5 (permalink)
Shas'O
 
Join Date: Apr 2005
Location: Canada
Posts: 7,584
Send a message via AIM to Gatler Send a message via MSN to Gatler
Default Re: The He'ranii

Quote:
Originally Posted by calmsword
Due to the large number of sentinant creatures in one place each He'ranii produces a null effect on the warp with psykic chatter. Also due to the limited intelligence of each 'shrimp' it makes a poor candidate for Daemonic Possession.
By this logic, a Hive complex should produce a massive null effect. I propose we remove that part, or at the very least, attribute it to something else.

And limited intelligence does not affect how likely you are to become possessed. The lack of a single "entity" to control the swarm might, however.

Quote:
Due to its nature you would agree with me that it would not have much capability to be very big perhaps standing as half as high as a human or the size of a human child. Such a creature would know doubt produce a very large pskic power around it, but due to the unsuitableness of the shrimp creatures for possession it itself would be immune from any warp spawned chaos.
I don't get this. It can't be highly Warp-sensitive and yet immune to its negative effects. :huh:

Quote:
Most unnerving is the lack of a single head and the knowledge that one shot will never kill it. Furthermore with the collective entity it has embraced the Tauíva before the Tau even begin to talk to the race.
Trouble here. At its described size, a lasbolt should more than suffice to simply blow it apart. A bolter shell would vapourize it.

Quote:
The He'ranii come from a mostly water world of Por'elm Su'li (Tau Name) which is found a few light years from Bork'an Sept. Prior to Tau contact the He'ranii were able to develop space flight, however were limited to exploration within their own system and had thus maintained a semblance of an empire for 200 imperail years or so.

Culturally and intelligently the He'ranii are rather childlike. Each He'ranii is very curious and is naturally naive to the world around it until it learns by experience. As such technological progress occurs in leaps and bounds with very few He'ranii ever understanding fully the devices with which they create.
What? How can they develop new technology without understanding the underlying principles? Again, I propose a change. Sure, the scientists can be "child-like", but they need to actually understand what they're doing, at the very least.

Quote:
Because injury kills its make up creatures then it can take a He'ranii a very long time to fully recover from an injury. However because of its make up it never feels pain and is fully fuctional so long as enough of it survives to actually move about.
Again, given its size, the idea that there will be enough of it left to move about (or do much of anything else) is highly suspect.

I propose we make it bigger. >
__________________
"Never attribute to malice that which can be adequately explained by stupidity."

"Forgive you? Of course I forgive you. That is your god's function. Your crime is forgiven. However, your stupidity requires a response." - Leto Atreides II, God Emperor of Dune
Gatler is offline   Reply With Quote
Old 26 Nov 2007, 22:32   #6 (permalink)
Shas'O
 
Join Date: Aug 2006
Location: Is the Politiburo smoking weed?
Posts: 5,144
Default Re: The He'ranii

Oh...

It seems that people like the He'ranii *Is surprised*

[hr]

I know they sound Tyranidish, but I was trying to merge an idea of a race which is more Aqua, than others we have seen in 40k. Unfortunately it is difficult to make such a race not be Tyranidy without making them people with fish heads. Not only that I was trying to merge random ideas that came into my head as I wrote that post (To be honest I hardly gave them that much though).

Also post linky "New Jedi Order" one is intrigued.

[hr]

Elaboration:
Physical Makeup - other than what I have already written. I would wish that people imagine the He'ranii as less bug and more lobster. With the segmented shell sections.

Intelligence - imagine that ten year old child that always asks why. That was the kind of personality I was thinking off when thinking about how sentinant they were. Imagine that He'ranii then sticking one of its appendages into a fire and wondering why it a) Doesn't hurt b) why parts of it are squirming away from the fire c) why its new Tau friends are looking at it strangely with upturned mouths.

As such they are not 'dumb' but lack the ability to understand or imagine as such because their consciousness does not allow them to do such a thing. This is why a He'ranii would have to learn that, a fire, is a bad thing to put ones appendage in because they can't put together the fact that heat + body = burn body entities, without actually trying it. Thus they lack the ability to reason.

Technology - now I wanted to give them rudimentary space flight because I didn't want them to appear as another 'dumb' race (a bit like the Vespid which wouldn't know about the galaxy if it was not for the Tau).

But how could a race have technology if it can't reason, I hear you ask. Well think about it this way, how can the Orks build things? The He'ranii would do so in a similar way through trail and error. But the He'ranii have a massive advantage because being made up of past incarnations they retain the knowledge of their elders within them. Hence few He'ranii today would have to stick an appendage in the fire because a few creatures in their makeup would already have done that. Does that make sense?

Now the makeup creatures themselves are dumb you couldn't pick one up and talk to it (it would try and scamper away and be off no use). However each adds the the whole (rather tyranic) However the Tyranids have a special creature for every situation, yet the He'ranii are all the same creature. It is a different instalment of the Greater Good. Each He'ranii is like its own community making its own decisions, rather than a group of many creatures each with their own body acting for the whole. Does this make sense?

No hive mind, just a single sentience like yourself. (Remember that you are made up of many individual cells that act for the whole yet each cell on its own cannot do squat). Its very similar except the He'ranii 'cells' are much bigger. Bigger to the point where each one can 'MRS GREN'* on its own.

* Reference to body functions. Google it.

Planet/Space flight- So I made them space fliers. How do they get into space then and what is He'ranii tech like? Well I didn't give it much thought as to how they would get into space. But I will put He'ranii tech at a similar level to the 1600s.

Spaceflight 1600s!!? Ok, imagine that the Chinese really really persisted with getting to the heavens with fireworks and that radio and different wavelengths of light were visible to us so that we looked into electromagnetic radiation long before we did, and that naturally breathing water and air gave He'ranii a basis in environmental survival much earlier than us?

Its a question of a similar line of technological development, but with different requirements. The He'ranii don't use Gunpower weapons because they by passed the entire technology by having super accurate/powerful bows (which if you want the Human history lesson, longbows had more range and accuracy than early firearms for a good 150 years, same thing for the He'ranii they just left Gunpower technology to rockets).

So we have the He'ranii getting into space with rockets like the Saturn V (wasteful, but still in space) and we see them with old style computers, like vacuum tube style. Not as much your typical alien race now are they? Not that brutal, not that bug like. But much more real.

------------------------------------------------------------------------

But how did they achieve all this?
With effort and toil. With a much lower population density than us humans and an understanding of the environment they have been able to exploit their planet much more sustainable. They have been able to conserve the environment (as being semi aquatic the centres of continents are desert to them).

Culturally hence they have taken the step that they donít need to expand everywhere to survive and their nature led them to the ideas of equality and socialism long before us humans developed it. (kind of helps with their Asexual nature, hence not needing to bother about territories or group mentality as much).

Can you see the picture I am trying to paint? One where the Heíranii are a race that is is tune with nature yet is able to put together relatively modern equipment. Albeit even if it looks (and functions) a tad Victorian / Georgian. (1910 to 1930s style if you get my drift).

[hr]

History- I donít want to make everything up so Iíd rather let others flesh out their history along the lines I have laid. However I would like if people could refrain from any civil war in Heíranii history, like the Tau I would wish that the Heíranii have never even contemplated the idea of civil war.

I hope people will help in fleshing out such a race. Get Involved!
Genmotty

[hr]

EDIT: For Questions
As its 'brain' the decision making part of it. The collective of its entities then it would mean many of the entities would have to become possessed to be able to control it in a similar way to how a human might become possessed. The the 'psykic chatter' is the resultant of those thought processes.

Imagine many humans all working together concentrating on one thing. Individuals may fall to chaos, but does the thing they are concentrating on fall?

Yes a laz bolt should blow it apart. But it does have a back shell giving a semblance of protection, much like a Bolter turns a man into a splugde of red so would it to a He'ranii (perhaps pale green in colour instead of red...???). Also just because component parts have been blown off the main creature doesn't mean those that survive cannot return to the main, or does it?

Hopefully above post deals with technology. You don't have to understand pressure and chemical reactions to fabricate a gun.

Size is a variable we could change...

Genmotty
Genmotty is offline   Reply With Quote
Old 27 Nov 2007, 06:31   #7 (permalink)
Shas'Saal
 
Join Date: Dec 2006
Location: Lost in the Warp...
Posts: 217
Send a message via ICQ to Xeran Van Houten Send a message via AIM to Xeran Van Houten Send a message via MSN to Xeran Van Houten
Default Re: The He'ranii

Quote:
Originally Posted by Genmotty
Intelligence - imagine that ten year old child that always asks why. That was the kind of personality I was thinking off when thinking about how sentinant they were. Imagine that He'ranii then sticking one of its appendages into a fire and wondering why it a) Doesn't hurt b) why parts of it are squirming away from the fire c) why its new Tau friends are looking at it strangely with upturned mouths.

As such they are not 'dumb' but lack the ability to understand or imagine as such because their consciousness does not allow them to do such a thing. This is why a He'ranii would have to learn that, a fire, is a bad thing to put ones appendage in because they can't put together the fact that heat + body = burn body entities, without actually trying it. Thus they lack the ability to reason.

Technology - now I wanted to give them rudimentary space flight because I didn't want them to appear as another 'dumb' race (a bit like the Vespid which wouldn't know about the galaxy if it was not for the Tau).

But how could a race have technology if it can't reason, I hear you ask. Well think about it this way, how can the Orks build things? The He'ranii would do so in a similar way through trail and error. But the He'ranii have a massive advantage because being made up of past incarnations they retain the knowledge of their elders within them. Hence few He'ranii today would have to stick an appendage in the fire because a few creatures in their makeup would already have done that. Does that make sense?
Wait... if the collective retains the.. uh... I assume you mean "genetic knowledge" of its component organisms, why would one do something as silly as stick an appendage into a fire?
To say they're dangerously inquisitive to the point of self-destruction because "fire is pretty" and that they also contain the genetic memory of untold thousands (or however many) is kind of a contradiction.
Remember that Ork tech works because Orks believe it works.. though that might also extend to any tech in Ork hands... Which is a result of their gestalt psychic field or whatever it is. Clearly this isn't the case with these shrimp/lobster people, so it might make more sense to give them at least understanding and process similar to adult human level. Not that they can't be inquisitive like a child or anything... to me it sounds like you're going for D&D gnomes...

Quote:
Yes a laz bolt should blow it apart. But it does have a back shell giving a semblance of protection, much like a Bolter turns a man into a splugde of red so would it to a He'ranii (perhaps pale green in colour instead of red...???). Also just because component parts have been blown off the main creature doesn't mean those that survive cannot return to the main, or does it?

Hopefully above post deals with technology. You don't have to understand pressure and chemical reactions to fabricate a gun.
While a bolt may take a limb off, it's entirely feasible that the concussive force from impact would liquidize much of the component creature. Artillery and ordinance impacts at close range could possibly have this effect as well. The force would jar the component organisms around in the exo-skeletal shell to various degrees resulting in shrimp jelly. From what I've heard, this has happened to children when a bomb has gone off in a well-built building - the blast didn't kill them, but the concussive force turned their bones and organs to slush.

On the positive note, aquatic race, green blood, and psychic null get the cool points. ^^
__________________
Always make sure the exotic lady you bed is not also a murderous crab-creature.
Xeran Van Houten is offline   Reply With Quote
Old 27 Nov 2007, 06:44   #8 (permalink)
Shas'Saal
 
Join Date: Jun 2007
Posts: 164
Default Re: The He'ranii

These seem awfully like hunters from HALO. Shrimps and Ell colony's are just to similar. Other than that I love it. I think it's nice to have a childish and innocent race for a change.
__________________
"Okay, my Commisar charges your Chosen squad, that squad of Marines there will open up on the squad of Cultists, my Predator will shoot your Rhino, and, oh yes, my Warlord Titan shoots in the general direction of your army and kills everything. Good game, man."
shaseltulku100 is offline   Reply With Quote
Old 27 Nov 2007, 15:26   #9 (permalink)
Shas'O
 
Join Date: Jan 2006
Posts: 7,926
Default Re: The He'ranii

Quote:
Originally Posted by Genmotty
Also post linky "New Jedi Order" one is intrigued.
Wikipedia entry on "New Jedi Order" That's pretty vague but this SHOULD explain what I'm thinking. Yuuzhan Vong

"New Jedi Order" is a new...story arc? in the Star Wars Universe, detailing events after "Return of the Jedi".
__________________
*Doh!-Nuts DarkWand3r3r Msg Player 04-08-2009 17:51:32
Moral of this story... in real life or in a pen and paper game... do not piss off Delpheus or he will OMGWTFBBQPWN your face with a uber hit.
DELPHEUS is offline   Reply With Quote
Old 27 Nov 2007, 15:34   #10 (permalink)
Shas'La
 
Join Date: Jun 2005
Location: Warrensburg, MO
Posts: 403
Send a message via AIM to TimberwolfCY Send a message via MSN to TimberwolfCY Send a message via Yahoo to TimberwolfCY
Default Re: The He'ranii

I was expecting injury to look something like what it did when the sea-monsters from Pirates of the Caribean (sp?) 2 got sliced up: they're guts spilled out, only their guts were smaller, I would assume symbiotic/parasitic sea life-creatures, like shrimp or something. Also, they were still able to function even after getting their proverbial guts sliced open. Anywho, it all looks pretty cool so far.
__________________
"They got ded big shooty gunz dat'll kill tons of boyz, but if yer can get near em den you've got a chance. Just gotta make sure you bring loads of boyz, coz you ain't gonna have a whole lot left when you get close enough to crump em." - Warloard Skarmork, The Great Despoiler
TimberwolfCY is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On