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Tau Target Prioritisation
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Old 28 Mar 2005, 20:19   #1 (permalink)
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Default Tau Target Prioritisation

One of the biggest decisions you must make in abttle is deciding the basics of which units to shoot at....

do you shoot the close comabt troops that will certainly swamp and rip through your whole lines if any are left standing. Then jsut challening the opponent to a fire fight and (oviously) winning?

Or do you make sure the battle is going to be dominated by your strengths and knock out their firepower to ensure you can dicatate play with your battlesuits and tanks without having to worry about devi squads or enemy tanks?

for me a basic targeting priority order goes like this-

1) take out anythign that can get into assault with me next turn (well duh!)
2) take out transports (and hence usually killing most of whats inside them)
3) take out anything with more than standard movement, im talking bikes and jump packs here.
4) eliminate all anti-tank weapons (and hence all tanks)
5) take out anyhting holding/challenging an objective (this depends on what stage of the battle we are at as to when this becomes essential)
6) take out any remaining assault specialists....
7) this shoudl be it by now by if not spare no mercy and make sure that no enemy model is left un zapped by a pulse rifle ;D
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Old 28 Mar 2005, 20:55   #2 (permalink)
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Default Re: Target Prioritisation

Sheesh, do you really think through all that every turn of the game? It's very good and logical though...

For me I simply go by whatever units are posing the biggest threat to me at the moment. This can be the biggest threat in terms of what enemy unit can physically kill more of my army or the biggest threat in terms of enemy units holding objectives.

Playing Eldar taking out units which can assault isn't as much of a priority as (having short ranged weapons) and weakish armour assault is a useful way of propelling your units forward while being sure that they can't be killed the next turn by enemy weapons (unless of course they immediately annihilate them immediately) with units near the avatar it is very important not to kill all of them as you need to get the Avatar in there and killing as quickly as possible.
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Old 28 Mar 2005, 20:57   #3 (permalink)
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Default Re: Tau Target Prioritisation

with tau its important to utilise your firepower sensibly and to control in the best way. Although often the way of the battle dictates what i must target the order of priority is waht i look to take down first in most games ;D

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Old 28 Mar 2005, 21:17   #4 (permalink)
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Default Re: Tau Target Prioritisation

yes you do have to think about what to shoot, personally I think its a skill you learn from playing.

but it goes like :

Fast antitank
Fast combat
the rest of the fast stuff ^-^
then whatever is gong to give me the most headaches ^-^

its all about stopping them popping your skimmers and then getting rid of the combat squads.
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Old 28 Mar 2005, 21:51   #5 (permalink)
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Default Re: Tau Target Prioritisation

1) Jump troops, anything that has assault packs, that means raptors, assault marines, seraphim, storm boyz, swooping hawks, etc etc.
2) Any fast attack infantry and or other fast attack enemies. I dont include these with the jet pack troops as the jet pack units tend to be better at cc than a non jet pack fast attack unit and tend to have nasty things like hit and run.
2.5) Not always a problem but transports are bad especially when fighting space wolves. Sory man they got to go.
3) Heavy weopons, anything that can kill me in 1 shot and pop my tanks.
4) Anything close. Now is the time I simply blast the clossest target. No need for leadership roles just blow up anything in sight. This sometimes gets moved up in the que depending on if something is getting a little to close for my likeing. Guardians tend to do it allot. Blasted fleet of foot.

But it really depends on the game and the enemy. If he has a few fast attack that are going way around to attempt flanking I may ignore them for awhile but keep an eye on them. Meanwhile Ill blast apart his core units making sure that by the time the flank arrives it has no support.

It really depends, to many factors to give a really good decisive list.
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Old 29 Mar 2005, 04:19   #6 (permalink)
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Default Re: Tau Target Prioritisation

I think it's a little more complicated than that. You have to guage the strength of the weapon against what it can target (Efficiency through not punching lascannons and railguns into grunts unless the situation calls for desperate measures) , and make a decision based on the probability to damage the target or destroy it (if damaging can gain tempo through disabling vehicles, that's another facet), versus immediate threat level...and so forth.

I don't think a basic flowchart like yours is the best thing possible, but it's simple enough for beginners to memorize and have something to fall back on until they have a lot of experience under their belt.

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Old 29 Mar 2005, 04:33   #7 (permalink)
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Default Re: Tau Target Prioritisation

when fighting i like to take out the units that will hinder my enemy the most. like transports, elite troops, important units...etc. whatever i think would disrupts them the most comes under alot of fire
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Old 29 Mar 2005, 05:01   #8 (permalink)
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Default Re: Tau Target Prioritisation

Quote:
Originally Posted by ShadowDeth
I think it's a little more complicated than that. You have to guage the strength of the weapon against what it can target (Efficiency through not punching lascannons and railguns into grunts unless the situation calls for desperate measures) , and make a decision based on the probability to damage the target or destroy it (if damaging can gain tempo through disabling vehicles, that's another facet), versus immediate threat level...and so forth.

I don't think a basic flowchart like yours is the best thing possible, but it's simple enough for beginners to memorize and have something to fall back on until they have a lot of experience under their belt.
you are kidding right, that should be common sense ^-^, anyone who would fire a railgun at a marine without very good reason needs to go back to the very basics :
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Old 29 Mar 2005, 05:05   #9 (permalink)
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Default Re: Tau Target Prioritisation

or be smacked by all nearby players
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Old 29 Mar 2005, 07:11   #10 (permalink)
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Default Re: Tau Target Prioritisation

as well as depending what the other guy as got you need to think about target priorities from your perspective too....thats why with more skimmer hulls you would want to take down their AT weapons, while with a mostly static forces you would try and knock out the template weapons etc., i find it comes naturally when you have played a certain opponenet for enough time.

Just remember that the opponent probably has a similat list for you. With a nice fast force its not a crime just to hide (in a VP game) and only pop out when you are certain there is a kill and no threat to you....!

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