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Gue'vesa: how to field them, modelling, etc.
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Old 24 Nov 2007, 07:22   #1 (permalink)
Shas'O
 
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Default Gue'vesa: how to field them, modelling, etc.

I just bought a box of Cadians I'm planning on using for human auxillaries, but I'm not 100% sure how to go about it. Should I collect and use them like a second army with the Imperial Gaurd codex, and just say they're allied with my Tau, or would it be "fluffier" just to use the gue'vesa rules on GW's website?

The gue'vesa rules are pretty boring, no heavy weapons, no transport, just a bunch of fragile guys with lasguns. I would love if they could at least use a chimera, but...

If I use the IG rules then obviously I'd have to have restrictions anyway. No doctrines (or maybe one or two, very limited options in either case), obviously no armored company, and few heavy weapons...they're capable of fabricating copies of the lasgun, but I'd think heavier equipment would be harder to come by. Tanks can be explained, just say they're left over from the Damocles Gulf survivors that joined the Empire and say they've been maintained and used by gue'vesa under a watchful eye. Anyway, I could really only use these guys in an Apocalypse-style battle if that were the case, but it sounds fun regardless.

Now, the modelling...I was inspired by some of the conversion on the GW site, but I don't like how they've filed off the Imperial Eagle on the gaurdsmen's armor and weapons. It makes sense, but it looks goofy...too plain...I was wondering if they would really do this, because I thought I read somewhere that humans in the Empire were still allowed to worship the Emperor, even though they pledge allegiance to the Tau. I mean in reality would you really bother modifying your gear, unless you were forced to, which seems kinda odd for them to do anyway?

Anyway, if anyone has any tips or pictures of their own auxillary models (or links) I'd love to see them.
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Old 24 Nov 2007, 08:42   #2 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

http://forums.tauonline.org/index.php?topic=56901.0

really, boring? you need to think out of the box, use this tactica to get a better idea of human usage.

as for as doctrines go, why not?

have some fun with it.

and for apocalypse you can techinically pair anyone, doesnt necessarily need to make sense, just roll with it. An imperial guard and tau alliance is just for the greater good (not friendly though)

-so said`th pepsi the nonsensical, gue`vesa are gods
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Old 24 Nov 2007, 08:45   #3 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

There's more than a few topics on Gue'vesa on both this board and the IG board. But to address some of what you're asking, you got to remember that the Gue'vesa rules are from Chapter Approved 2004 - before the current codex. Also, they are not representative of all the Gue'vesa in the the Tau Empire. I think those were supposed to be traitor gaurdsmen or something... not quite sure... But there are plenty of Gue'vesa that were born into the Empire and had/have no connection to the Imperium. If I recall my numbers, the Damocles Crusade was a good number of years ago...

Since Tau can't include allies, those squads are the only way (possibly barring apoc rules) to include Gue'vesa, and can be quite effective and cheap additions. Using the IG codex to make a Gue'vesa force, however, is a great way to field them (but you're still stuck with no Tau allies), but it's slightly silly to claim that they'd not be able to use doctrines. The GW website specifically cites a Gue'vesa force using doctrines, and they're a great way to add fluff and personality to the force. Limiting of armor and heavy weapons is a personal choice that you will have to impose on yourself when you build the force, but it is completely doable. As to justifying certain equipment, the majorty of Imperium tech is fairly easy to manufacture/salvage with a little help from the Tau.

As for converting cadian models, adding some fire warrior bits can always be fun... maybe some aerials and such... But yes, Gue'vesa can continue worshiping the Emperor if they so choose, but keeping the Imperium regalia on a Tau-issued military uniform... well, it's up to you...
My Gue'vesa have the regalia shaved off, but they also have carapace made from greenstuff and plasticard, and aftermarket heads from pig iron productions. I limit the number of lascannons (these go on sentinels) and heavy bolters my infantry take in favor of autocannons and mortars, use few tanks (only have plans to use 4 at most- 2 basalisk, 1 russ, 1 hellhound) but several chimera, use mostly grenade launchers for special weapons, and use grenadiers for half my troop slots. Sure, this means that I'll have a much harder time winning than a normal IG force, but I want to use Gue'vesa that try to be as much like Tau as possible while still retaining the flavor that makes them human. It jives with me, and that's what you'll need to find: what jives with you. ^^
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Old 24 Nov 2007, 08:52   #4 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

Ha ha, I've seen it.

I wasn't really calling them "useless", just that I had ideas for a gue'vesa army that the gue'vesa rules wouldn't allow me to persue. Like squads with transports. I wanted to buy some IG tanks because I like Gaurd vehicles and it opens up some conversion opportunities.

Quote:
As for converting cadian models, adding some fire warrior bits can always be fun... maybe some aerials and such... But yes, Gue'vesa can continue worshiping the Emperor if they so choose, but keeping the Imperium regalia on a Tau-issued military uniform... well, it's up to you...
Yeah...unless that carapace armor's been in the family for 200+ years then I guess it wouldn't make sense to have the insignia on it still. I thought about little green stuff Tau symbols, but I'd need 40 of them just for that one box.
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Old 24 Nov 2007, 09:00   #5 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

"Yeah...unless that carapace armor's been in the family for 200+ years then I guess it wouldn't make sense to have the insignia on it still. I thought about little green stuff Tau symbols, but I'd need 40 of them just for that one box. "

and games workshop doth said

buy more
buy more for the greater good

to be honest catachans worked out easier for me, they didnt have the carapace armor some of the old cads had.

These guys are light infantry and are represented by "flak jackets"? otherwise known as the cool shirt! and theres something about holding a catachan fang that sure beats the crap out of a stupid bayonet (even if its made of adamantium)
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Old 24 Nov 2007, 09:08   #6 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

well, there's decals, the fire warrior should pads, or you could paint the tau emblem on...

Quote:
Yeah...unless that carapace armor's been in the family for 200+ years then I guess it wouldn't make sense to have the insignia on it still. I thought about little green stuff Tau symbols, but I'd need 40 of them just for that one box.
A normal gaurdsman more often than not has flak armor; only a storm trooper would typically have carapace. It might be probable that such a suit could survive for 200 years as an heirloom, and it might make an interesting piece for an officer as something to get people to ask you about your army.
My force doesn't have anything like that though... I would get really annoyed if I had one model with imperial regalia out of the whole army - in my mind it would make me look lazy that I just couldn't convert that last model to match. Plus there supposed to be mostly 4-6th generation Gue'vesa. ^^
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Old 24 Nov 2007, 09:36   #7 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

Guess I made a mistake, the Cadian shock troops all wear flak, not carapace.
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Old 24 Nov 2007, 09:52   #8 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

Flak armor is not totally bad though. Typically you're either going to be hit with ap 4+ weapons, so a great many people will argue that using the carapace doctrine is only good for giving your opponent free VP. *cough*Wargamer*/cough* : Using the doctrine will raise model cost 2-5 points, if I recall correctly. You got to plan a little differently when using carapace...
But anyway, the Gue'vesa from Chapter Approved only get the flak save of 5+ and can't be upgraded. Still pretty good at what they do though. ^^
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Old 24 Nov 2007, 20:21   #9 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

Quote:
Originally Posted by Xeran Van Houten
Typically you're either going to be hit with ap 4+ weapons,
Can't see how you came to this conclusion, most armys basic tropper (even space marines has an ap 5, therefore the caraspace armour is ensuring your men actualy get a save from most weapons. A tactical squad rapid firing its bolters would do far more damage than a single heavy bolter.
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Old 24 Nov 2007, 20:52   #10 (permalink)
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Default Re: Gue'vesa: how to field them, modelling, etc.

Actually there are a couple way of going at it.

You can either go about with the Chapter approuved (found on the Tau sub section of GW) or the Forge World rules (in IA3) for adding Auxiliairies to the tau...granted you only have troops but it can be made to look cool.

Or, on the IG subsection they had unusual doctrine to illustrate non-Imperium IG. check the following link(third one from the top is the Gue'vesa): http://uk.games-workshop.com/imperialguard/doctrines/2/

Or you use the doctrine to create your own unique Gue'vesa team. With apocalypse rule now out you could potentially field both army together, or if you play friendly game you could always add a few Ig troops to your tau army.
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