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Drones
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Old 27 Mar 2005, 20:46   #1 (permalink)
Kroot Warrior
 
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Default Drones

Okay, This is my first post for I just found this site( i am lovin it so far ) I see all of these lists and tactics and it amazes me some of the things ppl have come up with. My jaw dropped when I saw FoF tactic, can't wait to try it out. Anyway, I play against mostly marines and necrons and have not found it hard to win. I haven't even come close to being as tactical as most of you and I believe if i implement some of these tactics my friends won't want toplay with me cuz they wouldn't be able to win. Do you guys use drones? I use them and they work out great most of the time but i don't see any drones in the lists, are they not worth it?
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Old 27 Mar 2005, 21:51   #2 (permalink)
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Default Re: Drones

Welcome to the forums!

There have been a number of debates on different aspects of using drones. My opinion is:

Attached to Commanders:
Drones attached to single battlesuits can do more harm than good. He loses independent character status, and majority toughness rules can sometimes see him taking saves on the drone's lower toughness. Remaining and being an independent character is usually better protection, and the added firepower is not worth the cost.

Attached to Crisis Teams:
Having six drones in a crisis team can add a lot of firepower, but by that point you are probably better off just getting two more drones and making it a squadron. Majority toughness rules changed quite a bit in how drones fit into the Tau army. They also count as members of the squad for half-strength/25% calculations, which can be a serious disadvantage.

Attached to Stealth Teams:
Drones in Stealth Teams are nice, because they already have the same range as the Steathsuits and they get the cloaking for free. You can only put two on the Shas'vre, though, so they won't help on defense and many people won't take a Shas'vre in a stealth team because of the cost and minimal benefits.

Attached to Broadside Teams:
These can be a nice extra defense if your broadsides are getting pounded all the time, but you probably won't have a hardpoint open to take a drone controller.

Attached to Fire Warriors:
Taking drones can be a good way to add carbines, but they will decrease the firepower available to a mechanized squad by taking up room in the transport and only having assault 1 weaponry. Because of majority toughness rules, they won't be taking hits until almost all of the fire warriors are dead.


Attached to Pathfinders:
You can only include 2 on the shas'ui, but they aren't taking up room in the devilfish so you might as well if you have the points. They have the same armament as the pathfinders, so they can be a nice bonus to their firepower if you are using them up-close. If you are hanging back and using markerlights, they may not be worth the points.


In Squadrons:
These are our best fast-attack option. Good firepower, pinning, speedy, and deepstriking. They can be a major headache for your opponents. The leadership thing will haunt you so field them in full squadrons. They are something to experiment with. Some people like them, and some don't want to spend the points.

The Drones off of Devilfish:
These two are something of a freebie. They can help block in a FoF, add pinning to a FoF, block assaults, harass lone characters, sneak around for rear-armor shots, etc. If you play mechanized Tau, you will have a lot of them, and they should never be wasted riding around when they could be shooting.
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Old 28 Mar 2005, 00:24   #3 (permalink)
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Default Re: Drones

Good points, I need to reread majority toughness rules cuz I didn't know that u have to take from the majority. When I first thought about it FWs in DF didn't seem worth it to me. I play mostly static Tau as u guys call it and my opponents find it hard to win against me. I am really liking mechanised Tau though. Think I will go get me some more DFs when i get the cash and another HH or two, only got 1 right now.
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Old 28 Mar 2005, 02:52   #4 (permalink)
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Default Re: Drones

yeah mecha's cool. i'm sure dizzy will eventually take notice and post here w/a link to the tau mecha bible and tell you to read it. no wait, i'll do it myself. if you haven't read it already, here it is: http://www-personal.engin.umich.edu/%7Eleebj/index.html much as we all love to tease diz for advocating it all the time, it's a great read, required if you're playing mecha, helpful otherwise.
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Old 28 Mar 2005, 03:32   #5 (permalink)
Shas'Saal
 
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Default Re: Drones

I noticed something in the codex under gun-drone vehicle upgrades: Gun drones count as passengers, meaning if your DF gets shot down and you have to make armor saves if you fail 2 you can remove the ( free ) drones and keep all of your firewarriors!

COOL !
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Old 28 Mar 2005, 03:46   #6 (permalink)
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Default Re: Drones

Quote:
Originally Posted by Khanaris

Attached to Broadside Teams:
These can be a nice extra defense if your broadsides are getting pounded all the time, but you probably won't have a hardpoint open to take a drone controller.
Why is that? Sorry if this is a stupid question but i'm no expert on tau. It's just that my opponent often takes a shield generator and a drone controller with 6 drones and stuff.
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Old 28 Mar 2005, 03:54   #7 (permalink)
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Default Re: Drones

I think your friend was cheating then buddy. First off a drone controller only lets you use 2 drones of either type. Second, make sure it was either a team leader +5 pts or shas'vre +10 pts as a shas'ui can only take 1 hard ponit.
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Old 28 Mar 2005, 04:08   #8 (permalink)
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Default Re: Drones

a drone controller has 2 drones max, you've been cheated ^-^.

yes, read the Bible, best peice of tactical material ever written on Tau IMO.

Welcome to the boards, hope to see you round some FTGG, fresh blood is always good .

read the Bible and the KYS in Important topics and you should have a good grounding to make the first list I look forward to it.
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Old 28 Mar 2005, 04:09   #9 (permalink)
Ethereal
 
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Default Re: Drones

It comes down to point-economics and hardpoints. *A shield generator and two shield drones is a very heavy investment to protect a single broadside. *You also sacrifice the ability to mount a multi-tracker (essential if the broadside is on its own), or a target lock (essential if the broadsides are in a squad). *One tactic that I used back in 3rd edition was two use three upgraded broadsides, each chosen as a separate unit. *This allowed me access to a hard-wired multi-tracker and removed the need for the target lock. *I stopped because the practice eats up slots that need to be full of Hammerhead.

Your opponent is using a variation of this, unless they don't understand the rules. *The broadside only has one free hardpoint. *If you upgrade one to a Shas'vre, you can also use a single hard-wired system. *It is not possible to field a single squad of broadsides with three shield generators and three drone controllers (six drones). *If your opponent is using single broadsides with drones, make sure that he understands how this will effect his leadership tests. *If he loses a single drone, he has to test. *If he loses both, he is taking an all-on-his-own test every turn with a -1 modifier. *Not a good idea, normally.

Broadsides are not well-liked on this board, I'm afraid. *Because they are slow and move-or-fire, it is pretty easy to hide from them on a dense table. *They also are still only BS 3, so they tend to miss more than you would like. *It is also rare that they get to use their Smart Missile System if the enemy is smart enough to keep his distance, and the plasma rifles are fairly expensive and work better on the crisis. *In general Broadsides pale in comparison to the mighty Hammerhead, and tend to be something of a specialist choice. *In any case, sinking a lot of points into shield generators and drone controllers for them is uneconomical and you should rejoice if your opponent does so.

Heh, you guys beat me to it while I was typing.
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Old 28 Mar 2005, 06:26   #10 (permalink)
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Default Re: Drones

Quote:
Originally Posted by Khanaris
Broadsides are not well-liked on this board, I'm afraid. Because they are slow and move-or-fire, it is pretty easy to hide from them on a dense table. They also are still only BS 3, so they tend to miss more than you would like. It is also rare that they get to use their Smart Missile System if the enemy is smart enough to keep his distance, and the plasma rifles are fairly expensive and work better on the crisis. In general Broadsides pale in comparison to the mighty Hammerhead, and tend to be something of a specialist choice. In any case, sinking a lot of points into shield generators and drone controllers for them is uneconomical and you should rejoice if your opponent does so.
The Broadside's RG is TL BS 3 which is better than a Hammerhead. I would agree that the S&S nature of broadsides make them less flexible but parked in hard cover a broadside can be very tough to kill and it's a more reliable and cheaper RG than a HH. Hard cover is just as effective as a shield generator and free to boot. Shield drones on a broadside make it even tougher to kill but at a fairly sizable investment - however, parked in hard cover you can just use gun drones since they benefit from the 4+ CS as much as the broadside. I'd agree that the broadside took a hit in the 4th edition but it's a very cost effective way to squeeze another RG into a list.
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