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Xenephobic's 1500 points of Tau
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Old 26 Mar 2005, 08:13   #1 (permalink)
Shas'La
 
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Default Xenephobic's 1500 points of Tau

well this is my 1500 point Tau Army, or at least the main varient i use after play testing.

1500 Pts - Tau Army

1 Commander Shas'o (HQ) @ 285 Pts
Missile Pod; Plasma Rifle; Shield Generators
Hard-wired multi-tracker

2 Bodyguard @ [150] Pts
Missile Pod; Plasma Rifle; Multi-Tracker

1 Ethereal (HQ) @ 72 Pts
2 Close Combat Weapons
Hard-wired drone controller

2 Drones @ [20] Pts
TL Pulse Carbine (x2)

6 Stealth Team (Elites) @ 180 Pts
Burst Cannon (x6)

6 Stealth Team (Elites) @ 180 Pts
Burst Cannon (x6)

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

1 Hammerhead Gunship (Heavy Support) @ 145 Pts
Ion Cannon; Smart Missile System; Landing Gear
#Targetting Array
Target Lock

1 Hammerhead Gunship (Heavy Support) @ 165 Pts
Railgun; Smart Missile System; Landing Gear
#Targetting Array
Target Lock

Models in Army: 56


Total Army Cost: 1498

Of course i can easily go to 2k but most of my games are arround this point value so this is what i use.

What do you think?
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Old 26 Mar 2005, 12:43   #2 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

looks ok, could use some work IMO

DROP THE BODYGUARDS--they'll only get your commander killed, since w/o them he's an independent character

I'd change the 'o to and 'el and with the extra points from dropping the bodyguard, you SHOULD be able to squeeze in a squad of 3 crisis suits--maybe drop a stealth too, having a crisis squad (preferrablly missile pod/plasma/multitracker) would really help. Another way to free up points--drop the shield generator. Since your commander will be an IC anyway, you won't need it.

Drop the MLs and Target Lock for all your fire warriors.

I'd really like to see some fish in there, tho i'm not sure how to sqeeze them in. Maybe with the 60-some extra points from the FWs and....hm...

oh and your hammerheads need decoy launchers...

so here's my latest advice on how to get fish and decoy launchers:
drop the ethereal. You will then have enuff points for a fish and decoy launchers for your hammerheads

Then this would be your army list=
1 commander shas'el
missile pod, plasma, mutli-tracker
85 pts.

3 crisis suits--fireknife
185 pts

6 stealthsuits
180 pts.

6 stealhsuits
180

12 fire warriors
shas'ui
devilfish
decoy launchers
215

12 fire warriors
shas'ui
130

same again

10 kroot
70

ionhead, same upgrades as before but plus decoy launchers
150

railhead, same upgrades as before but plus decoy launchers
170

that adds up to:1495

hope that helps!
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Old 26 Mar 2005, 16:48   #3 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

like stealthcat said, drop the bodyguards and downgrade to an 'el. In 1500- games, it doesn't pay to take an ethereal because his effectiveness is less than in 2000+ (and he's harder to protect)

Your army doesn't have mobile fw's either... if your opponent is smart (and he will be...) he will simply run at the fw's and butcher them because they can't get away.

Before I continue, if you haven't already you should read the mech tau bible;
http://www-personal.engin.umich.edu/%7Eleebj/index.html

now... I'd reccomend this list as a take-all-comers general army;

shas'el (fireknife) 85

3 fireknife crisis in a squad; 195

3 squads of 12 fw's with shas'ui
all in 3 fishes which have decoy launchers 645

20 kroot 140

8 drones in a squad 96

2 hh with railgun, decoy, multi, target, burst cannons 340

list total of 1501

mobile (except for the infiltrating kroot) and deadly. Be sure to FoF (fish of fury) with your devilfishes!
If you feel that your shas'el needs extra protection (beyond his independent character status, which means that if he's 6" or less from a friendly, he can't be targeted), you can have him join the drones or fireknife crisis for cover.
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Old 26 Mar 2005, 20:44   #4 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

khaldun has a decent list there and is making the proper points, but there are lots of steaths in your origonal list, if there there for a reason, the kroot can go for a stealthteam without compromising efficiency.

most important of all, [size=12pt]Read the Bible[/size]
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Old 26 Mar 2005, 22:03   #5 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

Well i take the ML and TL on the FW, because i haven't included my pathfinder squad, but i tend to play my Tau like a Guard army, with massed firepower, taking out targets that threaten my forces, as they appear.

After i tried using a firepike commander on his own he had a nasty tendancy to get targeted by most heavy firepower units, early on an ends up dead before he can prove effective. And thats with a shield drone and gundrone to take the hits.

My 2k force has a full 4 squads of 12 FW, a pathfinder squad, drone squad, as well as the same build as above.

'Fishes never seam to do what i need, although my force is mobile enough to stay away from my opponents armies. Mostly consisting of firepower heavy, static forces, still it is ever evolving, as all armies should be...
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Old 26 Mar 2005, 22:07   #6 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

therein lies the problem, if you want to play like guard, play guard :.

Tau suck at sit and shoot Guard style combat, we dont have the hoards for it, 10pts a model makes a bad firesponge ^-^.

and the Fireknife commander is an IC, he shouldnt be closer to the enemy that another unit and is thus untargetable :P.

the point is its not mobile enough, your hammer of FW is groundpounding and cant get where they need to be in a second, thats why mechtau is so touted as the best, its flexible, it can do amost anything and has the ability to be where you want it when you want it almost as fast as Eldar.
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Old 27 Mar 2005, 09:32   #7 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

Well thanks for the different idea's, i read through the bible, and although i still don't really advocate the use of fishes (yet) I took your other points on board and freed up some pointage and squeesed a few more bits in there, seeing as i haven't found much use for an Aun apart from making the enemy shoot his squad more (he seams to become a priority target now) i dropped him, but i still like the idea of having a few battle suits in there, so after cutting down the stealths to 2 squads of 5 (as i've been using them to great effect for a while now) i thought over the point you made about my shas'o and not seeing much diffence gamewise (apart from the extra wound, bs attack and ld, all of which arn't a massive factor against the opponents i normally play (marines, guard and the like) the fact that independant characters have that much freedom, means i've decided to field him seperately but i have also included a team of crisis to act as "bodyguards" should he need them, as he can join and leave them as is needed, he also can retain his freedom of choice with the inclusion of a HWTL.

The Hammers have now both got decoy launchers, although i was tempted to give them MT, and use the advantage of speed to help make targeting difficult, as this has worked in the past...but if an opponent wants that hammer out the sky he will hit it with most of his army's heavy weapons.

So my list is now as follows:

1500 Pts - Tau Army

1 Commander Shas'el (HQ) @ 117 Pts
Missile Pod; Plasma Rifle; Shield Generators
Hard-wired target lock
Hard-wired multi-tracker

2 Crisis Battlesuit Team (Elites) @ 130 Pts
Missile Pod; Plasma Rifle; Multi-Tracker

5 Stealth Team (Elites) @ 150 Pts
Burst Cannon (x5)

5 Stealth Team (Elites) @ 150 Pts
Burst Cannon (x5)

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

11 Fire Warriors (Troops) @ 157 Pts
Pulse Rifle (x11); Bonded

1 Shas'ui @ [37] Pts
Markerlight
Hard-wired target lock

1 Hammerhead Gunship (Heavy Support) @ 150 Pts
Ion Cannon; Smart Missile System; Landing Gear
#Targetting Array
Target Lock
Decoy Launcher

1 Hammerhead Gunship (Heavy Support) @ 170 Pts
Railgun; Smart Missile System; Landing Gear
#Targetting Array
Target Lock
Decoy Launcher

Models in Army: 63


Total Army Cost: 1495

Tactics are simple, use my shas'ui's ML to target enemy armor, or squads of heavy weapons. the 36" range should mean that if i can light them up then my battle suits/hammers can hit them early enough to silence them before they can become to much of a pain, or if im facing an assalt based army, then all the transports are going to find little red dots painting their hulls >

Still evolving as ever.
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Old 27 Mar 2005, 10:49   #8 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

Before you drop the idea of fishs forever, remember
a mech army is much more fun to play with(as i found out)

hl34
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Old 27 Mar 2005, 18:28   #9 (permalink)
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Default Re: Xenephobic's 1500 points of Tau

I still stress he fshes point, but its in your hands now, just some points on that revised list:

the Two man crisis needs to be a monat or a 3 man, AOYO tests suck :P after one death ^-^

and the Hammers need MT, its what makes them good, the Rail wouldnt be nearly as good if it wasnt laying while moving 12", that and the fact that moving fast to glance really matters to skimmers ^-^, dropping out of the sky at speed sux .

and you really dont want that SG, just hop the crisis team near him infront of him and he's protected absolutely.
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