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Ninja`O Loadout?
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Old 09 Nov 2007, 18:00   #1 (permalink)
Shas'El
 
Join Date: Jul 2006
Location: Austria
Posts: 3,435
Default Ninja`O Loadout?

Disclaimer: Just for all the people out there for whom "Ninja`O" is a new term: This refers to a Commander who is equipped with a Vertical Retro Thruster. Most of the time an `O, who has additional protective equipment - Shield Generator, Stimulant Injector and so on.
The idea behind this suit is simple - engage enemy units in CC - not to actually damage them (consider killed enemy models as bonus), but to lock them and keep them from either shooting you and/or attacking other units in your army. A prime target are of course units without Power weapons (Devastor Squads, Bikes with Melters, etc) to delay hold them in CC, and then disengage on their turn. During your turn, you can shoot them and/or charge them again, therefore taking a single enemy unit out of the game. Of course works only in certain situations, but it can definitely save our blue behinds if push comes to shove.

[hr]

Ive started using a Ninja`O in my army, and he has performed extraordinarily well in the last game.

Ninja`O "Bonesaw": PR, SG, VRT, "Feel no Pain"

He single-handedly decimated a whole Hormagaunt swarm from twenty to about four with repeated charges and shooting, and prevented them from eating my Crisis (they got eaten nonetheless by an angry Flyrant, but it was fun beating Gaunts up with him, yelling "BONESAW!" and making crunching noises... ;D ).

Now, he survived with a single wound left, and Im definitely going to use him again tomorrow.

My only question would be: Is the Iridium Armor a worthy addition? The upside is that he would be quite hard to kill in CC without Power Weapons; only every 12th wound would go unsaved when combined with the FnP-rule - if you add the to-hit and to-wound rolls of, say, a basic Marine, it takes 48 attacks to dent my Commander.

Sounds like a great deal, but the downside is quite hefty - the points cost of my Shas`O would go up by the price of two Firewarriors, AND his additional move in the assault phase would be more unreliable.

Now, I know that an assault move of the Ninja`O would not suffer, which is very important; but I just wanted to hear your opinions whether increased cost and limited mobility when it comes to normal movement are worth additional survivability of my Commander. Im leaning towards yes, but I figured hearing more opinions would not harm anyone.

Cheers,
-Bone

PS: I can only support the idea behind the Ninja`Os - they`re great. If you don`t believe me, start fielding them yourself...
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Old 09 Nov 2007, 18:22   #2 (permalink)
Shas'La
 
Join Date: Oct 2007
Posts: 400
Default Re: Ninja`O Loadout?

I always equip mine with Iridium Armour. Since their primary goal is not "jump-shoot-jump," The movement penalties are not a big deal. If you really need to protect him, use IC status insated of terrain. I find Ninj'Os absolutely hilarious... The look on my opponent's faces when I declare "Okay, I'm assaulting you." are priceless. XD

The other day, I assaulted a gigantic squad of Dire Avengers, which were probably going to Bladestorm my poor innocent Deathrains next turn. I assaulted them. The poor things didn't even get past my armour.... Despite the fact that I had a Stim injector as well.
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Old 09 Nov 2007, 19:49   #3 (permalink)
Kroot Shaper
 
Join Date: Feb 2007
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Default Re: Ninja`O Loadout?

Greetings, I don't think the Iridium Armor is worth because the Chaplain with lightning claws, terminator honors and jump pack that you barely escaped from will be able to consolidate into you if your distance roll is low. You lose a turn of harassment if he manages to kill you after a consolidation.
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Old 09 Nov 2007, 21:20   #4 (permalink)
Shas'El
 
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Default Re: Ninja`O Loadout?

Quote:
Originally Posted by robidark
Greetings, I don't think the Iridium Armor is worth because the Chaplain with lightning claws, terminator honors and jump pack that you barely escaped from will be able to consolidate into you if your distance roll is low. You lose a turn of harassment if he manages to kill you after a consolidation.
Well, if a Lightning Claw Jump Chaplain hits my lines, the game is over, anyways.
Luckily, I`m fielding two Ionrays to deal with stuff like this, and specialised CC-units are not a likely field of application for a Ninja`O, anyway.

Besides, a 2+ save makes the Ninja`O incredibly resistant to shooting - suddenly, the only weapons really dangerous to him are Lascannons and Meltas - against Missiles, he still has his 2+ save, against Plasma the Shield Gen and "Feel no Pain".

I guess it really is best to rely on the IC-status to protect him, and keep him around my main lines - he won`t move that much, since his firepower is negligible, and he can still charge 6" without problem.

Ill try the Iridium armor tomorrow, and thell you guys how it went.

Cheers,
-Bone
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Old 10 Nov 2007, 12:52   #5 (permalink)
Shas'Vre
 
Join Date: Mar 2005
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Default Re: Ninja`O Loadout?

I vote no on the Iridium Armor. But I'll admit to being curious as to the results of your playtesting.

What's an Ionray?
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Old 10 Nov 2007, 14:29   #6 (permalink)
Kroot Shaper
 
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Default Re: Ninja`O Loadout?

Ion...head perhaps? Or is it a Skyray with 2 Ion Cannons AND networked marker lights? ??? I can dream...

Anyway, does anyone find a Ninja'O useful against marines? I play a Blood Angel player a lot, and have been trying to find something to tie him up. However, he takes a powerfist in every single squad... you do the math.
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Old 10 Nov 2007, 15:11   #7 (permalink)
Shas'Vre
 
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Default Re: Ninja`O Loadout?

Quote:
Originally Posted by GuitarWolf13th
Anyway, does anyone find a Ninja'O useful against marines? I play a Blood Angel player a lot, and have been trying to find something to tie him up. However, he takes a powerfist in every single squad... you do the math.
Ninja'O's are not meant for going after assault threats which carry power weapons, power fists and other nasty close combat upgrades. Their raison d'etre is purely for tying up shooty squads (Devistators, Necron Warriors, Dark Reapers, etc). Kroot are better for going after assault troops since they don't care about power weapons/fists/rending.
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Old 10 Nov 2007, 19:55   #8 (permalink)
Shas'El
 
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Default Re: Ninja`O Loadout?

Dang, I meant Ionheads, sorry, was confused a little bit.

My Ninja`O unfortunately couldn`t show what he was capable of; todays game was rather confused, but there really was nothing for him to do - my Crisis Suits and Hammerheads, as well as my Firewarriors did all of the work.

My two Commanders didn`t move much.

But Ill keep my Iridium-armored Commander around, and try him next time...

Cheers,
-Bone
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Old 11 Nov 2007, 06:29   #9 (permalink)
Shas'Vre
 
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Default Re: Ninja`O Loadout?

I don't like the idea of Iridium on a ninja'O. >

Ninjas in heavy clunky armor sounds lame. :P

But iridium is cool in other places. 8)

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Old 11 Nov 2007, 06:41   #10 (permalink)
Shas'El
 
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Default Re: Ninja`O Loadout?

Quote:
Originally Posted by israfel420
I don't like the idea of Iridium on a ninja'O. >

Ninjas in heavy clunky armor sounds lame. :P

But iridium is cool in other places. 8)
Well, it certainly clashes with the name, doesn`t it?

But on the other hand, a Ninja`O does not really behave like a Ninja - a Ninja hides in the shadows, makes a critical strike which kills a target, then retreats.
A Ninja`O storms into the middle of an enemy unit, keemping them at bay with his shield and then retreats as soon as his Cadre is free to shoot at said unit.

Nothing "stealthy" in this approach.

Would be damn hard to hide a 4-5 metre Battlesuit, too...

Cheers,
-Bone
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