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tau CC
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Old 28 Oct 2007, 12:25   #1 (permalink)
Kroot Shaper
 
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Default tau CC

I know it goes against caste regulations, but wouldn't earth caste members be better at combat?(trained, of course) They're bigger and stronger. Mabye +1 WS, -1 Bs, +1 I, +1 S, Armed with cc weapon and pulse pistol. The perfect CC unit! What kind of points value though?
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Old 28 Oct 2007, 12:43   #2 (permalink)
Shas'La
 
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Default Re: tau CC

Earth members don't fight.
They're the dudes behind the scenes creating all the cool stuff for the fire caste.
The stuff that gets demolished by war a short while after.
No, seriously, earth caste members are definitely not bigger, as a matter of fact, they're shorter and stouter.
It's not a bad idea, but the tau rock at firepower, and they suck at CC, and I think they should be left that way.
The tau are tuned to be good at blasting the enemy to heaps, and thats it.

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Old 28 Oct 2007, 13:20   #3 (permalink)
Shas'El
 
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Default Re: tau CC

Shas'O Check'Sa Bar'naby Kias,

Like DRobot mentioned, the Earth Caste doesn't fight. That's the Fire Caste's job. They work as labourers and Techpriests for the Tau, building Tau farms, buildings, and technology. Fighting is the last thing on their mind, and therefore they aren't trained for it. If an Earth Caste member really got into a fight, he'd be weaker in all respects to the Tau from the Fire Caste.

Quote:
Originally Posted by Shas'O Check'Sa Bar'naby Kias
Mabye +1 WS, -1 Bs, +1 I, +1 S
Honestly, the only thing that makes sense on this is the -1 BS, as again they've had no training. The +1 Strength is just crazy. It takes Space Marines tons of genetical enhancement to take the place at S4, and I'm sure that's not what any Earth Caste guys are doing. Even Catachans and Orks, with those giant arms, don't have S4.

But.... Uh, this sounds a lot like Kroot. :P
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Old 28 Oct 2007, 14:37   #4 (permalink)
Shas'El
 
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Default Re: tau CC

Quote:
Originally Posted by Shas'O Check'Sa Bar'naby Kias
I know it goes against caste regulations, but wouldn't earth caste members be better at combat?(trained, of course) They're bigger and stronger. Mabye +1 WS, -1 Bs, +1 I, +1 S, Armed with cc weapon and pulse pistol. The perfect CC unit! What kind of points value though?
Basically, what everyone said.

Now, an additional point (apart from the fluff rape): Imagine the WS3, S4, I3 warriors you proposed. Are they good? No. They`re bad. They can`t hold themself in CC with an MEQ, have problems with Guard, and get absolutely murdered by any dedicated CC unit.

So why should you want to field something like this?

Tau will never be CC-specialists, no matter which Caste you try to draft into your cause.

CC is barbaric, and if there is one thing the Tau ain`t, it`s barbaric.

Cheers,
-Bone
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Old 28 Oct 2007, 15:52   #5 (permalink)
Shas'La
 
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Default Re: tau CC

Quote:
Originally Posted by ToastMaster
... Even Catachans and Orks, with those giant arms, don't have S4.

But.... Uh, this sounds a lot like Kroot. :P
It's explained that the Kroot can "snap" their muscles to give an incredibly powerful swing. ...Meh, without that S4, they'd be pretty underpowered. -.-'
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Old 28 Oct 2007, 17:49   #6 (permalink)
Shas'La
 
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Default Re: tau CC

yeah, they would still be pretty bad in cc. It goes against the fluff in many ways, the earth caste would never fight, that is the fire caste's job. if you want to field earth caste stuff for conversions, put them reloading a crisis suit, constructiong barricades ect.

Also, in the tau codex, the fire caste are naturally stronger than other caste. this is because they originated from the plains of tau, had a hard life and had to be strong. The ethereals convinced them to work for the greater good, but they only agreed if they became the military
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Old 28 Oct 2007, 20:28   #7 (permalink)
Shas'Saal
 
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Default Re: tau CC

in short why do you even need them, you have kroot who are pretty much what you have just proposed.
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Old 28 Oct 2007, 21:13   #8 (permalink)
Shas'La
 
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Default Re: tau CC

If Earth Caste units are ever going to be introduced to the Codex, I'd much rather have them as a repair unit than a CC unit. As others have said, you might as well use Kroot for CC.
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Old 29 Oct 2007, 17:45   #9 (permalink)
Kroot Shaper
 
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Default What makes a CC unit?

Ok then... I've been thinking, and I was wondering. What does make a good CC unit?
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Old 29 Oct 2007, 18:11   #10 (permalink)
Shas'El
 
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Default Re: tau CC

Quote:
Originally Posted by Shas'O Check'Sa Bar'naby Kias
Ok then... I've been thinking, and I was wondering. What does make a good CC unit?
High WS, high STR, high I, high T, loads of attacks, excellent armor save. Pick any three, and you`re ready to roll.
Add Power weapons, and you`ve got a killer unit.

Look at the so-called "top"-CC units in the game:

>Genestealers: High I, High WS, and rending. On a charge, 3 attacks each, which means that, coupled with their high I, two charging Stealers will automatically cause a wound with no armor save on the enemy unit... nice. Add all the normal attacks, and you`re i for some serious pain.

>Marine assault squad with Chaplain: Acceptable WS, STR, and I, as well as the ability to re-roll to-hit rolls makes this unit well-rounded.

>Various monstrous creatures: They might not be the fastest I-wise, but their high strengths and incredible resilence make them hard to put down in CC.

>Harlequins: Comparable to stealers, only a tad better.

The list goes on, and on, and on.

Tau will never be able to match these units in CC; they`re just not right, physically. And, as already stated, it`s far more difficult to be a good fighter in CC than to be a good shot with a gun.

Tau and specialised CC are like peaceful Orks. It ain`t gonna happen.

Cheers,
-Bone
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