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Stealth Mob
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Old 19 Oct 2007, 04:56   #1 (permalink)
Kroot Warrior
 
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Default Stealth Mob

After re-reading through my codex the other day i noticed something that may be useful at clearing out large mobs of lightly armored foes and add an extra punch to a stealth team, though they do not really need it ;D
The idea revolves around packing out every stealth team member with drone controllers and taking gun drones to complement there shooting abilities. At a third of the cost of a suit and having the pinning ability the drones can add to the firepower of the squad and still shoot and J-S-J unlike adding marker drones. The packed out squad is real awesome for harassment on flanks and a full squad can take 12 drones and 6 suits putting out a lot of shots a turn, although not many large squads really need this sheer amount of fire power. Any criticism is welcomed.
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Old 19 Oct 2007, 05:17   #2 (permalink)
Ethereal
 
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Welcome to the forums!

It is certainly one of the more troublesome formations a Tau commander can field. The disadvantage is obviously the cost involved in that single unit, and the fact that its durability aside from the Stealth fields is not all that great. It is also just that much harder to hide it. But it is certainly a great way to kill Guard-Equivalent units on the edges if you don't want to use Kroot for this. Don't forget that the whole unit always acts as if in cover when charged.
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Old 19 Oct 2007, 05:24   #3 (permalink)
Shas'Saal
 
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Default Re: Stealth Mob

Doesn't it say in the codex that all members of the team have to select a different support system if one member takes a support system.
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Old 19 Oct 2007, 05:57   #4 (permalink)
Shas'Vre
 
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Default Re: Stealth Mob

No, it says they must all take a support system if one does, but they may all have different systems if you want them to.
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Old 19 Oct 2007, 07:45   #5 (permalink)
Shas'Saal
 
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Default Re: Stealth Mob

Oh.
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Old 19 Oct 2007, 11:59   #6 (permalink)
Kroot Shaper
 
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Default Re: Stealth Mob

If you want to try that approach, why not try a Stealth Team supported by 2 6-man Gun Drone Squads (assuming you have the slots)? That way you could fire at 3 targets a turn instead of just one. And, most importantly to me, you could always be sure to hide the juicy stealth suits, even if the drones can't all get back behind cover it won't matter.
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Old 19 Oct 2007, 14:46   #7 (permalink)
Kroot Shaper
 
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Default Re: Stealth Mob

Well correct me if I'm wrong but if you take the gun drones then they do get the stealth rule correct? If thats the case the yeah to gundrones per figure is nice. I might even try that.
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Old 19 Oct 2007, 14:59   #8 (permalink)
Shas'O
 
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Default Re: Stealth Mob

they still get the stealth rule, but the whole unit will use the drones save as there in the majority..
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Old 19 Oct 2007, 17:25   #9 (permalink)
Ethereal
 
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Default Re: Stealth Mob

Close. They will use the Drone's toughness, and the Mixed Armor rules. So the Stealthsuits still get their own armor save, but you have to allocate hits differently.

But the point of having the drones as part of the Stealth teams is that they are also shielded, and they Infilitrate.
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Old 20 Oct 2007, 23:38   #10 (permalink)
Shas'Saal
 
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What happens if the number of drones is equal to the number of suits?

Like 4 suits and 4 drones? or 4 suits and 3 drones?
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