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effective way to deal with certain space marines...
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Old 16 Oct 2007, 23:00   #1 (permalink)
Shas'Saal
 
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Default effective way to deal with certain space marines...

namely, the jump-pack chaplain and the assault bikes - both huge problems for my army. i should mention that i try to play a relatively mech tau and usually around 500 or so points and never over 1000.

i've tried to fish of fury them, but to no avail.

any sure-fire remedies to this blight?
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Old 16 Oct 2007, 23:25   #2 (permalink)
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Default Re: effective way to deal with certain space marines...

Seekers, and a fast markerlight source. That aside Piranhas do nicely as well.
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Old 17 Oct 2007, 00:08   #3 (permalink)
Shas'Vre
 
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Default Re: effective way to deal with certain space marines...

Stay in your transport!

Put flechettes on it, and just rely on the fact that they require 6's to hit in close combat and can only glance to keep you alive. Against assaulty armies, there's no reason to deploy your Firewarriors from their nice, safe, AV12 Devilfish. And if this is the case, there's no reason to bring the full compliment of 12 either. Just bring the minimum 6 required to include the 'fish and zip around firing SMS shots for 6 turns.

Easy.
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Old 17 Oct 2007, 00:11   #4 (permalink)
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Default Re: effective way to deal with certain space marines...

Quote:
Originally Posted by T0nkaTruckDriver
Stay in your transport!

Put flechettes on it, and just rely on the fact that they require 6's to hit in close combat and can only glance to keep you alive. Against assaulty armies, there's no reason to deploy your Firewarriors from their nice, safe, AV12 Devilfish. And if this is the case, there's no reason to bring the full compliment of 12 either. Just bring the minimum 6 required to include the 'fish and zip around firing SMS shots for 6 turns.

Easy.
Well there is one reason to deploy, and that's to actually grab an objective on turn 6.
A recent FAQ noted that scoring units lose their scoring status while in a Transport.
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Old 17 Oct 2007, 01:47   #5 (permalink)
Shas'Saal
 
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Default Re: effective way to deal with certain space marines...

as predicted he used his typical group of 7 assault marines and a chaplain, because i guess he's worried about losing in melee or something? ;D

anyhow, it was a draw, but i found that i hurriedly had to get everyone out of the devilfish as it was glanced on the first turn by a lascannon-toting devastator squad he kept hidden in the building i was to claim. i managed to use a combination of gun drone teams and a very unfortunate contingent of kroot as bait, luring him into 20 re-rolled (the strategem i chose) markerlit pulse rifle shots, 3 rapid-firing plasma rifle shots and 6 missile pod shots. needless to say, the group was destroyed utterly even while in their hideout (the building they needed to claim)

i guess what i'm saying is that i needed to trick him into assaulting units that he'd defeat easily, but in strategic locations, thus leaving him stranded in the open, or right where i wanted him. i also even managed to used a destroyed devilfish as a wreck between two narrow buildings, cutting off the avenue of attack for his assault bikes, making them waste a round by going around the long way.
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Old 17 Oct 2007, 01:55   #6 (permalink)
Shas'Ui
 
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Default Re: effective way to deal with certain space marines...

plasma?
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Old 17 Oct 2007, 03:08   #7 (permalink)
Shas'O
 
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Default Re: effective way to deal with certain space marines...

Quote:
Originally Posted by Ravager Zero
Well there is one reason to deploy, and that's to actually grab an objective on turn 6.
A recent FAQ noted that scoring units lose their scoring status while in a Transport.
Where's that FAQ and can you PM me a link to it? I got into a rather um *heated* debate about this recently.
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Old 17 Oct 2007, 03:16   #8 (permalink)
Shas'La
 
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Default Re: effective way to deal with certain space marines...

Man, I can't believe he's fielding a squad like that in a 500 point battle! The 7 assult marines and the jump chaplain has to be at least half his points right there. I'd say that next time you play him dedicate everything to killing that! It would be a huge blow to his force and then he'd totally get owned!

Oh and good job btw on the battle! Sounds like that was a pretty sweet moment when you took care of those devastators.
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Old 17 Oct 2007, 10:21   #9 (permalink)
Shas'Ui
 
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Default Re: effective way to deal with certain space marines...

Quote:
Originally Posted by Falstead
Quote:
Originally Posted by Ravager Zero
Well there is one reason to deploy, and that's to actually grab an objective on turn 6.
A recent FAQ noted that scoring units lose their scoring status while in a Transport.
Where's that FAQ and can you PM me a link to it? I got into a rather um *heated* debate about this recently.
It is th rulebook- FAQ, which rukes that models inside of transports do not count as physically on the table. Thus no scoring either.
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