Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

low-firewarrior-mecha-list
Closed Thread
Old 20 Mar 2005, 16:33   #1 (permalink)
Shas'Saal
 
Join Date: Aug 2004
Location: Aarhus
Posts: 197
Default low-firewarrior-mecha-list

There, you'll probably say that i have to many pathfinders, but they are quite effective, and can assist in FoF, or do it on their own. Also, if im playing against eldar, i can take down some of his falcons before they move (if i get the first turn...)

Otherwise, how does it look?

Quote:
Tau Hunting Cadre

1 Commander Shas'el (HQ) - 85 Pts
Missile Pod; Plasma Rifle; Multi-Tracker

2 Crisis Battlesuit Team (Elites) - 130 Pts
Missile Pod; Plasma Rifle; Multi-Tracker

2 Crisis Battlesuit Team (Elites) - 130 Pts
Missile Pod; Plasma Rifle; Multi-Tracker

11 Fire Warriors (Troops) - 235 Pts
Pulse Rifle (x11)

1 Shas'ui
Pulse Rifle

1 Devilfish Dropship
Burst Cannon; Landing Gear
Pair of Gun Drones

2 Gun Drones
TL Pulse Carbine (x2)
Decoy Launcher
2 Seeker Missiles

11 Fire Warriors (Troops) - 235 Pts
Pulse Rifle (x11)

1 Shas'ui
Pulse Rifle

1 Devilfish Dropship
Burst Cannon; Landing Gear
Pair of Gun Drones

2 Gun Drones
TL Pulse Carbine (x2)
Decoy Launcher
2 Seeker Missiles

7 Pathfinders (Fast Attack) - 231 Pts
Pulse Carbine (x5); Rail Rifle (x2); Markerlight

1 Shas'ui
Pulse Carbine (x1); Markerlight

1 Devilfish Dropship
Burst Cannon; Landing Gear
Pair of Gun Drones

2 Gun Drones
TL Pulse Carbine (x2)
Decoy Launcher
2 Seeker Missiles

7 Pathfinders (Fast Attack) - 231 Pts
Pulse Carbine (x5); Rail Rifle (x2); Markerlight

1 Shas'ui
Pulse Carbine (x1); Markerlight

1 Devilfish Dropship
Burst Cannon; Landing Gear
Pair of Gun Drones

2 Gun Drones
TL Pulse Carbine (x2)
Decoy Launcher
2 Seeker Missiles

1 Hammerhead Gunship (Heavy Support) - 210 Pts
Railgun; Smart Missile System; Landing Gear
Targetting Array
Decoy Launcher
Multi-tracker
Target Lock
Disruption Pod
Blacksun Filter
2 Seeker Missiles

1 Hammerhead Gunship (Heavy Support) - 210 Pts
Railgun; Smart Missile System; Landing Gear
Targetting Array
Decoy Launcher
Multi-tracker
Target Lock
Disruption Pod
Blacksun Filter
2 Seeker Missiles

Models in Army: 59


Total Army Cost: 1697
__________________
Ninja Tau games
Games: 2
Victories: 1 vs Tyranid, 1 vs IG
Draws: 0
Defeats: 0
Abemad is offline  
Old 20 Mar 2005, 16:56   #2 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: low-firewarrior-mecha-list

Abemad:

At first glance, I actually like it. I see 4 Devilfish, 2 Hammerheads and a couple of suits. You will probably have about 8 markerlights to use each turn on average. From there, I would imagine the Railrifles will use 4 of them from the other squad's lights to be able to fire accurately. And then possibly using the Crisis suits to take 3 lights, except the Shas'el, for some of their shots and then probably using the last light for one of the Railguns on a Hammerhead. All of which either break armor saves, or at least deny cover saves from their shots, making for an all-around deadly shooting round. I think pairs of Pathfinders are optimal as they can benefit each other greatly, making the railrifle worth taking in those cases, so I have no problems with them, over two more squads of Firewarriors in their place. You have a large amount of seeker missiles (12!), so you be able to really remove something in your vollies of Markerlights. I personally wouldn't have taken that many seeker missiles, but if it works for you, it works for you! I think I would have probably invested that large chunk of points into another squad of Firewarriors or two more Crisis suits myself.

I see that you're hovering around 1700 points which means you could add another 150 or so to your list to make it a Tournament style list. If that was the case, I would add a full squad of Kroot (20 strong) for a thick unit to hold quarters and objectives (your other units are too vital to each other to split up too often for missions) or perhaps a grounded unit of Firewarriors to do that job if you don't like Kroot. You could also squeeze in a squad of 5 stealth suits as well if you wanted them to do that job, which they wouldn't hold as well, but at least could infiltrate or deepstrike onto those positions and not be fired at for a while.

Otherwise, I think you could do ok with this list and I would like to see it in action myself

Good luck to you though!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 20 Mar 2005, 21:09   #3 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: Auckland NZ
Posts: 6,167
Send a message via MSN to dizzygamer
Default Re: low-firewarrior-mecha-list

I approve, nothing seems too untoward.

but the crisis, one kill and they are taking AOYO tests, , make it 3man and one man monat? maybe? or scrounge for 2 more suits?
__________________
Quote:
Originally Posted by Mael
:::is enlightened by the brilliance that is Dizzy :::
Want to know what Confrontation is?
go here
or MSN me, always happy to chat ^_^
dizzygamer is offline  
Old 21 Mar 2005, 12:24   #4 (permalink)
Kroot Shaper
 
Join Date: Jul 2004
Location: Ottawa, ON
Posts: 39
Default Re: low-firewarrior-mecha-list

All they need to do is take the Bonding upgrade. Then they won't suffer the
effects of that single casualty (which requires 2 wounds to take).

I would say add another unit of Fire Warriors rather than Kroot. From my
experience, numbers don't help the Kroot whatsoever - they will evaporate
after two turns in most cases, especially because they don't take armour
saves (unless you pay for that worthless 6+ and the shaper). Fire Warriors
at least have a decent armour save and can still pack a punch. As long as
you move them consistently, you'll still be able to reach an objective.
baglunch is offline  
Old 21 Mar 2005, 15:40   #5 (permalink)
Ethereal
 
Join Date: Dec 2004
Posts: 18,087
Default Re: low-firewarrior-mecha-list

Does bonding prevent AOYO? I thought it just let you regroup below half-strength (which you never will be ina two-man unit).
khanaris is offline  
Old 21 Mar 2005, 18:38   #6 (permalink)
42
Shas'El
 
Join Date: Dec 2004
Location: Haddenham, Aylesbury, Bucks, England
Posts: 4,098
Send a message via MSN to 42
Default Re: low-firewarrior-mecha-list

thats an interesting question but im pretty sure that being AOYO overwirtes this, but why spend 10 points when you could just create a 3 and 1 man (accopmanied (not joined) by a commander) squads for no difference in points cost.
__________________
42 is offline  
Old 21 Mar 2005, 19:21   #7 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: low-firewarrior-mecha-list

Hrm, very good question.

Here's what I'm reading:

Last Man Standing tests are grouped in the Fall Back! section of the Morale part.
Regrouping is another section, subject to limitations. When a single models is left in the unit, and they are broken and falling back, this model is eligable for Last Man Standing tests. Normally, this means he can never re-group, but Last Man Standing gives him the ability to take a leadership test (not a morale check!) to regroup for a turn.

Bonding on the other hand will let them (or him) "regroup" even when they normally would not be able to. A unit that doesn't fail it's morale is not falling back, and perhaps is not subject to last man standing, so perhaps bonding can allow a single model to "regroup" thanks to bonding and avoid that test.

I think I'll email GW about this one, it's got a lot of loopy holes and rule lawyering stench to it... and I'd rather not speculate
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 21 Mar 2005, 19:50   #8 (permalink)
Shas'Ui
 
Join Date: Jan 2005
Posts: 713
Default Re: low-firewarrior-mecha-list

I have almost the exact same list but I have 8 PFs with 2 RRs and instead of 260pts of Crisis, I make that into 2 15 strong Kroot squads.

I like it though; shold clobber armored armies pretty well.
__________________
My Three Rules of the Tau
1) Tau can shoot: Do it.
2) Tau are fast: Move 'em.
3) Tau are a team: Stick together.

[size=8pt]40k v4.0 FAQs[/size]
[size=8pt]official Rail Rifle rules[/size]
[size=8pt]Forge World Rules and Models[/size]
[size=8pt]Crisis Configurations[/size]
[size=8pt]Gue'vesa: Tau Human Auxiliary rules[/size]
[size=8pt]Mechanized Tau Tactica[/size]
[size=8pt]TauOnline Tactica[/size]
AunLa is offline  
Old 21 Mar 2005, 19:54   #9 (permalink)
Shas'Ui
 
Join Date: Jan 2005
Posts: 713
Default Re: low-firewarrior-mecha-list

Quote:
Originally Posted by Khanaris
Does bonding prevent AOYO?* I thought it just let you regroup below half-strength (which you never will be ina two-man unit).
Bonding lets the squad roll to rally even if below 50% so it does nothing for 2 Crisis suits. AOYO test is when the last model of a unit is all on his own, so when you lose one Crisis, the other is definitely "all on his own".
__________________
My Three Rules of the Tau
1) Tau can shoot: Do it.
2) Tau are fast: Move 'em.
3) Tau are a team: Stick together.

[size=8pt]40k v4.0 FAQs[/size]
[size=8pt]official Rail Rifle rules[/size]
[size=8pt]Forge World Rules and Models[/size]
[size=8pt]Crisis Configurations[/size]
[size=8pt]Gue'vesa: Tau Human Auxiliary rules[/size]
[size=8pt]Mechanized Tau Tactica[/size]
[size=8pt]TauOnline Tactica[/size]
AunLa is offline  
Old 21 Mar 2005, 21:02   #10 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: Auckland NZ
Posts: 6,167
Send a message via MSN to dizzygamer
Default Re: low-firewarrior-mecha-list

simply drop the Seekers on the FoF (its risky putting them there in the first place) and one on each of the HH and the RR in the pathfinders and the bonding on the suits for another suit each, swap upgrades for models, bingo.
__________________
Quote:
Originally Posted by Mael
:::is enlightened by the brilliance that is Dizzy :::
Want to know what Confrontation is?
go here
or MSN me, always happy to chat ^_^
dizzygamer is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Um, Mecha Tau advice? Krell Tau 10 03 Oct 2007 22:30
1500 Mecha Lite? Ketter Tau Army Lists 1 28 Jun 2006 23:42
1295 Mecha-Tau list vs Salamanders cawshis Tau Army Lists 3 17 Feb 2006 23:54
Which Mecha Anime did Tau Come From? Impulse Tau 51 02 Feb 2006 04:30
I can't believe its not mecha tau mechamonat Tau 2 26 Feb 2005 19:49