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Um, Mecha Tau advice?
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Old 02 Oct 2007, 12:16   #1 (permalink)
Shas'Vre
 
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Default Um, Mecha Tau advice?

*Looks awkward in Power Armour*

Uh, Hi. I'ma Chaos and Tyranid player, and I was thinking on what to do after Apocalypse.
Now I've been watching a bit too much Mecha anime lately, and I've heard lots about Tau Battlesuits. I like their design, and they look fun and customizable.

But here's the deal- I LOATHE fire warriors with a passion. Now, I also have heard you need them as 2 compulsory troops, so that's okay with me.

But the thing is, is that I also love Pirahnas. I think they're really cute.

So what I want to know is this- Is it possible to create an army with lots of Mecha Battlesuits, and at least 3 Pirahnas? I also don't want a Hammerhead, how necessary is a Railgun to Tau effectiveness?

And what's the scoop on all the fun little dealies you can stick on the battlesuit my Tau friend excitedly points out to me, and I pay no attention to as I run over his Kroot?

And are Tau chicks battlesuit pilots? Cause Female pilots rock.

Still spiky and bloody,

Kawaii~<3
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Old 02 Oct 2007, 12:44   #2 (permalink)
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Default Re: Um, Mecha Tau advice?

Quote:
But here's the deal- I LOATHE fire warriors with a passion. Now, I also have heard you need them as 2 compulsory troops, so that's okay with me.
You must have 1, but the other troop choice could be kroot or something. If you hate them that much (why? they rock!) take a 6 man team with rifles, and give them a leader with markerlight.

Quote:
But the thing is, is that I also love Pirahnas. I think they're really cute.
Never heard of them described like that, lol, but they are amazing. Bursts don't appear (to me anyway) to be worthwhile, but fusions make them a great lil tank killer. Plus, Feeding Frenzy on an enemy landraider, or first turn seeker barrage

Quote:
So what I want to know is this- Is it possible to create an army with lots of Mecha Battlesuits, and at least 3 Pirahnas? I also don't want a Hammerhead, how necessary is a Railgun to Tau effectiveness?
Yes. Farsight can give you around 20 battlesuits, 11 as HQ, 9 as Elite, plus 3 Broadsides if you want. Not sure of the Piranha restriction, but you could easily fit 3 in, although might have to be as 1 unit.

Hammerheads with Railguns aren't worth it, IMO, although that is because of my horrendous luck. Missing with it even when marked for about a year meant it fell out of favour, fast. Ionheads are a great supporting fire unit, able to nuke a good few marines a turn, although treat them like support units, not mainline tanks. Ion is also good against light vehicles, and transports.

In a large suit/piranha army, you might not need them. I like 2 Broadsides as my primary anti tank, backed up by a commander fusion, and piranha fusions, but it is possible to play without them. However, my favourite set up is 2 ASSXV88's - leader with 2 shield drones. 205 points, mobile, and very hard to kill.

Quote:
And what's the scoop on all the fun little dealies you can stick on the battlesuit my Tau friend excitedly points out to me, and I pay no attention to as I run over his Kroot?
Special Issue wargear, about as much use IMO as giving them Barbie dolls. Ok, some of the wargear can be good, but I prefer the normal stuff. My commander, for example, uses IC to avoid getting shot at, and has Plasma, Missile, Fusion, HW Multi tracker. An El with this is 99 points, an O is 124. Cheap, can deal with ANYTHING and very rarely can be targeted.

Quote:
And are Tau chicks battlesuit pilots? Cause Female pilots rock.
Oh, of course. Tau don't differentiate between sexes in ranks. My army Sub-Commander is Shas'El Fi'Rios Ad'rya, El'Ad'rya for short, a female commander.

Welcome to the Tau'va, may the Aun giude you, and hope I've helped.
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Old 02 Oct 2007, 21:04   #3 (permalink)
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Default Re: Um, Mecha Tau advice?

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Old 02 Oct 2007, 22:30   #4 (permalink)
Shas'Vre
 
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Default Re: Um, Mecha Tau advice?

Quote:
Originally Posted by Rafe
Quote:
But here's the deal- I LOATHE fire warriors with a passion. Now, I also have heard you need them as 2 compulsory troops, so that's okay with me.
You must have 1, but the other troop choice could be kroot or something. If you hate them that much (why? they rock!) take a 6 man team with rifles, and give them a leader with markerlight.

Quote:
But the thing is, is that I also love Pirahnas. I think they're really cute.
Never heard of them described like that, lol, but they are amazing. Bursts don't appear (to me anyway) to be worthwhile, but fusions make them a great lil tank killer. Plus, Feeding Frenzy on an enemy landraider, or first turn seeker barrage

Quote:
So what I want to know is this- Is it possible to create an army with lots of Mecha Battlesuits, and at least 3 Pirahnas? I also don't want a Hammerhead, how necessary is a Railgun to Tau effectiveness?
Yes. Farsight can give you around 20 battlesuits, 11 as HQ, 9 as Elite, plus 3 Broadsides if you want. Not sure of the Piranha restriction, but you could easily fit 3 in, although might have to be as 1 unit.

Hammerheads with Railguns aren't worth it, IMO, although that is because of my horrendous luck. Missing with it even when marked for about a year meant it fell out of favour, fast. Ionheads are a great supporting fire unit, able to nuke a good few marines a turn, although treat them like support units, not mainline tanks. Ion is also good against light vehicles, and transports.

In a large suit/piranha army, you might not need them. I like 2 Broadsides as my primary anti tank, backed up by a commander fusion, and piranha fusions, but it is possible to play without them. However, my favourite set up is 2 ASSXV88's - leader with 2 shield drones. 205 points, mobile, and very hard to kill.

Quote:
And what's the scoop on all the fun little dealies you can stick on the battlesuit my Tau friend excitedly points out to me, and I pay no attention to as I run over his Kroot?
Special Issue wargear, about as much use IMO as giving them Barbie dolls. Ok, some of the wargear can be good, but I prefer the normal stuff. My commander, for example, uses IC to avoid getting shot at, and has Plasma, Missile, Fusion, HW Multi tracker. An El with this is 99 points, an O is 124. Cheap, can deal with ANYTHING and very rarely can be targeted.

Quote:
And are Tau chicks battlesuit pilots? Cause Female pilots rock.
Oh, of course. Tau don't differentiate between sexes in ranks. My army Sub-Commander is Shas'El Fi'Rios Ad'rya, El'Ad'rya for short, a female commander.

Welcome to the Tau'va, may the Aun giude you, and hope I've helped.
OIC.

With the Fire Warriors, if I had 2 minimal 6 dude squads, could I squeeze em both into a Devilfish? Because I kinda want them as objective holders. Also, what's the limit on Battlesuits for a Non-O'Shovah?
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Old 02 Oct 2007, 23:42   #5 (permalink)
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Default Re: Um, Mecha Tau advice?

A 'fish is a dedicated transport, so you'd have to buy one for each team.
NB: A recent FAQ has ruled that infantry units do not count as scoring (for the purpose of holding objectives) if they remain in their transport.
Battlesuits for Non-Farsight are: 6 HQ (XV8), 9 Elite (XV8) or 18 Elite (XV15/25) and 9 Heavy Support (XV88)
Depending on your mix of Stealth/Crisis suits, and whether you take broadsides (you should), you can have between 24-33 suits.
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Old 03 Oct 2007, 00:36   #6 (permalink)
Shas'Vre
 
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Default Re: Um, Mecha Tau advice?

Quote:
Originally Posted by Ravager Zero
A 'fish is a dedicated transport, so you'd have to buy one for each team.
NB: A recent FAQ has ruled that infantry units do not count as scoring (for the purpose of holding objectives) if they remain in their transport.
Battlesuits for Non-Farsight are: 6 HQ (XV8), 9 Elite (XV8) or 18 Elite (XV15/25) and 9 Heavy Support (XV88)
Depending on your mix of Stealth/Crisis suits, and whether you take broadsides (you should), you can have between 24-33 suits.
This sounds good. How do the Battlesuit slots work in the Elites choice? Are they like Obliterators? Do the Broadsides have to stay in formation and all that?
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Old 03 Oct 2007, 00:58   #7 (permalink)
Shas'O
 
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Default Re: Um, Mecha Tau advice?

Not having experience with Oblits, I can't say.

Crisis suits may take up to 3 weapon/support systems from the armoury, and additional Hard-wired (wargear) items if they're upgraded to Shas'vre or are HQ suits.
They come in units of 1-3 suits, which count as normal jump infantry (jet pack) in all respects.

Broadsides are basically heavy infantry, and again, available in teams of 1-3.
Team members must stay together, but the teams can be deployed separately.

The only 0-1 Selection in the whole Tau army (normal army, not Farsight) are the Sniper Drone Teams, who do the job of an economy ionhead for a fair bit cheaper, but lose their scoring status.
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Quote:
Originally Posted by CmdrBonesaw
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Old 03 Oct 2007, 01:22   #8 (permalink)
Shas'Vre
 
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Default Re: Um, Mecha Tau advice?

Quote:
Originally Posted by Ravager Zero
Not having experience with Oblits, I can't say.

Crisis suits may take up to 3 weapon/support systems from the armoury, and additional Hard-wired (wargear) items if they're upgraded to Shas'vre or are HQ suits.
They come in units of 1-3 suits, which count as normal jump infantry (jet pack) in all respects.

Broadsides are basically heavy infantry, and again, available in teams of 1-3.
Team members must stay together, but the teams can be deployed separately.

The only 0-1 Selection in the whole Tau army (normal army, not Farsight) are the Sniper Drone Teams, who do the job of an economy ionhead for a fair bit cheaper, but lose their scoring status.
Oh, alright. So, I could put together an army of Mounted Infantry, Mostly battlesuits, and Broadsides, with Pirahnas? for 2000 points, how many of each could I fit in? What's a good loadout for a HQ? And is a Sky Ray any good?
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Old 03 Oct 2007, 01:33   #9 (permalink)
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Default Re: Um, Mecha Tau advice?

Quote:
Originally Posted by Blind Destruction, Endless Kawaii?
Oh, alright. So, I could put together an army of Mounted Infantry, Mostly battlesuits, and Broadsides, with Pirahnas? for 2000 points, how many of each could I fit in? What's a good loadout for a HQ? And is a Sky Ray any good?
Well, bare minimum for infantry, if mounted, is 280 pts. (60 per FW team, 80 per 'fish) I highly recommend you spend a little more on the 'fishes, even going as far as to make them Warfishes (120 pts per 'fish then).

HQ loadout is really to cover the slack left by your Elite/Heavy support.

As Crisis suits are so customisable, it's tempting to make them the jack of all trades (and rather expensive) Fireknife (Plasma, Missile, Multi-tracker) config.
It's better to take some Deathrains (Twin missile, something)/Firesurge (Missile, Fusion, Multi) for anti-vehicle (if you lack 'sides).
And some Helios (Plasma, Fusion, Multi) for Anti-MEQ.

You should easily be able to fit in 2 Piranha, or maybe more, divided as you see fit.

Sky Rays are good, but you have to know what you're buying 'em for. (Get the actual kit, as it contains all the tank options for Tau vehicles). And that is Mobile 'lights on a Hammerhead chassis. The seekers are all fine and dandy, but even with a TA (Targeting Array) it would take at least 4 turns to launch them all. Thus, the real value is the ability to move and fire your markerlights.

If you want to launch an Alpha Strike from the Sky Ray, take pathfinders. That's pretty much the only way to get all your missiles off in one turn.

I haven't my 'dex with me at the moment, so I can't give you an example list, but I'll try and remember when I get home.
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Old 03 Oct 2007, 10:32   #10 (permalink)
Shas'Saal
 
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Default Re: Um, Mecha Tau advice?

You can field...

2 HQ XV8 with 2 or 3? bodyguard XV8s = 6/8 - can't remember off hand.

3 Elite XV8s in teams of 3 = 9

3 Heavy XV88 in teams of 3 = 9 (check out the forge world Xv88-2, they look fantastic). I doubt you'd ever do that though.

So in a normal force you could field 24-26 suits and up to 9 Piranha.
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