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#1 (permalink) |
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Shas'Saal
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'Lo i am in a campain at a club i go to and this be my list any thing i should drop/add please tell me, The campain has only one space M player so most of my games will be against orc's and tyranids ect.
Aun'es Brock'an Etheral- 50 pts. 6 stealth suits- 180 pts. Squad one- 'ui, photon, bonded, 10 man-130 pts Squad two- 'ui, photon, bonded, 8 man 2 drones-108 pts. Squad 3- 'ui, bonded, photon, 8 troop 2 drone in Fish with Target array- 226 pts. Kroot Squad 1- 13 kroot, 1 shaper, sv+LD ,Tau weapon- 130 pts. Kroot Squad 2- 14 kroot, 1 shaper, sv+LD-132 pts. Pirahna- Target array, Disrupter pod, Burst cannon-60 Broadside- Plasma, Sheild gen.- 127 pts HammarHead- Rail, Disrupter pod, muti-tracker, Target lock, SM system.-180 HammarHead-(same as above)-180 pts. |
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#2 (permalink) |
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Shas'Ui
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For the Fire warriors take off their bonding and photons. Give them a Devilfish with DL and make the squads 12 men each.
For the kroot git rid of the improved armor save, its not gaing to help at all For the Broadside take off the Plasmarifle and give it a SMS For the HH swicththe DP for the DL My final thoughtsare to get some Crisis suits.At least 6. Get 2 more broadsides to make on big squad. get more kroot and make each squad 20 men each. Get some devilfishes for your FW
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#3 (permalink) | |
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Shas'Vre
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I'd drop the Aun for this army; he would only benefit 4 units and would most likely perish because of the nature of the opponents you will face more than once... You'd be better off with a shas'el with fireknife. * Maxing out fw squads is a must; I would tone down the kroot to 20 with no shapers or upgrades; for +20 points and +1 point per model, the shaper puts an easily pierced save on your kroot for lots of points; not worth it. *With the points saved from the kroot, max out your fw squads, and swap bonding for shas'ui; the extra ld will keep your warriors fighting in the face of impossible odds. *That and fw's on the ground tend to die a little or all at once, *so bonding's effect is often wasted. I'd also swap the pirrahna for more fw's and maybe (hopefully) another fish. Lone broadsides are neat. And the disruption pod is nowhere near as useful as decoy launchers. *Use that upgrade BEFORE the disruption pods. The army lacks mobile firepower. *I'd go with; Shas'el fireknife * * 85 3 fireknife crisis * 195 3 squads of 12 fw's with shas'ui each in a devilfish with decoy launchers * *645 20 kroot * *140 20 kroot * *140 2 hh with rail, decoy, multi, target, sms 360 1 broadside with multi tracker * 75 1500 exactly with mobile and static elements; lots of EVERYTHING; troops, railguns, medium infantry killers, etc. models in army; 86 (including tanks) More powerful than before, AND more mobile.
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War is cruelty. There is no use trying to reform it; the crueler it is, the sooner it will be over. - General William Sherman |
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#4 (permalink) |
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Shas'Saal
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Beleve me I'd have Crisis w/Fire knife were it not for someone stealing a box with 8 path finders (3 w/rail rifle) and 3 Crisis suits so for now (till i save £30) i'm stuck with the Etheral, I have already played 2 games and the pirahna has done really well so i'll keep it for now, But i'll lose the Shaper and LD+sv for the kroot maxing the squad out.
And i'll drop the Dp and get the DL for my HH. I don't know about the DF's though |
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#5 (permalink) | |
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Shas'Ui
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Thats to bad Sadly there are some jerks out there who will do that And I would say go with Khalduns list
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#6 (permalink) | |
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Shas'O
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go with Khalduns list if you dont have the crisis then use 6 Stealths, 'Vre, Drones, bonded and an Etheral.
simple, and Devilfishes are neccecary.
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#7 (permalink) | |
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Shas'Ui
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#8 (permalink) | |
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Shas'O
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............. have you so little faith? the crisis and el is 280pts, stealths and Etheral are 230pts, so useing 30pts on 'Vre and drones gives him more wounds in the Stealths and lessens the points gap.
because there isnt nywhere to spend them without just chucking more upgrades on.
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#9 (permalink) | |
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Shas'Ui
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__________________
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