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Tau Monat Idea
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Old 30 Aug 2007, 06:40   #1 (permalink)
Kroot Shaper
 
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Default Tau Monat Idea

So I've been brushing up on Battlesuit configurations, and after reading up about the "Cleansing Fire" config, an idea came to mind.

XV8 Crisis Shas'vre
Flamer
Fusion Blaster or Plasma Rifle
Shield Generator
Hard-wired Multi-tracker
Iridium Armor
Failsafe Detonator
Stimulation Injector
Hard-wired Drone Controller
2x Gun Drones

That comes to 141-149 Points.

The tactic I planned with this guy is kamikazi. If there's a squad I don't want getting close to my firing line, I move this guy in close (preferably using Deep Strike). I'll inflict what wounds I can using the weapon layout. If the gun drones manage to pin the squad in question, I'll resort to standard Jump-Shoot-Jump tactics. But, when that fails, this guy will charge....yes, you heard me right, charge right into the fray.

With the above wargear, he's a tough unit to kill. 2+ normal save, 4+ invulnerable, and feel no pain. If I play him later in the game, I predict a high survivability, even in melee. And, in the chance that he does die, the failsafe detonator will hopefully provide enough wounds to reduce the unit below 50%.

Of course, I'm still pretty new to WH40k, so my views may be somewhat naive. Q&C are highly appreciated.


Point cost breakdown has been removed - as per our Forum Rules, posting of individual point costs is heavily discouraged! - mace
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Old 30 Aug 2007, 14:45   #2 (permalink)
Shas'Ui
 
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Default Re: Tau Monat Idea

Unfortunately, the failsafe detonator only works if you lose combat... Meaning that something ELSE has to die in combat, before you can set him off. It will not activate if he is dead.
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Old 30 Aug 2007, 15:28   #3 (permalink)
Shas'La
 
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Default Re: Tau Monat Idea

Isn't combat rez done by wounds though?
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Old 30 Aug 2007, 15:31   #4 (permalink)
Kroot Shaper
 
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Default Re: Tau Monat Idea

Quote:
Originally Posted by Shas-o Y-eldi-he

That comes to 141-149 Points.
Seems expensive for a monat elite.

My Ninja'o doesn't even cost this.
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Old 30 Aug 2007, 16:23   #5 (permalink)
Kroot Shaper
 
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Default Re: Tau Monat Idea

I read wrong.
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Old 30 Aug 2007, 16:26   #6 (permalink)
Shas'Vre
 
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Default Re: Tau Monat Idea

Quote:
Originally Posted by Shas-o Y-eldi-he
So I've been brushing up on Battlesuit configurations, and after reading up about the "Cleansing Fire" config, an idea came to mind.

XV8 Crisis Shas'vre
Flamer
Fusion Blaster or Plasma Rifle
Shield Generator
Hard-wired Multi-tracker
Iridium Armor
Failsafe Detonator
Stimulation Injector
Hard-wired Drone Controller
2x Gun Drones

That comes to 141-149 Points.
Hmm... Let's see...

I'm not generally keen on flamer and fusion blaster, but if it seems ok with you, just go ahead and try it. I like to see something that just refuses to die (like the black knight in Monty Python and the Holy Grail ("your arm's off!""no it isn't!""what's that then?""'tis but a scratch")).

Head Taker, how the - look, just read the bit at the top of that page: wargear does not take hardpoints. Vectored Retro Thrusters are the only survival SI support system that is not wargear.
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Old 30 Aug 2007, 16:28   #7 (permalink)
Shas'El
 
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Default Re: Tau Monat Idea

I wouldn`t use a suicide suit - at least not in the way you envision it.

First of all, Elite slots are RARE. You only have three of them, and using one to field a suit which only task is to blow itself up in the right moment seems.. well, meh to me.

Your configuration seems to be a mix between a Ninja`O and a Suicide deepstrike suit, without the specialisation of either.

A Suicide Deepstrike suit is usually a bare-bone Crisis Shas`ui armed with a FB and some other tank-hunting weapon (A Shield Gen if you`re feeling generous), and his sole goal in life is to deepstrike behind enemy lines and blow up a tank (Bassie, Wjirlwind, etc). His usual cost - 53-60 points. I`ve used it once, but stopped using them fast - I rather field more "normal" Crisis.

A Ninja`O has a completely different task: Armed with only a single weapon (PR, CIB), but with full defensive equipment (Shield Gen, Stimulant Injector, Vertical retro Thrusters, maybe even iridium armor), is he a Commander suit (i.e. Shas`O), who has to delay enemy units in CC: Thanks to his good T, high W and good saves (3+/2+, 4+ invulnerable, feel no pain), he can survive combat against most units which are not armed with Powerfists/all Powerweapons, and fall back in the enemies turn - effectively holding the enemy unit immobile for a complete turn, while they try to somehow harm your Commander. Especially useful against enemy heavy weapons teams, who can be shot on your own turn after the Commander falls back in the enemy turn.

The config you proposed is too expensive for my liking and can`t be used effectively in either of the roles I just described.

Further more, the failsafe detonator is, imo, only useful in a Crisis bodyguard - of O`Shova...*

Most of the time, when my suits die they either are A shot to death or B completely destroyed in one turn of CC. I play Tau since they came out, and there was not a single game when I found myself saying: "Oh my. I wish I had esuipped one of my suits with the Failsafe Detonator..."*

Quote:
Unless I read it wrong, the Iridium, Stim and Failsafe all count as hard points. If thats the case, you couldn't take them with the two weapons and shield gen.
Negative - Iridium, Stim and Failsafe are EQUIPMENT, which doesn`t take up hardpoints, just as Railgun Convention described. I advise you to read carefully through the armoury description on page 25, as well as the unit equipment options; it`s everything explained there.
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Old 31 Aug 2007, 05:28   #8 (permalink)
Kroot Shaper
 
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Default Re: Tau Monat Idea

Yes, the only limitations of support systems is that you may only take 100 points worth of such systems.

Thanks CmdrBonesaw for those configurations. I kinda like the Ninja'o idea, and my try a variation of it in upcoming games.
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Old 31 Aug 2007, 05:35   #9 (permalink)
Shas'O
 
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Default Re: Tau Monat Idea

Why hasn't anyone pointed out the obvious yet? The mixed armor rules.
With the gun drones your taking wounds on 4+ at first. If it's even a semi shooting army the suit will be killed quickly. Plus the detonator would be useless if he was shot (which he would be unless you charged right after the first volley).
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Old 31 Aug 2007, 13:35   #10 (permalink)
Shas'El
 
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Default Re: Tau Monat Idea

Quote:
Originally Posted by enderwiggin
Why hasn't anyone pointed out the obvious yet? The mixed armor rules.
With the gun drones your taking wounds on 4+ at first. If it's even a semi shooting army the suit will be killed quickly. Plus the detonator would be useless if he was shot (which he would be unless you charged right after the first volley).
Ah, of course, you`re completely right... meh, I feel rather stupid right now
Another reason NOT to field this combination...

Quote:
Originally Posted by Shas-o Y-eldi-he
Yes, the only limitations of support systems is that you may only take 100 points worth of such systems.

Thanks CmdrBonesaw for those configurations. I kinda like the Ninja'o idea, and my try a variation of it in upcoming games.
That`s what we`re here for, actually - giving out good advice (Do you need anything else? Relationship advice? A new broker? A house? We can (and WILL, no matter what you say) help you ;D).

I`m considering a Ninja`O myself at the moment, and as soon as my Forgeworld Commander (http://www.forgeworld.co.uk/rmyr.htm - this one just screams Ninja`O!) is assembled and painted, I will go on to harass my Marine friends with it ;D.
It should be very useful, though I suppose that it will only pay off in largaer games (1.500+)...
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