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Is there too much AP2, AP3 in WH40K?
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Old 02 Aug 2007, 13:20   #1 (permalink)
Shas'La
 
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Default Is there too much AP2, AP3 in WH40K?

TimberWolf was lamenting the arrival of Apocalypse, saying the guns are too big already. Is this a general feeling among the community?

I still play with a lot of Fire Warriors and Stealthsuits. I use "volume of fire" against opponents. Even my "standard" Elite Crisis suit packs a Burst Cannon and Missile Pod, eschewing the almost ubiquitous Plasma Rifle for a higher rate of fire at longer range.

I do have some AP:2, AP:3 weapons. Fusion Piranha "Monats" are my anti-vehicle these days, usually backed up with Broadsides. My commander is a Helios O'Ninja. And I've been trying out the Tau Ion Cannon.

I don't feel that this is an excessive amount of armor penetrating firepower. My first games used as many Plasma Rifles as possible, but I've come to find that opponents will use cover, and Plasma isn't as effective as other options.
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Old 02 Aug 2007, 13:33   #2 (permalink)
Shas'Ui
 
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Default Re: Is there too much AP2, AP3 in WH40K?

I go for an even mix myself. My crisis and commander suits use CIB, and plasmas, where as I use kroot, FW and Stealthsuits for max fire. Becuase of my high mobiliy I can rapidly redeploy these different units to where they're needed.
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Old 02 Aug 2007, 13:48   #3 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

My army have 5 AP1 weapons, 7 ap2 weapons, one Ap3 weapon, 6 ap4 weapons, and alot of AP5 weapons. So yeah, my army is somewhat lacking in the MEQ department.

It have alwasy been like that, with the changes being less Ap 3 and below, and more AP5 weapons.

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Old 02 Aug 2007, 17:25   #4 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

Let's tally up...

Weapons by Stats:
3 10/1
2 6/2
9 6/3
2 7/4
42 5/5
1 3/4
3 X/-

Weapons by AP:
3 AP1
2 AP2
9 AP3
3 AP4
42 AP5
13 AP6
3 AP-

Number of Shots by AP:
3 AP1
2(4 <12") AP2
9 AP3
9(5 of which can be AP1) AP4
61(81 <12") AP5
13(26 <12") AP6

Number of Guns:
6 Rail Guns(all twin-linked)
2 Plasma Rifles
9 Rail Rifles
2 Missilepods
1 CiB
5 SMS
5 Burst Cannons
20 Pulse Rifles
13 Kroot Rifles
3 Markerlights

Breakdown by unit:
1 Commander
2 Crisis Suits
5 Stealth Suits
20 Firewarriors
2 Devilfish
13 Kroot
3 Broadsides
4 Shield Drones
9 Sniper Drones
3 Spotters

I think I have a pretty good mix of weapons. Hordes get the SMS, Pulse Rifle and Burst Cannon spam, while the TEqs get the Rail Gun and Plasma Rifle. MEq's and medium infantry get everything. Is it powergaming? Probably somewhere. Is it legal? Perfectly so.
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Old 02 Aug 2007, 17:41   #5 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

My 1500 pt army mounts 6 MEQ save ignoring weapons, 2 of which are anti-tank dedicated (fusions)


To solve the problem, you cannot simply take this aspect and blame it. There are too many (oh, yeah, I agree, there are too many) AP3/2 weapons, but this is a direct result of there being too many marine armies, which is a result of the hype and bonus' marines get.

Without turning this into a Marine bash thread, this is the reason there are so many. People need ways of stopping them, so they are virtually forced to go overboard on MEQ-Busters, which of course affects everyone.


Now, if the brought ASM back, then the game would benefit greatly :
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Old 02 Aug 2007, 19:30   #6 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

ASM? What were those?
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Old 02 Aug 2007, 19:34   #7 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

Armor save modifiers, like in fantisy...

Basiclly, a really big thing gets a +1 modifier on the dice roll becuse it's easer to shoot, then say a grot at 500meters...

Then something really close would be easier to, and vice versa.
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Old 02 Aug 2007, 21:22   #8 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

hmm that does sound good. But for the to-hit modifiers, there would have to be something so we don't all shoot like Orks. Though there may have to be some balancing. All the sudden, my Death Rains would be able to kill just about everything >
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Old 02 Aug 2007, 22:02   #9 (permalink)
Ethereal
 
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Default Re: Is there too much AP2, AP3 in WH40K?

Actually, I meant for Armour saves, not the to hit roll.

So S4 weapons would be a -1, so Guard get a 6+ against bolters, etc.
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Old 02 Aug 2007, 22:25   #10 (permalink)
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Default Re: Is there too much AP2, AP3 in WH40K?

Quote:
Originally Posted by Rafe
Actually, I meant for Armour saves, not the to hit roll.

So S4 weapons would be a -1, so Guard get a 6+ against bolters, etc.
They had similar rules in Necromunda, which was cool.
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