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I have never played with or aganist Tau,
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Old 23 Jul 2007, 04:53   #1 (permalink)
Kroot Shaper
 
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Default I have never played with or aganist Tau,

so how does Tau handle getting defenders out of buildings. With my BT I use frags and charge right on in, but that is not an option with Tau. I'm trying to decided if I would like to start a mech Tau army, give me your thoughts on this type pf army.

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Old 23 Jul 2007, 05:02   #2 (permalink)
Shas'El
 
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Default Re: I have never played with or aganist Tau,

Either kroot or a lot of firepower, which we have in spades. So more or less how the guard do.
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I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 23 Jul 2007, 05:06   #3 (permalink)
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Default Re: I have never played with or aganist Tau,

^ except that the guard don't have kroot. :

As to getting enemies out of buildings, crisis with flamers or the Airfrag work fine.

But I was thinking - if you don't need the building, why not blow it up?
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Old 23 Jul 2007, 05:18   #4 (permalink)
Shas'El
 
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Default Re: I have never played with or aganist Tau,

Quote:
Originally Posted by railgun convention
^ except that the guard don't have kroot. *:
They can use them, kroot mercs list. Not exactly like guard though, we don't have hellhounds.

What he suggested will ignore cover saves and completely kill light infantry. I'm not sure what to suggest for more heavily armoured foes, as they will still get a cover save from shooting that ignores their armour. Kroot is the only solution I can think of, Vespid might work well if you're in a cityfight enviroment. If all else fails, tank shock. That should make them leave.
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Quote:
Originally Posted by runer60000
Quote:
Originally Posted by Gearhead
I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 23 Jul 2007, 06:14   #5 (permalink)
Shas'La
 
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Default Re: I have never played with or aganist Tau,

Markerlights.

Instead of using them to raise the BS of the shooters, use them to lower the cover save of the defenders.
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Old 23 Jul 2007, 06:33   #6 (permalink)
Shas'Ui
 
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Default Re: I have never played with or aganist Tau,

The anti-cover option is really nice in conjuntion with a hammerhead Railgun, as this will decimate most any type of infantry. For the heavier infantry types, mass carbine shots from gun drones with ML Accuracy boost and Leadership reduction will allow you some leeway with the rest of your army's firing.
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Old 23 Jul 2007, 07:12   #7 (permalink)
Shas'Ui
 
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Default Re: I have never played with or aganist Tau,

Well, there are two types of squads that people will commonly stick in buildings: squads that need the save (usually high armor save units that wouldn't be allowed an armor save by a range of weapons, and specialist units), and squads that don't really require it to perform their function but would still benefit from it (usually low armor save units).
I've included the "specialist units" entry in the "need" category as a catch-all for units such as Devastator and other squads that can attract an unhealthy amount of attention.


The way to deal with them differs slightly depending on which type of unit they are, either way, for me at least, it involves a few markerlights, usually coming from a pathfinder or sniper drone squad.

Here's a general rule of mine, consisting of basic logic, on how to decide which markerlight bonus I should use to help me get rid of an entrenched squad:

If the enemy in cover has an armor save equal or less than that of said cover, use markerlights to increase accuracy. If the enemy if cover has an armor save higher than the cover save, use markerlights to decrease the cover save.

Using this rule, you avoid wasting markerlight hits reducing the cover save of a unit that would be better off using their armor save anyway! I will admit, however, that it can come to a bit of a moot point, depending on how much low-ap weaponry you plan on shooting at the enemy squad.

Example:
If I've got a unit of Sniper drones shooting, I would pop one point on increasing BS, and the rest on decreasing cover saves. This way, my drones are still accurate while the enemy finds themselves with a 5 or 6+ cover save.

I'm just going to restate that Pathfinders and Sniper drones, combining the best of both worlds with a combination of massed and bs4 markerlights, are great units when you need concentrated markerlight fire.
Heck, you might end up with a few spare markerlight hits... use those for reducing leadership on the ensuing pinning test (assuming the Sniper Drones themselves did their job).

Hopefully this clears things up a tad..

-Nuke
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Old 23 Jul 2007, 09:16   #8 (permalink)
Shas'El
 
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Default Re: I have never played with or aganist Tau,

Alternatively, when it comes to low-save units (especially for MEQ), just use volume of fire. MPs are great for this, and I found Deathrains are an excellent choice in CoD campaigns against Marines. The chance to kill MEQs in cover is not worse than the chance to kill them without cover with MPs, so this can be very useful.

Now, this is true for 3+ save units, APART from Necrons. Trust me, if you see a unit of Immortals in cover, don`t bother - just try to ignore them. Believe me, this WBB is just plain annoying
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