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Ionheads vs. Railheads: Advantages? Disadvantages?
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Old 15 Jul 2007, 02:44   #1 (permalink)
Kroot Shaper
 
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Default Ionheads vs. Railheads: Advantages? Disadvantages?

What do you think are better: Ionheads or Railheads? Why? What are the advantages? Disadvantages?
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Old 15 Jul 2007, 02:58   #2 (permalink)
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

The main armament on the two does opposite things. They are both good, they just each have their role.

Ionhead:Good against Heavy Infantry and Light vehicles.

Railhead:Good against Light Infantry and Heavy vehicles.

That's my take on it at least.
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Old 15 Jul 2007, 04:51   #3 (permalink)
rex
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

Ionheads have three shots and the Railhead one
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Old 15 Jul 2007, 05:13   #4 (permalink)
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

Don't forget that railheads are significantly more expensive that ionheads, points-wise.
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Old 15 Jul 2007, 05:56   #5 (permalink)
Kroot Warrior
 
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

As long as I have some other forms of heavy anti-tank, such as fusions or broadsides, I am now using ionheads more as I have found that my run of luck leaves the railhead missing too many of its shots.
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Old 15 Jul 2007, 08:19   #6 (permalink)
Xan
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

1500p , one Rail and two Ions. Works quite good for me , then again my AT abilities are also enforced by two double teams of Piranha with FB.
Ions are awesome both in killing light and heavy infantry. I`m running them in such config
-Ion Cannon Burst Cannons Multi Tracker Decoy Launcher Flechette Discharger Target Lock=145 (calling it a Lawn Mover™)
Flechettes make opponents think twice before assaulting them , especially GEQ. This allows me to keep it close to enemy lines (just try to negate LOS from heavy weapons).Even if they assault , get some bashing from flechetes (marines DO fails saves) then they hit on 6`s.
GEQs get brutally slaughtered , MEQs have hard time with it. If you plan to run IonHead , run two of them , they can efficiently destroy one squad at turn (taking into account normal dice rolls) especially they are deadly against Minimax Las-Plas teams. Just think about them as Tau version of LR crusader , good amount of AI firepower.
They also hurt vehicle squadrons (sentinels for example).
My Railhead is standard one Rail+SMS and normal upgrades, it`s here for hard and efficient punch against enemy armor and Pie Plate of Doom™.
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Old 15 Jul 2007, 18:00   #7 (permalink)
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

Right now I'm running one rail and one ion.

I run the rail with Bursts since that makes for a lot of dead GEQs.
I run the Ion with SMS in case its firing at heavy infantry and i need it to also kill light somewhere without los.

While you "could" replace 1 rail in an army with Fusions, I don't see it as entirely feasible. IF you come up against 14 armor, the fusion needs a 6 to pen, which isn't too mad since you're rolling 2d6 but Necron Monoliths with living armor or the Eldar equivalent, you might find yourself impotent too often.

If you want to keep the anti tank of the railgun but don't particularly need the GEQ killing pie, then you might find it better to run a pair of Ions with a Broadside with A.S.S. to keep things like Landraiders in line.
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Old 15 Jul 2007, 19:11   #8 (permalink)
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

Would an Ionhead and a couple broadsides do the trick?
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Old 15 Jul 2007, 20:05   #9 (permalink)
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

@Fintan - Yes that is a very nice setup.

@Dagonus - I disagree that fusion can't hurt AV14. You say it only pens on a 6, but if you get within 6"(using a Piranha is easiest) then you get to roll 2d6 for armor pen, and you still only need a total of 6 from 2 dice to get the pen. That's actually more reliable than a railgun against say a landraider.

Of course monoliths still have that living metal rule which negates melta effect so against that specific target you are correct, you still need railguns. Also Railguns insta kill T5 creatures like statured demon princes. Fusion does not.

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Old 15 Jul 2007, 20:16   #10 (permalink)
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Default Re: Ionheads vs. Railheads: Advantages? Disadvantages?

Quote:
Originally Posted by israfel420
@Fintan - Yes that is a very nice setup.

@Dagonus - I disagree that fusion can't hurt AV14. You say it only pens on a 6, but if you get within 6"(using a Piranha is easiest) then you get to roll 2d6 for armor pen, and you still only need a total of 6 from 2 dice to get the pen. That's actually more reliable than a railgun against say a landraider.

Of course monoliths still have that living metal rule which negates melta effect so against that specific target you are correct, you still need railguns. Also Railguns insta kill T5 creatures like statured demon princes. Fusion does not.

I believe that is what he ment.
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