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Nicassar: A new Tau unit
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Old 18 Jul 2004, 12:38   #1 (permalink)
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Default Nicassar: A new Tau unit

A nomadic Space-faring race, the Nicassar are not natural warriors. However, they serve the Tau empire as scouts, using their ships to patrol the boarders of Tau space. They can use their Psychic powers to propel ships in space, and as such are gifted naval pilots.
The Tau have quickly learnt of the hatred the Imperium have for aliens and Psykers alike, and so the Nicassar have been kept away from the armies of mankind.
Incidents with the Nicassar fighting face to face are rare, but they can, and have, happened. One such incident was recorded when three Nicassar yachts, patrolling the Perdus Rift, were ambushed by an unidentified vessel. Striking out of nowhere, the ship quickly closed on the small craft, and stormed them en masse. Numerous assault boats swarmed over them, and the crew battled desperately, praying that help would come. Eventually, a Hero Class cruiser came to their aid, and the attacker withdrew, vanishing from sensors as quickly as it came. Many of the Nicassar had been captured, and one of their Yachts had been taken.


0-1 Nicassar
You may include one squad of Nicassar as a Troop Choice for your army. They may not be used in an army led by Commander Farsight, or an army containing Human Auxiliaries.
Cost Ws Bs S T W I A Ld Sv
Nicassar 8 2 4 2 3 1 4 1 8 5+
Captain +8 2 5 2 3 1 4 1 9 5+
Squad: 9-21 Nicassar.
Weapons: None. The Nicassar use Psychic powers to attack their enemies.
Options: One Nicassar may be promoted to a Nicassar captain at +8pts. He may be given one choice from the Tau armoury. If he takes a Drone Controller, you may purchase up to two Drones.
SPECIAL RULES:
Nicassar: As they are not Tau, the Nicassar do not have the same devotion to the Ethereal Caste as the Fire Warriors. Because of this, they are not subjected to Inspiring Presence or Price of Failiure.
Telekinetic Impulse: The Nicassar psychically impel objects to attack their enemy. This can be anything, including rocks, crates, branches, or even the enemy!
In the shooting phase, the Nicassar may use this psychic power. It is treated as a Ranged Weapon, not a Psychic attack (eg: uses Bs, no Psychic test required).
Rng: 12" Str: 6 Ap: - Type: Assault 1.


So... what do you think?
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Old 18 Jul 2004, 12:43   #2 (permalink)
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Default Re: Nicassar: A new Tau unit

pretty interesting.. i can just imagine

rocks floating around the model.. oh and any ideas on what they look like or how to

represent them?
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Old 18 Jul 2004, 12:46   #3 (permalink)
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Default Re: Nicassar: A new Tau unit

Well I picture something that is both

tough, and fragile looking (if that makes sense!). Sort of lizardy, but not big and butch

(so not Saurus).
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Old 18 Jul 2004, 12:52   #4 (permalink)
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Default Re: Nicassar: A new Tau unit

heh maybe take a warhammer fantasy model

and convert it or smt.. maybe with like a floating rock halo lol..
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Old 18 Jul 2004, 13:38   #5 (permalink)
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Default Re: Nicassar: A new Tau unit

Hmmm, it's an interesting idea .
i don't like the power though...

I'd say the entire squad attacks as one. and it could be 3-21 in a squad.
For every 3 models they get a 12" Strength 3 Assault 1 Attack,
But you can combine these(if you want to) e.g.

6 models get 13" Strength 4 Assault 1

9 get 14" Strength 4 Assault 1

Rules:

For every 3 models add 1" range
For every 6 models add +1 to strength
For every 12 models add +1 shot (eg 12 models = Assault 2.

If you have a number of models that is not a multiple of 3 then round up (eg 8 models counts as 9 for shooting purposes).

So, 21 models= 19" range , Stength 7, Assault 3



These may be combined in any way, but models that have already been calculated (i.e. you counted them in a previous attack on the same turn) in the same turn may not be used/counted again in a new attack.

Example:
12 man squad.
Player uses 6 men to make a 13" Strength 4 Assault 1 attack.
He may attack with the other 6 models once, or each of the 3 models twice.

Technically the 3 man attack is at 12" range, but it is always 13" due to the +1" rule.

Every time you want to make an attack you can decide whether or not to take a psy test.

If you then all attacks count as AP d6. If you fail then those models may not attack this

turn (this includes combat)as they have 'overloaded' thier brains! ;D


This squad could be quite complex but seeing as it's a 0-1 it shouldn't slow the game much.

These are only suggestions and i think the original idea was great...but tell me what you think! And feel free to ask questions because I know I didn't word that v.well!
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Old 18 Jul 2004, 13:47   #6 (permalink)
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Default Re: Nicassar: A new Tau unit

Sounds good and interesting name!
<br /

>Although the idea of a psyching unit sounds strange to me as u would expect psykers to

be characters of some sort (such as Warlocks) so i do not think they would form large

units - probably a maximum of 6. But if they are troops type then u would want more than

6 so could have several seperate groups of six.

The idea is good as psychics

would in a way fit with Tau (not using physical strengths). Perhaps their powers are too

strong and should be cut down to about strength 4. But i personally do not agree with

Restavyien, his ida sounds too complicated for basic troops.
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Old 19 Jul 2004, 14:04   #7 (permalink)
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Default Re: Nicassar: A new Tau unit

I agree that it may be too compicated for basic troops...but it IS a rare unit (0-1), and it could always be made an elite choice...but I&#39;m not sure if they&#39;re good enough for that... ???
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Old 19 Jul 2004, 15:16   #8 (permalink)
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Default Re: Nicassar: A new Tau unit

I like it. Kind of remids me of a cartoon (Dexters labratory) "Are you crazy, you just threw a duck at me!?"

What about the additional rule covering the whole thowing your enemy at you enemy thing. I&#39;m thinking on that unit two models are struck together each suffering a single hit with a strength equal to the toughness of the other model involved.
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Old 19 Jul 2004, 20:56   #9 (permalink)
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Default Re: Nicassar: A new Tau unit

i believe these could be converted from necrons mabe? or are you going for a more biological kinda unit?
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Old 20 Jul 2004, 10:25   #10 (permalink)
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Default Re: Nicassar: A new Tau unit

Quote:
Originally Posted by Kais
i believe these could be converted from necrons mabe? or are you going for a more biological kinda unit?
Necrons? - I dont understand that idea cos surely if its psychic u would want it with flesh as a metal psyker may look rather strange.

Id say one possible idea is converting ethereals with green stuff but increase the size and style of head along with Tau imagery on the robes.
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