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I can't believe its not mecha tau
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Old 25 Feb 2005, 18:46   #1 (permalink)
Kroot Warrior
 
Join Date: Feb 2005
Location: Gloucester
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Default I can't believe its not mecha tau

hey all,
I'm updating my tau and moving away from the static style of play because i want a new challenge. So... any way this is my first attempt a combination mecha/static army
H.Q.
1 Shas弛: Missile Pod. Plasma Rifle, Shield Generator + Hard-wired Multi-tracker : 135pts

Elites
1 Shas致re: Twin linked Plasma Rifle, Fusion Blaster + Hard-wired Multi-tracker : 86pts

3 Shas置i: 1 with Missile Pod, Fusion Blaster + Multi-tracker
2 with Missile Pod, Plasma Rifle +Multi-tracker : 191pts

Troops
Fire Warrior Team 1: 9 Shas値a: Pulse Rifles.
1 Shas置i: Pulse Rifle + Marker light
Devilfish: Burst Cannon, 2 Gun Drones, Multi-tracker + 1 seeker missile: 220pts

Fire Warrior Team 2: 9 Shas値a: Pulse Rifles.
1 Shas置i: Pulse Rifle + Marker light
Devilfish: Burst Cannon, 2 Gun Drones, Multi-tracker + 1 seeker missile: 220pts

Fire Warrior Team 3: 10 Shas値a: Pulse Rifle: 100pts

Kroot Carnivore squad: 10 Kroot: Kroot Rifles + Armour Save(6+).
1 Shaper: Pulse Rifle: 120pts.

Fast Attack:
Gun Drone Squadron: 6 Gun Drones: 72pts.

Heavy Support:
1 Broadside Battlesuit: 1 Shas置i: Twin-linked Rail Gun, Smart Missile System, Drone Controller + 1 Shield Drone: 85pts

1 Broadside Battlesuit: 1 Shas置i: Twin-linked Rail Gun, Smart Missile System, Drone Controller + 1 Shield Drone: 85pts

1 Hammerhead Gunship: Rail Gun, Smart missile system, Multi-tracker, Decoy-launcher + 1 Seeker Missile: 185

Total: 1499

The game plan is to setup a firebase using the broadsides, kroot and non-mounted firewarriors. While taking out important targets and seizing objectives with the more mobile elements of my force.

thanks in advance
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Old 26 Feb 2005, 01:02   #2 (permalink)
Shas'Vre
 
Join Date: Dec 2004
Location: California
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Default Re: I can't believe its not mecha tau

Why not try a Mecha only army just to see how you like it while your at it?

Anyway, I've never really been a fan of the Shas'o except in 2000+ games, so I'd drop him to and 'el personally to both save points and put less investment into one character.

Shas'vre is pointless unless you're betting on him getting into cc... go for team leader instead.

Split up the guy with the fusion gun who's with the other 2 fireknife; he'll be more effective because his buddies can stay back while he goes "up close and personal" Also, why does he have a missile pod? ??? ??? he would be better off as a twin of the other lone suit.

max out the fw squads for two reasons: one, you concentrate their power, and two, you make it more difficult for the enemy to force you to make ld tests, and make it harder to be reduced below 1/2.

If you want markerlights, go for pathfinders. Otherwise, its not really worth the points. Go for either 8 markerlights or none to conserve efficiency.

If you bring kroot, max them out for the same reason as the fw's, plus the fact that kroot are so cheap that they really only make a difference when taken in large amounts anyway.

good heavy support section... although if you want a more mech tau approach drop a broadside for a hh with an ion if you have points left.

Hope that helps

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Old 26 Feb 2005, 19:49   #3 (permalink)
Shas'O
 
Join Date: Oct 2004
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Default Re: I can't believe its not mecha tau

i'd go with Khalduns suggestions, but please drop the kroot upgrades, none of them are worth it.
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