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Tau Troops - How much is too much, how little is too little??
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Old 23 May 2007, 18:25   #1 (permalink)
Shas'Ui
 
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Default Tau Troops - How much is too much, how little is too little??

Hi,

I'm sure this has been discussed some time ago, but I've been having trouble finding the topic, and I'm in need of a refresher.

When it comes to ideal troops ratio, the general standard for tournaments is somewhere between 30-40%, I think. However, if I remember right, it was discussed here sometime back that for Tau, the ratio should be a little lower, in order to achieve the same level of competitiveness. For the longest time, I've been aiming somwhere between 25-30%. Is this right?

Ultimately, what I'm concerned with is giving the proper impression in casual play. I want to avoid giving the the impression of powergaming/min-maxing, while still being able to field a respectable list.

So I want to put the question out to you guys. What is the most ideal troops ratio for a balanced, casual-play tau army, whether it be static, mech or hybrid? (I suppose we could discuss FWs and Kroot separately if it comes to it)

Thanks
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Old 23 May 2007, 18:32   #2 (permalink)
Shas'Vre
 
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Default Re: Tau Troops - How much is too much, how little is too little??

If by balanced you mean competitive, then my opinion is that you want as few troops as possible. The only good thing about them, in comparison to elites fast attacks and heavies is that they allow you to bring along a devilfish with missiles.

If by balanced you mean fluffy, I don't know.

If by balanced you mean likely to get you good comp scores, just buy the other guy a soda and lose, or if you win make sure you express how much of it was luck in the face of the other fellows superior game playing skill.
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Old 23 May 2007, 18:54   #3 (permalink)
Shas'O
 
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Default Re: Tau Troops - How much is too much, how little is too little??

Depends on how you use them, really. A 12 man FW squad with rifles on average will get one Guardsmen squad to 1/2 strength each turn. That's pretty good. With the Tau, Balance can be achieved several ways. Depends on what you use in the rest of your list and such.
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Old 23 May 2007, 19:08   #4 (permalink)
Shas'Saal
 
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Default Re: Tau Troops - How much is too much, how little is too little??

In my 1850 pt army I use 2 full FW teams in Warfish
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Old 23 May 2007, 19:50   #5 (permalink)
Shas'El
 
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Default Re: Tau Troops - How much is too much, how little is too little??

My current 1.500 pts list tournament configuration has 2x10 FWs with Devilfish (2x 195) and 2x10 Kroot (2x70) - about 33% of the army.

The problem with Tau is that our Troops-slots are quite specialised - we have no anti-tank capacities there, no MEQ-killers, etc. Other armies can just stuff a heavy/special weapon into the squad, safely hidden away bein 4+ ablative wounds. We can only add more Firewarriors.

I DO try to keep the troops slot the most expensive on a onene comparison with HQ, Fast Attack, Elites and Heavysupport, though (only Heavy Support is tricky - three Hammerheads cost quite a bit ).
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Old 23 May 2007, 19:56   #6 (permalink)
Shas'Vre
 
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Default Re: Tau Troops - How much is too much, how little is too little??

One thing to keep in mind is the different points cost of mechanized and foot infantry. Firewarriors in a 'fish cost quite a bit more than those on foot, but have significantly fewer models (if the same amount of points was spent on each). I think that any army larger than 1000 points should have at least 2 units of FW, for reasons of both balance and fluff.


I personally use 3 teams of 12 FW in a 1500 point army- 2 mounted and one on foot. comes out to about 36% of the army cost.

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Old 23 May 2007, 19:58   #7 (permalink)
Shas'Vre
 
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Default Re: Tau Troops - How much is too much, how little is too little??

I actually don't care about what my troops are. A friend once gave me great advice, especially fo tournaments. Get the stuff for killing things first, and then buy the essentials. Works quite well once you get used to it, even though I've actually made armies in my sleep (one of my cadres is based on it), so...
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Old 25 May 2007, 00:59   #8 (permalink)
Shas'Ui
 
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Default Re: Tau Troops - How much is too much, how little is too little??

My bad, guys, my question came off kinda vague.

What I actually meant to ask was, what is the 'ideal' (ie, polite, yet still efficient) for tau in a casual environment?

I've changed my original text to be more clear. Please share your thoughts.

Thx
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- Abdul Alhazred, The Mad Arab of Cthulhu Lore, on the subject of Chaos Tau [link]



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Old 25 May 2007, 01:11   #9 (permalink)
Shas'Vre
 
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Default Re: Tau Troops - How much is too much, how little is too little??

20-25% is a good estimate for Tau forces in casual play

Cheers!
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Old 25 May 2007, 01:21   #10 (permalink)
lonely tau
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Default Re: Tau Troops - How much is too much, how little is too little??

I've always viewed a 30% and over as ideal, although depending on your configurations one way or another may be acceptable.

For example, 2 squads of 12 Fire Warriors in a Devilfish with Decoy Launchers is what I normally run in a 1000 point game for troops, if I'm feeling really happy I may add in some Kroot for the game. Notice how it is two full squads, before I go ahead and add anything else. These squads altogether cost 410 points, slightly under half of my army in 1000 points, and with Kroot that makes it above half of my army.

However, in a 1500 point army these two Fire Warrior squads take up about 30% of the army, just 90 points under. At this point I will either fill that part out with Kroot or I will add another mounted squad of Mounted Fire Warriors.

Once we reach 2000 points, the extra Fire Warrior squad is practically required (in my opinion) and maybe add some Kroot if you want to. My ideal troop set up for a 2000 point game is a little less than 800, and with the commander included you've easily got 1000 points to spend on other slots, maybe more. Fitting in 3 Hamemerheads in 1000 points is simple too, 3X Railheads with Smart Missiles, Multi Trackers and Decoy Launchers: 525. This is even less if you want to throw in some Ionheads instead of Railheads.

So, what this all boils down to is really how your play style is. Personally, I'm far more tactical and use things I like (ie, Fire Warriors and Devilfishies) and so I base my personal army around them. In a tournament setting, I use the same list as I do casually, because it's the best style of play for me. Depending on how you'd normally write a list, like in my case I have 30-40% filled out in troops while the other stuff takes a back-seat to them. In a static list, I know I'd definately have less in points because I'd need 20 Fire Warriors to make up for one of my unupgraded squads.

So, in addition to all of this. It doesn't matter what your playstyle is, anybody who seriously considers 2 squads of 6 Fire Warriors in any "game" over 200 points a viable option should stop playing Tau. It's just epitath of un-Tau.
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