Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Crisis with t/l Plasmas - Use in 750 points?
Reply
Old 17 May 2007, 13:49   #1 (permalink)
Kroot Warrior
 
Join Date: May 2007
Posts: 19
Default Crisis with t/l Plasmas - Use in 750 points?

Hi all . I found this forum yesterday, as I'm looking to put together a Tau force. Some friends and I are getting back in to 40K after a long lay off - we want to start relatively small, and have decided that 750 points is a good starting point.

My question is, in a 750 point army, is it worth using a Crisis commander figure with twin linked plasma rifles? The reason I ask is that I have got the Forgeworld Shas'o R'myr figure as I think it's one of the best looking Crisis figures available, and I was thinking about using it as my commander (i.e. as a normal Crisis commander with twin plasma rifles and a shield generator, not as the Shas'o R'myr special character himself). Or should I just use the Crisis suit from the Battleforce box set I also have and kit it out with a plasma rifle and missile pod?

Thanks,

Dave.
digitaldave is offline   Reply With Quote
Old 17 May 2007, 15:09   #2 (permalink)
Shas'Ui
 
Join Date: May 2005
Location: Pennsylvania
Posts: 959
Default Re: Crisis with t/l Plasmas - Use in 750 points?

If you do use him as a commander, then only make him a Shas'El as a Shas'O would would be a waste. TL BS 5 is great if you have to hit EVERY time, but with BS 5 you only miss on a 1 and that extra hard point can better be spent on other toys... like missile pods =^.^=
__________________
Peace through Superior Firepower! =^.^=
KCKitsune is offline   Reply With Quote
Old 17 May 2007, 16:07   #3 (permalink)
Ethereal
 
Join Date: Dec 2004
Posts: 18,087
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Welcome to the forums!

O'R'Myr is awesome because his weapon doesn't count as twin-linked, but has its own stats. So if your opponents are okay with it, by all means use him. I actually prefer him to Farsight.

But for a 750-point game, I would just build a stock Fireknife Shas'el (Plasma Rifle, Missile Pod, Targetting Array, Hard-wired Multi-tracker). You can always use it as a secondary HQ or Elite choice once you start playing larger games.
khanaris is offline   Reply With Quote
Old 17 May 2007, 16:44   #4 (permalink)
Shas'Vre
 
Join Date: Jan 2007
Location: Behind you... No, not that way, the other way...
Posts: 1,277
Send a message via MSN to halohog
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Quote:
Originally Posted by Khanaris
But for a 750-point game, I would just build a stock Fireknife Shas'el (Pulse Rifle, Missile Pod, Targetting Array, Hard-wired Multi-tracker). You can always use it as a secondary HQ or Elite choice once you start playing larger games.
don't you mean plasma rifle?

i chose a firesurge (missile pod, fusion blaster, multi tracker) on a Shas'o. knocked out 1 8-creature termagaunt squad and most of an 8-creature hormagaunt squad.

that battle report is on the main site, under Tau battle reports as "tau vs tyranids 500pts". nice turn by turn pics too. have a look.

PS: should mention deathrain (TL missile pod + whatever you fancy) is popular, and also how i outfitted my 2nd crisis suit, while my top suit has cyclic ion blaster, plasma rifle and shield generator with HW MT and other survivability gadgets.
__________________
This is not a signature.
halohog is offline   Reply With Quote
Old 17 May 2007, 19:18   #5 (permalink)
Kroot Warrior
 
Join Date: May 2007
Posts: 19
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Quote:
Originally Posted by Khanaris
Welcome to the forums!
Thanks .

Quote:
O'R'Myr is awesome because his weapon doesn't count as twin-linked, but has its own stats. So if your opponents are okay with it, by all means use him. I actually prefer him to Farsight.
Aha, didn't realise that as I don't have my own copy of the Imperial Armour book he's in. Better get a copy I guess .

Quote:
But for a 750-point game, I would just build a stock Fireknife Shas'el (Plasma Rifle, Missile Pod, Targetting Array, Hard-wired Multi-tracker). You can always use it as a secondary HQ or Elite choice once you start playing larger games.
That's a good idea, thanks for the suggestion. I've got a standard battle suit in the battle force box, so I can use that.

Dave.
digitaldave is offline   Reply With Quote
Old 17 May 2007, 19:32   #6 (permalink)
Ethereal
 
Join Date: Dec 2004
Posts: 18,087
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Quote:
Originally Posted by digitaldave

Aha, didn't realise that as I don't have my own copy of the Imperial Armour book he's in. Better get a copy I guess .
See if you can borrow a copy from someone first, as it is a little expensive just for the rules. But Longknife is an awesome character. He has one of the best Invulnerable saves in the game in close-combat (perhaps the best), and his suit has the infantry equivalent of a flechette discharger. So against little gribblies, he can get in a lot of damage before blows are even struck, and even units with Power Weapons struggle to bring him down. His regular close-combat attacks are not as powerful as Farsight's, but his ranged attack is better.
khanaris is offline   Reply With Quote
Old 17 May 2007, 21:06   #7 (permalink)
Shas'Saal
 
Join Date: Jan 2007
Posts: 193
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Quote:
Originally Posted by Khanaris
Quote:
Originally Posted by digitaldave

Aha, didn't realise that as I don't have my own copy of the Imperial Armour book he's in. Better get a copy I guess .
See if you can borrow a copy from someone first, as it is a little expensive just for the rules. But Longknife is an awesome character. He has one of the best Invulnerable saves in the game in close-combat (perhaps the best), and his suit has the infantry equivalent of a flechette discharger. So against little gribblies, he can get in a lot of damage before blows are even struck, and even units with Power Weapons struggle to bring him down. His regular close-combat attacks are not as powerful as Farsight's, but his ranged attack is better.
Flechette discharger wound on 4+, wich is super deadly in Close Combat. I'm so making my custom Shas'O with that. All my friend fear my Devilfish in CC because of the nasty flechettes.
__________________
TAU player and Nikon whore = WH40K games in pictures.
fox_111 is offline   Reply With Quote
Old 17 May 2007, 22:10   #8 (permalink)
Shas'O
 
Join Date: Jun 2006
Posts: 6,130
Default Re: Crisis with t/l Plasmas - Use in 750 points?

You can't just throw fletchettes on any old suit, its only permitted on R'myr. A shame, too.

However, as per FAQ, they only go off once, making him less effective in the long run.

His shooting is solid, though. For normal Shas'Os/Shas'els, I suggest not twin linking plasma, as your BS is already quite high, so it's mostly a waste of points.
__________________
Latest Project: Game Design Forums. Register now to get a low user ID, or reserve a forum for your own project.

My various opinions and tacticas, in article form: Ad clicks always appreciated.

Latest article topic: Video game design

Best free webhost Ive found yet: http://www.ultrawebsitehosting.com/2353.html
Tyndmyr is offline   Reply With Quote
Old 17 May 2007, 22:12   #9 (permalink)
Ethereal
 
Join Date: Dec 2004
Posts: 18,087
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Quote:
Originally Posted by Tyndmyr

However, as per FAQ, they only go off once, making him less effective in the long run.
Wait, which FAQ is this? I did not realize it was a one-shot weapon.
khanaris is offline   Reply With Quote
Old 17 May 2007, 22:35   #10 (permalink)
Kroot Warrior
 
Join Date: May 2007
Posts: 3
Default Re: Crisis with t/l Plasmas - Use in 750 points?

Hi I'm new to these forums too ;D. In smaller battles Ive been playing recently Ive found my best HQ is a fusion blaster and plasma rifle Shas'o with iridium armour and 2 shield drones.

He can only fire one weapon a turn, but he becomes indestructible, and capable of taking on just about anything.

Last time i used him he took out 5 grey knights a dreadnought and a special character HQ (cant remember name) without taking a wound. (then i ran away to stop close combat).
False god is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
I'm having a Crisis 1000 Points, 2 lists to choose from Falstead Tau Army Lists 5 04 Jan 2007 12:06
Crisis crash! an xv8-heavy 1500 points panda monium Tau Army Lists 5 06 Nov 2006 14:55
crisis over crisis suits - advice needed biggdawggnt Tau 8 25 Apr 2006 13:07
Crisis Battlesuits have 4 Hard Points. Look at it! Frosty05 Tau 27 23 Jan 2006 10:40