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#1 (permalink) |
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Kroot Shaper
Join Date: Apr 2007
Posts: 39
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Question, other than fluff are there any differences between the Septs? I know that with the Eldar the Craftworlds each have different special things (i.e. - Alaitoc having more Rangers than most, ect.). Is there anything like that for the Tau? I am interested in playing Ke'lshan because of there backstory but I'd be interested in any special rules that go along with them.
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#2 (permalink) |
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Shas'La
![]() ![]() Join Date: Aug 2006
Location: Sweden
Posts: 293
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Codex says: No.
It's just fluff, except when it comes to Farsights enclave.
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#3 (permalink) |
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Kroot Shaper
Join Date: Apr 2007
Posts: 39
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Ok, that's what I thought. So what about the Farsight Enclave?
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#4 (permalink) | ||
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Where I am, California, US
Posts: 2,828
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The Farsight Enclaves are a series of planets over the Damocles Gulf founded by Commander Farsight. He is a renegade commander and will not obey any Imperial Tau authority. His army list is modified and is designed to be very battlesuit heavy, and nearly all other units (except FWs) are limited to 1 team per army, and without Kroot or Vespid.
While we're on the topic, how does Farsight get transport and supplies?
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[b]"You must bake muffins for the Greater Good."[/ |
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#5 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Mar 2006
Posts: 709
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Many people figure there must be loyalist Tau that sympathize with farsight and slip him some gear. It is also probable they have their own factories, jsut not as many as the Empire has.
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