Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Markerlights and Cover saves and Eldar Pathfinders
Reply
Old 04 May 2007, 03:40   #1 (permalink)
Tyr
Shas'Saal
 
Join Date: Nov 2006
Location: Kerikeri, New Zealand
Posts: 246
Default Markerlights and Cover saves and Eldar Pathfinders

I got asked an intresting question by my friend today. He said that eldar pathfinders (the upgraded version of rangers) get +2 to there cover save.
So in theory if you put them in a fortification (3+ cover save) there save would become 1+.

Now a roll of a 1 allways means you fail but my question is if you hit them with markerlights and you removed a token to reduce there cover save would it then become a 2+ which is effectively the same as a 1+? Or can you even get 1+?
__________________
Proper placement of pathfinders portends possible pulse pleasure. - Darklord

"I have taken great pains not to laugh at the actions of aliens, nor to weep at them or to hate them, but to understand them."- Aun'shi
Tyr is offline   Reply With Quote
Old 04 May 2007, 03:48   #2 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Markerlights and Cover saves and Eldar Pathfinders

It specifically states that the save may never be better than 2+ in the current (4th ed.) Eldar codex.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 04 May 2007, 04:18   #3 (permalink)
Shas'Ui
 
Join Date: Feb 2007
Location: Walking Tall thru the night...
Posts: 879
Default Re: Markerlights and Cover saves and Eldar Pathfinders

U can't have +1, - never ever. I am a n00b but I think its a rule.

As far as I remember 2+ of Eldar pathfinders can be obtained by sitting in a forest (4+) anything further (bunker 3+) will still give 2+ no immortality ;D

Heh I have a better questions about cover.

1st When those guys sit in an open. They get cover save 4+ (ranger 5+). When they get "lightened up" by marker lights can they lose that save??? And the original question-> Will it take two marker lights or one to reduce cover up to 3+ if pathfinders are sitting in the bunker?

2nd As I can Understand its a cover save, sooo... CAN it be simply ignored? I though the AFP and Flamers would be a very pleasent surprised for those slackers... ;D

Ok thanx in advance. Now when it got me thinking, my new Crisis suit with AFP start looking pretty impressive.

Walk Tall everyone!!!!!
__________________



***
- What man is a man who doesn't make this world a better place?
***
- Definitely, mostly not about the girl.
***
- I should only kill people after I get to know 'em?
***


http://forums.tauonline.org/index.php?topic=53661.0 “TAU customizations” Project
Red_dog is offline   Reply With Quote
Old 04 May 2007, 09:58   #4 (permalink)
Shas'El
 
Join Date: Feb 2007
Posts: 2,193
Default Re: Markerlights and Cover saves and Eldar Pathfinders

marker lights and flamers have the usual effect on cover even if they are shooting at eldar pathfinders. so in short yes markerlights, flamers and airbursting fragmentation projectors are your best friends when facing eldar pathfinders.
shaso_montyr is offline   Reply With Quote
Old 04 May 2007, 10:32   #5 (permalink)
Ethereal
 
Join Date: Feb 2005
Location: Behind you
Posts: 19,399
Send a message via MSN to ForbiddenKnowledge
Default Re: Markerlights and Cover saves and Eldar Pathfinders

Ignore cover weapons are lethal against pathfinders.

I had mine, with a 2+ cover save in a building, and my opponent hit them with everything he had, and couldn't budge them. Then, his room clearence team (5 assault marines, two flamers) got near enough to burn them out. 1 out of 6 survived, because he rolled a dodgy wound roll.

Anything that ignores, or negates, or negatives cover will cream pathfinders.

And markers retain all the normal rules against their special +2 cover save rule.
__________________
[quote]Thou shalt not crave thy neighbour

Quote:
Originally Posted by Tim.
Rafe is damn sexy once he gets into his night attire.
ForbiddenKnowledge is offline   Reply With Quote
Old 04 May 2007, 11:32   #6 (permalink)
Shas'La
 
Join Date: Apr 2007
Location: Some where under antarctica
Posts: 408
Send a message via AIM to Funshade
Default Re: Markerlights and Cover saves and Eldar Pathfinders

i had a conversation with an eldar player before. we had a great time disscussing who would win in a fire fight. my sniper drones or his pathfinders. assuming they are about 36 inches away he gets his 2+ cover save and i get my stealth. hehehe he has to roll 2 6's to even begin to fire at me. he just needs to roll a 1 to get past his save.
__________________
I swear upon this day.
I will always win some way.
I have half times the strength
I have half the weight
I will have five times the stamina
~those who never louse... always win~
Funshade is offline   Reply With Quote
Old 04 May 2007, 16:47   #7 (permalink)
Shas'Vre
 
Join Date: Jan 2007
Location: San Jose, California
Posts: 1,269
Send a message via AIM to Tralfagar Send a message via MSN to Tralfagar Send a message via Yahoo to Tralfagar
Default Re: Markerlights and Cover saves and Eldar Pathfinders

Would they happen to be even points? snipers get 3 squads per slot...and Markerlights don't have to roll for cover, so it may be rather bad for his saves if 2 ML's hit(average). Suddenly that 2+ turned into a 5+ with 4(again, averages) AP3 weaponry coming in.

and for him...only being able to hit 1 of 36 times, he'll take out...a squad, if that. His fault for questioning our Frisbees of Death.
__________________
Home-Brewed
Tau Mercenary Rubric(Deadnight)
Warhammer 40k d10 Edition(Wargamer)
Codex: Farsight Enclaves(me)

Quote:
Originally Posted by GeekyGator
The divide between what gets put up on an art gallery and what gets you thrown in jail is mostly dependent on the quality of the frame, even though both are just as good for fapping.
Tralfagar is offline   Reply With Quote
Old 04 May 2007, 20:17   #8 (permalink)
Shas'Vre
 
Join Date: Nov 2005
Location: on Dal'yth
Posts: 1,326
Default Re: Markerlights and Cover saves and Eldar Pathfinders

frisbees of death with real guns now

that and now Tau have good 'snipers' so to speak

Cheers!
__________________
"The gue'la will either except our destiny, or die!"
-Shas'o Castris
Quote:
Originally Posted by Faolin
"Human nature" only prevents a better future if we accept it as unchangeable.
Quote:
Originally Posted by MechTau
Shasocastris, since my return to these boards, nothing has made a bigger impression than you and your views.
shasocastris is offline   Reply With Quote
Old 04 May 2007, 22:29   #9 (permalink)
Shas'Ui
 
Join Date: Feb 2007
Location: Lynnwood
Posts: 819
Send a message via MSN to Damian_Alpha
Default Re: Markerlights and Cover saves and Eldar Pathfinders

The maximum a cover save can be is a 2+. Any further modifiers caused by enemy units take effect against the 2+ value, the extra point of cover protection being lost. Therefore, when markerlighting Eldar Pathfinders there is no difference between them being in a bunker or in ruins, and both saves will degrade at the same rate.
__________________
"I have exactly one-hundred men under my command counting on ME to lead that charge, you two-bit mechanic. I have five seige tanks, eight APC's, an artillery platform and a light mech that need resupply and repair by dusk. I need remote mines set, trenches dug, and my men fed and rested, or those Marines are going to be using us for toothpicks. Get it done, Fio'vre." Officer Sherwin Jackson, 13th Dal'yth Company, to Fio'vre D'nan

"Feed well, my Bretheren. You are what you eat, and we have devoured the mighty." Master Shaper Korl Muur
Damian_Alpha is offline   Reply With Quote
Old 04 May 2007, 23:09   #10 (permalink)
Shas'Vre
 
Join Date: Jan 2007
Location: San Jose, California
Posts: 1,269
Send a message via AIM to Tralfagar Send a message via MSN to Tralfagar Send a message via Yahoo to Tralfagar
Default Re: Markerlights and Cover saves and Eldar Pathfinders

I think the OP may have been asking if it followed the same rules as the BS 6 for modifiers(supposedly, if you get a -1 modifier, it's still hitting on a 2+. In this case, they have a "modified cover save" of 1+. Since a 1 auto-fails, it's treated functionally as a 2+ save.). And when the cover save is reduced, is it a 2+ save still, or is it a 3+ save?

If that were the question, I would be in favor of the save staying at a 2+ since it is technically a 1+ save, and the pathfinders are supposed to be better at hiding than the Rangers.
__________________
Home-Brewed
Tau Mercenary Rubric(Deadnight)
Warhammer 40k d10 Edition(Wargamer)
Codex: Farsight Enclaves(me)

Quote:
Originally Posted by GeekyGator
The divide between what gets put up on an art gallery and what gets you thrown in jail is mostly dependent on the quality of the frame, even though both are just as good for fapping.
Tralfagar is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Markerlights and Cover saves Das Boogie Man Tau 53 14 Jan 2009 03:21
Can people take cover saves from my Markerlights? xShaperx Tau 8 22 Dec 2008 21:50
Rules Lawyers Needed: Opponents still want cover saves against markerlights Phanixis Tau 23 10 Nov 2008 02:32
Cover Saves Thor{DoH} General 40K 1 11 Jan 2008 20:24
Cover saves Tau-killer House Rules 17 06 May 2005 18:26