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Plasma-broadsides
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Old 01 May 2007, 04:24   #1 (permalink)
Shas'Ui
 
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Default Plasma-broadsides

I'm a big fan of Broadsides. Who doesn't love a 12 foot tall armored weapons platform with hypersonic projectile weaponry? But I absolutely hate blowing points on an Advanced Stabilization System. Because it takes up the mandatory support slot, the Broadside's ability to multi-fire is severely degraded, and it's usefulness against high-speed infantry or biker units deteriorates as it attempts to slog across the battlefield to get to a point where it can see around the cover. So I gave up, and dropped the points for A.S.S. elsewhere. I haven't regretted it since.

Many non-Tau players don't realize that the Broadsides get the same abilities as a crisis suit: including the ability to use rapid-fire weaponry at their maximum range, even after moving. When you plop plasma rifles onto a broadside, rather than a smart missile system, the maneuverabilty of the broadside (as well as it's potential to earn back it's points) greatly increases. Throw a multi-tracker on and anihilate Deathwing Assault terminators with a single 3-man broadside team. Add a target lock and engage multiple units with the firepower required to surpress them. Waste light-armor and rear-armor while maintaining a 6" movement range. Amp up a team leader with a targeting array and a HW-Multi-tracker, and watch everything model it attacks evaporate in a red plume.


Has anyone else used the Twin-linked plasma rifles with their broadsides? What successes/failures have this decision generated for your army?
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Old 01 May 2007, 04:57   #2 (permalink)
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Default Re: Plasma-broadsides

Allow me to demonstrate a 2000 point list:

HQ:
"Burning Eye+" Shas'el (TL-Plasma Rifle, Targeting Array): 90 points
"Burning Eye+" Shas'el: 90 points

ELITES:
"Burning Eye+" Crisis team x3 (Team leader with bonding knife): 205 points
"Burning Eye+" Crisis team x3 (Team leader with bonding knife): 205 points
"Burning Eye+" Crisis team x3 (Team leader with bonding knife): 205 points

TROOPS:
Fire Warrior Team x10
Fire Warrior Team x10
Fire Warrior Team x9

HEAVY SUPPORT:
"Searing Thunder M" Broadside Team (TL-PR, leader, 3 M.Track. and a T.Arr., bonding knife, S.drones): 305 pts
"Searing Thunder M" Broadside Team (TL-PR, leader, 3 M.Track. and a T.Arr., bonding knife, S.drones): 305 pts
"Searing Thunder M" Broadside Team (TL-PR, leader, 3 M.Track. and a T.Arr., bonding knife, S.drones): 305 pts

List total: 2000 points on the dot

Now, this list has very little in the way of defense, and a very low model count. But considering that the majority of those models have JSJ, this is not too much of a problem. And with 20 TL-Plasma Rifles and 9 TL-Railguns at an average BS of 3.6, this force can lay down some disgusting levels of save-less fire. Not to mention the 29 Pulse rifles for mass fire support, this force could potentially drop upwards of 20-25 models a turn with little opening for retailiation, due to the small profile of the battlesuit units.
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"I have exactly one-hundred men under my command counting on ME to lead that charge, you two-bit mechanic. I have five seige tanks, eight APC's, an artillery platform and a light mech that need resupply and repair by dusk. I need remote mines set, trenches dug, and my men fed and rested, or those Marines are going to be using us for toothpicks. Get it done, Fio'vre." Officer Sherwin Jackson, 13th Dal'yth Company, to Fio'vre D'nan

"Feed well, my Bretheren. You are what you eat, and we have devoured the mighty." Master Shaper Korl Muur
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Old 01 May 2007, 05:01   #3 (permalink)
Shas'O
 
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Default Re: Plasma-broadsides

I've played with them a bit, abeit, not as much as I'd like. Honestly, I gave up on the ASS some time ago in favor of multitrackers, as even additional missiles proved to be more reliably useful. Im gonna have to go a with an overall...it depends on opponent. Against say, guard, I have reasonably little motivation to take plasma, but against deathwing, plasma is like crack. Cant get enough.

I generally upgrade my team lead in order to get a HW DC + 2 shield drones anyhow...so he gets a HW TL and MT as well as a TA, giving me one very powerful unit to single out one target, while the others blow away something else. Expensive, but terribly effective.
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Old 01 May 2007, 05:17   #4 (permalink)
Shas'El
 
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Default Re: Plasma-broadsides

I but them on my team leader, It's a real nasty surprise.
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Quote:
Originally Posted by runer60000
Quote:
Originally Posted by Gearhead
I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 01 May 2007, 18:30   #5 (permalink)
Shas'El
 
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Default Re: Plasma-broadsides

I've used them before, but rarely, it is quite a cost increase. In my experience though, I usually leave the BS to do the anti-tank work, and usually when their done with that, it's too late in the game to go try to use the PR's on something else. Still, they probably make great MEQ killers (especially for the cost).
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Old 01 May 2007, 18:43   #6 (permalink)
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Default Re: Plasma-broadsides

or we could use the SMS on broadsides to kill things behind cover
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Old 02 May 2007, 02:43   #7 (permalink)
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Default Re: Plasma-broadsides

Quote:
Originally Posted by shasocastris
or we could use the SMS on broadsides to kill things behind cover
Thing is, I always get a straight charge from an assault squad, don't even use cover, so the plasma is more useful in my case. It's not on every model though, so I get both in a single unit.
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Quote:
Originally Posted by runer60000
Quote:
Originally Posted by Gearhead
I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 02 May 2007, 04:26   #8 (permalink)
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Default Re: Plasma-broadsides

if they are straight assaulting your broadside and there is nothing to get in the way. then that would be your fault for letting that happen. Thats why i prefer the ASS on my broadsides. when he has an ass he can move and shoot. wont grantee 6 inches but annoying none the less.
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Old 02 May 2007, 04:37   #9 (permalink)
Shas'El
 
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Default Re: Plasma-broadsides

I do put A.S.S. on them, and screen them with Gue'vesa. The point is they are usally minimised squads, and tend to get killed when I use the Stabilisation to move up into rapid fire range when I must. Usually kills three, others were picked off by rail rifles long ago.

Typicly:Thinned out by Rail rifles
One dead @24"
A further two @12"
Gue'vesa to delay while broadsides relocate if too large of squad.
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Quote:
Originally Posted by runer60000
Quote:
Originally Posted by Gearhead
I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 02 May 2007, 23:15   #10 (permalink)
Shas'Vre
 
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Default Re: Plasma-broadsides

If anyone plays deathwing against me though, I will be using as many plasma broadsides as I can get my hands on which would be 9 proxied crisis suits :P
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