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Shas'o battlesuit configuration
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Old 29 Apr 2007, 19:42   #1 (permalink)
Kroot Shaper
 
Join Date: Apr 2007
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Default Shas'o battlesuit configuration

Just bought a new commander box set and was wondering if its a good idea to use both the air bursting frag. luancher and the Cyclonic ion blaster on the same model (obviously with a multi tracker,, tacget lock etc)?
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Old 29 Apr 2007, 19:43   #2 (permalink)
Shas'El
 
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Default Re: Shas'o battlesuit configuration

Frag launcher's a wast of BS, while the cylic works well with high BS. They don't go well together.
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Quote:
Originally Posted by runer60000
Quote:
Originally Posted by Gearhead
I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 29 Apr 2007, 20:19   #3 (permalink)
Ethereal
 
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Default Re: Shas'o battlesuit configuration

Use the spell-check, please.

Yeah, I would never put the AFP on a commander. It works best on one of your Elite suits. The CIB is a nice choice though, particularly when combined with a Plasma Rifle for killing Heavy Infantry.
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Old 29 Apr 2007, 20:21   #4 (permalink)
Kroot Shaper
 
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Default Re: Shas'o battlesuit configuration

I don't quite understand why a AFP is a bad choice. Am I mis-understanding how it works?
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Old 29 Apr 2007, 20:25   #5 (permalink)
Shas'El
 
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Default Re: Shas'o battlesuit configuration

With AFP, your BS really doesn't matter. A Shas'O has High Balistics Skill.
you could put it on your expensive commander, or a cheap shas'vre, with the same results. That's why you don't see many commanders with AFP, you can get the same killing power elsewhere for cheaper.
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Quote:
Originally Posted by runer60000
Quote:
Originally Posted by Gearhead
I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 29 Apr 2007, 20:25   #6 (permalink)
Shas'Ui
 
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Default Re: Shas'o battlesuit configuration

Well, your commander has a high BS, and the way an AFP works, it doesn't roll to hit using BS, it uses the scatter die. Therefore, your cheap little Shas'vre elites choice has the same chance to hit as your tooled up Shas'O.

You should take advantage of your Shas'O's high BS and mount high RoF/high strength weapons (plasma rifle and CiB work great for pretty much anything.)
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Old 29 Apr 2007, 20:28   #7 (permalink)
Kroot Shaper
 
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Default Re: Shas'o battlesuit configuration

Surely you still need a good BS to ensure you hit in the first place seeing as its an assualt 1 or am I wrong and you automatically hit? I thought seeing as it is an assualt 1 you would have to roll to hit as normal then use the large blast marker to work out whos wounded. is this wrong?
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Old 29 Apr 2007, 20:32   #8 (permalink)
Kroot Shaper
 
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Default Re: Shas'o battlesuit configuration

Am I right in thinking that you roll a scatter plus a D6 to work out where the template lands? If this is the case it doesn't sound like a particularly good weapon.
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Old 29 Apr 2007, 20:34   #9 (permalink)
Shas'Ui
 
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Default Re: Shas'o battlesuit configuration

Quote:
Originally Posted by Diavolos1981
Surely you still need a good BS to ensure you hit in the first place seeing as its an assualt 1 or am I wrong and you automatically hit? I thought seeing as it is an assualt 1 you would have to roll to hit as normal then use the large blast marker to work out whos wounded. is this wrong?
Incorrect. The process for "hitting" with the AFP is as follows:

-Check to see if target is in range.

-Roll scatter die and 2d6 as normal for a guess range weapon.

-Follow the arrow the amount in inches on both the d6 added up. IF a hit is rolled, the shot is right on.

It's standard guess range weapon procedure. I'd give you a rulebook page but I don't have mine on me.

Either way, be it bs5 or bs3, you're still only going to hit with no scatter whatsoever 1/3 of the time.
Quote:
Originally Posted by Diavolos1981
Am I right in thinking that you roll a scatter plus a D6 to work out where the template lands? If this is the case it doesn't sound like a particularly good weapon.
Well, it's murder against guard and orks, anything 5+ really. Especially if they're in cover and in numbers. I've wiped whole squads off the board with one shot of it (those squads didn't get their 3+ cover save... he-he-he...)

Quote:
Originally Posted by Khanaris
The advantage, though, is that you don't need Line-of-Sight.
Ahh yes, how'd I leave that one out XD

Try not to double post, by the way. If nobody's yet responded, just use the "modify" button at the top right of your post.
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Old 29 Apr 2007, 20:34   #10 (permalink)
Ethereal
 
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Default Re: Shas'o battlesuit configuration

Quote:
Originally Posted by Diavolos1981
Am I right in thinking that you roll a scatter plus a D6 to work out where the template lands? If this is the case it doesn't sound like a particularly good weapon.
The advantage, though, is that you don't need Line-of-Sight.
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