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Stealth Teams - Optimal configuration?
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Old 12 Apr 2007, 02:25   #1 (permalink)
Kroot Shaper
 
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Default Stealth Teams - Optimal configuration?

Alright, I'll be honest. I love stealth teams. The old suits, the new ones, I don't care, I love the models, the fluff and their abilities.

That being said, I haven't used them very much and would like to know what other peoples teams look like.

In my 1250 list, my team looks like this:

Shas'ui team leader
- Fusion blaster, bonding knife, hard-wired drone controller and two shield drones. If points allow, target lock.
Shas'ui x3
-Burstcannon

As I go up in points, I add another BC Shas'ui.

Now, some of my questions:

1) Are the shield drones worthwhile? I think they work well as ablative wounds, but for the same cost I could take another suit...

2) Does anyone use targetting arrays? I ran the numbers and I believe that adding an additional suit (to a 3-man team of all BC) gives you statistically the same number of hits and wounds for the same cost, but as the unit increases in size, the cost of the TA doesn't quite make up for the benefit of just adding another suit. Of course, it helps with the Fusion blaster model, but I think the extra body is a wiser choice.

If anyone is really interested in the stats, I can post them, otherwise I won't bother.
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Old 12 Apr 2007, 02:28   #2 (permalink)
Shas'O
 
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Default Re: Stealth Teams - Optimal configuration?

I either take them as is....or with a single fusion and TL....and a mix of gun and shield drones on everyone else. You end up with a unit with some pretty harsh firepower.

Think of it as getting drones 2 points cheaper than in a squadron, possibly more of them, shielding them with shield drones, and giving them all stealth for free.
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Old 12 Apr 2007, 02:34   #3 (permalink)
Tyr
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Default Re: Stealth Teams - Optimal configuration?

I tend to rock a 5 man squad with TA and a single fusion blaster with hardwired TL on a team leader.
I use them normally on the flank away from where my main force is attacking (i play largely mech) and the TA, whilst probably not overly points effective adds a certain reliability to the unit, which I like. (I swear I roll half of my to hit rolls as 3's)
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Old 12 Apr 2007, 03:38   #4 (permalink)
Shas'La
 
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Default Re: Stealth Teams - Optimal configuration?

Here is my thing with targeting arrays. first off Yay more rolls to hit go in. but for 10 points PER guy is a little much for that. so here is that i tend to do.

Stealth squad 18 inches away to fire. sniper drone team behind them. just use the marker lights giving the same effect as giving all of them targeting arrays. and that means you can use 2 marker lights giving a 2+ to hit. so chances are you will get lots of hit in with an extra guy on your team
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Old 12 Apr 2007, 04:41   #5 (permalink)
Shas'El
 
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Default Re: Stealth Teams - Optimal configuration?

For Stealths, shield drones are definatly not worth it. They are just too much, and there is no point spending the points (you are effectivly paying for an extra wound, and for the points you could have an extra wound with a gun). Gun drones aren't bad, and the mass of shots is incredible. However, remember you will need some big cover, and your making a very big squad, which can reduce your safety in stealth.

Finally, while fusion blasters look good at first glance, I often find they are not. The range is too small, and they really leave the rest of the squad out in the cold. Unless you have enough gun drones in the squad AND the extra points to spend, it is almost never worth it.
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Old 12 Apr 2007, 04:46   #6 (permalink)
Shas'La
 
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Default Re: Stealth Teams - Optimal configuration?

Quote:
Originally Posted by Mavfreak
Finally, while fusion blasters look good at first glance, I often find they are not. The range is too small, and they really leave the rest of the squad out in the cold. Unless you have enough gun drones in the squad AND the extra points to spend, it is almost never worth it.
I do agree they have a short range but 15 shots at a tank with an armor of 12 is no shots at all. they do have short range but i tend to use it for dire situations where a mix between one good shot and lots of shots work. example. TERMANTORS! Bloody terminators. the burst cannons wont do much maby a kill or two if you are lucky. but the fusion blaster will pretty much kill.
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Old 12 Apr 2007, 06:17   #7 (permalink)
Shas'La
 
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Default Re: Stealth Teams - Optimal configuration?

My configuration is either 4xBC and 1xFB for a 5 man team with great flexibility, or sometimes 4xBC and 2xFB, depending on point ranges. Sometimes I even use 3xBC and 1xFB in smaller battles. Yes, I know a lot of people think it is a waste to use fusion blasters, but the way I use my stealths I often get into situations where I am glad I have the fusion blaster (think dreadnoughts, chimeras, eldar skimmers...). I usually infiltrate them to counter and block my enemies infiltrators, or to work a flank on their own or with some support. There are games when I don't get to fire my fusion blaster more than perhaps once or twice on regular infantry and the like, but even in those games (since I infiltrate) I force the enemy to take the fusion blaster into consideration. Marine commanders and vehicles simply have to think twice before moving into range of my suits. I think it is definitely worth it to carry at least one fusion blaster, if nothing else to harass and force the enemy to rethink things.
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Old 12 Apr 2007, 06:50   #8 (permalink)
Shas'El
 
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Default Re: Stealth Teams - Optimal configuration?

Optimal configuration for Stealth Suits?

Nothing. Seriously, I like to run mine as just six Shas'ui with burst cannons. It's comparativley cheap, slaughters infantry, and is really hard to pin down and kill. I'm personally not a fan of the fusion blasters. If the guy holding them had better BS it would be fine, but a 50/50 chance of hitting is a bit risky for such a close range gun. Most importantly, there's other things in my army more then capable of taking out vehicles far more efficiently. I tailor the units in my Tau army as specialists. Awesome at what they do, but hopeless at everything else. If they're bad at something, get another unit to do it for them. This makes an army more then the sum of its parts.

I do agree they have a short range but 15 shots at a tank with an armor of 12 is no shots at all.


Very few tanks have at least AV 12 on all sides. I've busted a suprising number of tanks simply using my jetpacks to get at a vulnerable side of the vehicle. If there's a tank that this is inpractical for, nail it with railguns instead.

example. TERMANTORS! Bloody terminators. the burst cannons wont do much maby a kill or two if you are lucky. but the fusion blaster will pretty much kill.

Yes...... but then the Terminators can nail you with return fire. I personally find staying at 18 and dancing away works better against Terminators. They will rarely shoot at you for fear of missing, and wasting the shots of a powerful unit. If they do, they are likely to miss at that range anyway. If they attempt to chase you down, then you can use the suits to lead them away from the rest of your army.

My Stealthsuits accounted for 3 kills out of a five man Terminator squad once, and kept that squad tied up the entire game with few casulaties. I'm fairly confident this wasn't just a fluke.
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Old 12 Apr 2007, 07:05   #9 (permalink)
Kroot Shaper
 
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Default Re: Stealth Teams - Optimal configuration?

It really depends on what are you expecting of them
I run 6-man bare-bones team. I use it to harass flanks, busting infantry, some low-armoured vehicles and such. Their main role in my army, however, is distruction. While pissed enemy keeps firing its Basilisks, Whirlwinds and other high AP template weapons at Stealths, my FireWarriors, Broadsides, Sniper Teams and all the others are taking their toll unharmed.
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Old 12 Apr 2007, 07:45   #10 (permalink)
Shas'El
 
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Default Re: Stealth Teams - Optimal configuration?

I agree with Faolin - we field quite comparable teams, though mine vary in size between 3 and six - depending on how many points I have left.

Giving them TA is somewhat... misleading. For 3 TAs, you can buy another Stealth. Let`s do the math:

3 Stealths with TAs (120 pts): 6/9 shots hit
4 Stealths w/o TA (120 pts): 6/12 shots hit

It doesn`t really matter, unless you intend to field a complete unit of Stealths, and maximise the shots that hit. But even then, Markers are probably the more points effective approach, especially since larger units profit more from them than smaller units.

Let`s do the math again, and add one supporting Markerlight to the mix:

3 Stealths with TAs + 1 Markerlight hit(120 pts): 7,5/9 shots hit
4 Stealths w/o TA + 1 Markerlight hit(120 pts): 8/12 shots hit

Doesn`t look good for the pimped out Stealths. So, unless you field no Markers and desperately want to get more than 9 hits on average from your maxed-out Stealth team, it doesn`t pay off adding TAs.
And teams smaller than 6 stealths shouldn`t get them at all, at least imo - just add more Stealths.

Besides, I like rolling lots of dice (6 Stealths +2 Gun Drones = 20 shots! )
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