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No 17 29 Mar 2007 12:13

New to Tau.................................
 
Hi, I'm new to the Tau and to Warhammer 40k(but am longtime fantasy player). I was hoping some of you more experienced 40K players could answer a few questions for me.

1. In the Movement Phase all Inf can move 6 inches, if they move their full movement can they make an additional move in the Assault Phase?

2. Shield Drones, if a unit contains them and is being shot at do you roll their Inv. Save until all shots are saved or drone gets killed and then roll the units regular save for the rest of the shots?

3. Jet Packs, could someone explain please?

4. Do vespids count as having jet packs? or how is their movement done?

Any help would be great.
Thanks :)

Deadnight 29 Mar 2007 12:18

Re: New to Tau.................................
 
Quote:

Originally Posted by No 17
Hi, I'm new to the Tau and to Warhammer 40k(but am longtime fantasy player). I was hoping some of you more experienced 40K players could answer a few questions for me.

1. In the Movement Phase all Inf can move 6 inches, if they move their full movement can they make an additional move in the Assault Phase?

2. Shield Drones, if a unit contains them and is being shot at do you roll their Inv. Save until all shots are saved or drone gets killed and then roll the units regular save for the rest of the shots?

3. Jet Packs, could someone explain please?

4. Do vespids count as having jet packs? or how is their movement done?

Any help would be great.
Thanks :)

(1) if you are within 6" of an enemy unit at the start of your assault phase, and you haven't fired rapid fire weapons, you can declare a charge against that unit. and you can charge up to 6". (in effect, an assault will involve 12" of movement)

(2) apply the wounds to the unit. if a broadfside has 2 shield drones and takes a shot from 2 bolters and a plasmagun, you decide who gets hiot with what. bolter shot to one broadside, bolter shot to one shield drone, and a plasma to the other one. roll your saves.

(3) jet packs are modified jump packs. you can move 6" in the movement phase, and 6" in the assault phase in any direction (ie you dont have to declare a charge against an enemy unit to gain the extra 6" move- you just move an extra 6")

(4) vespids have jump packs. 12" move and a fleet move.

No 17 29 Mar 2007 12:33

Re: New to Tau.................................
 
Thanks for the quick reply, two more question though.

When declaring a charge, can you charge anyone in range or do you need line of sight like in WFB, if someone is 2 inches behind you or on your flank can you charge them?

Do all models in a unit have to face the same direction?

Thanks again :)

kurtisxxxv 29 Mar 2007 14:12

Re: New to Tau.................................
 
Quote:

Originally Posted by No 17
Thanks for the quick reply, two more question though.

When declaring a charge, can you charge anyone in range or do you need line of sight like in WFB, if someone is 2 inches behind you or on your flank can you charge them?

Do all models in a unit have to face the same direction?

Thanks again :)

You can charge anyone within the 6" assault range, unless you have to move through difficult terrain. In this case you roll 1D6 and apply that result to your movement. You could potentially stop short of your target and not be able to engage in HTH. LOS is not a factor in WH40K when it comes to area terrain, unless it is greater than 6" deep, in which case you would not be able assault anyhow.

And no, I don't think your models all have to face in the same direction, but how are they going to shoot at the same thing? ;)

Darklord

No 17 29 Mar 2007 14:22

Re: New to Tau.................................
 
Thanks for clearing that up now back to painting.......... ::)

Gearhead 30 Mar 2007 00:15

Re: New to Tau.................................
 
As a note, units must assault the unit they shoot at, I cave convinced opponents that somthing outside thier assault rang was worth shooting at.
Cheap, I know, but it was his death company.

FOXX 30 Mar 2007 02:28

Re: New to Tau.................................
 
As I remember you have to roll the save of the majority in a mixed-unit, correct? So if you've got two shield drones and, say, ten Firewarriors (why? I don't know, sake of argument) the save of the Firewarriors would be used, yes?

Tyndmyr 30 Mar 2007 03:07

Re: New to Tau.................................
 
The shield drones have the save value of their owner. Thus, shield drones in a broadside unit are a lot better than shield drones in a FW team.

If some of your unit has invul, and some doesn't, you may choose to take the invul or not. However, if you take and fail the invul, you take the wound on the model with the invul. IE, use your shield drones to save against las/plas.

Cheesevillage 30 Mar 2007 03:12

Re: New to Tau.................................
 
Okay this hit allocation question involving shield drones has been bugging me as well.

Here's my situation:

I'm going to be fielding a squad of three crisis suits:

-1 TW FB, drone controller, 2 * shield drone
-1 TW PR, drone controller, 2 * shield drone
-1 PR, FB, multitracker

In a mixed unit, do I count wounds to figure out who gets hits allocated to them?
I mean, the crisis have 6 wounds as opposed to four drone wounds.
What about Tau codex version 1? It says to assign hits to drones "when possible".
Do drones ignore the "majority" rule?

And if I add my Shas'O to that squad?


thanks,


-Cheese

Edit: so for the puposes of hit allocation, shield drones ARE crisis suits?




Sabrel 30 Mar 2007 13:01

Re: New to Tau.................................
 
Drones don't ignore the majority rule. The original Tau codex has been superceded, and so none of its rules matter anymore.

Shield drones take the Toughness and Armor Save of their owners, though, so they'd still be able to take the first save rolls in a Crisis Suit team, unless otherwise prohibited (out of range/LOS/etc.).


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