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Lets talk Farsight
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Old 18 Mar 2007, 00:27   #1 (permalink)
Shas'Ui
 
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Location: toronto
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Default Lets talk Farsight

Let's look at the strengths and weaknesses of the Farsight Enclave
and some of the tactics they use. We will start with a brief description
of the origins, list the restrictions to a farsight list, list tactics and general
game play and end with a typical list

ORIGINS

Shas'O Vior'la Shovah Kais Mont'yr (Fire caste commander from planet
Vior'la with the given names 'Farsight Skilled Blooded&#39, although it
is frequently shortened to simply O'Shovah ("Commander Farsight")

The origin of his blade is not known although there is much
speculation and it would make sense that it is of C'Tan
origins. A very useful weapon,it makes a Monstrous
Creature (Power Weapon + 2d6 Armour Penetration), plus it benefits
from the battle enhancements (+2 Strength).

http://us.games-workshop.com/games/4...ht/Default.htm

GENERAL ARMY OVERVIEW
Farsight Enclave armies include large numbers of Crisis Suits.
The army restrictions to field a farsight enclave army lend it
to intermediate and close range battles as they lack the
traditional long range weaponry of the Tau. Not many people use
enclave armies, as they limit your choice of an already limited
choice army. The enclave army list is for experienced players
wanting a challenge.

RESTRICTIONS
Commander Shadowsun cannot be included in army that uses
O'Shovah as a HQ. Seems strange. The Farsight enclave is not
liked by other Tau. O'Shovah led a revolt against the Ethereals
and the castes.

Tau erratta
http://uk.games-workshop.com/news/errata/3/

- 1500 point games and up.
- No Ethereals
- No Vespids
- No Kroot
- 0-1 Piranhas, Skyrays, Stealths, Broadsides
- 0-1 Hammerhead
- +1 Crisis team
- +1 Commander(in addition to Farsight
- +2 Fire Warrior squad
- free bonding knifes

TACTICS
The tactics need to be executed precisely. O'shovah keeps the enemy from getting
too close for long and when opportunity presents itself, charges into the
enemy with his bodyguard to protect the fireline.

Remember that Farsight Enclaves should excell at fighting against Orks.
Their memorable battles have been against the greenskin hordes.

The HQ of the enclave is always O'Shovah and bodyguard.
An army includes three man crisis teams with TL plasma and
gun drones. These are lead by your shas'vre. The core of the
army are firewarriers with target locks and te heavy support
will include broadsides also with target locks surrounded by
a few gun drones and led by a leader.
O'Shovah's four Ws5 S5 attacks will knock down marines,
and if he charges and is backed up with seven fireknife crisis suits
all with Bs4 the damage is devastating. The kill potential of the unit
is pretty impressive. The target lock allows you to split fire, so long as
one model shoots at the unit you intend to charge, a full strength O’Shovah
squad is capable of dealing with 2 Marine units per turn, if it gets the charge.
Each suit can rapid fire and then charge.
Taking a bodyguard ruins O'Shovah's IC status and makes him easier to kill.
The strength of Tau HQs under the 4th edition is their IC status. Normally
you would avoid bodyguards. But O'Shovah can take a lot of crisis suits.
The new codex allows x amount of points into war gear. This makes the bodyguard
an attractive option.

GAME PLAY
- Always move as O'Shovah is devastating in assaults and with shas'vre is a serious threat,
O'shovah keeps the enemy from getting too close for long and when opportunity presents itself,
charges into the enemy with his bodyguard to protect the fireline.

- Get enemy units into rapid fire range. All armies have their optimum distances.
Twenty pulse rifle shots from your fire warriors can do a lot of damage. Its hard
to rush your lines with all that dakka and an O'shovah lurking.

- Advance with your whole army shooting. Opponents expect to see a "sit and shoot" tau tactic. Farsight enclaves do not sit and shoot.

- Take positional relay on your Shas'el if you suspect you might be playing a drop pod list. Tau can hold off the Farsight unit until turn 3, meaning the librarian FoTD can be avoided; no-one wants to test on Ld8.

- Devilfish are very good in the list. They get your fire warriors within rapid fire range. The devifish is a skimmer so disembark and fire. The devilfish also blocks the path of a charge so you can re-embark your fire warriors and move away.

So an army looks something like this ...

TYPICAL FARSIGHT LIST

* take positional relay on IC possibly*
* make use of free bonding*

HQ

O' Shovah
7 Bodyguards w/ TL plasma rifle, missile pod,
HW Drone controller, target locks
and 2 shield drones each

Shas'el
missile pod, plasma rifle, multi-tracker, positional relay

*this is a rock hard HQ - add up to 7 bodyguards as points allow*

Elite
3 Crisis suits w/ TL plasma rifle, missile pod, Target Array, HW Multitracker
Team leader w/ HW drone controller, 2 gun drones, bonded,
**this is a pretty standard configuration for crisis suits
- at higher point levels take more suits**


Troops
2x 8
Shas'la FW squads w/ 5 carbines, 2 gun drones
decoy launcher and multi-tracker
*you absolutely need FW to bring withering hail of fire to bear
upon any enemy that wants to close.Some would make these static
squads without a devilfish in order to fit more suits in the list*


Fast Attack
*Piranah if points allow - this is a little
more mobile firepower*


Heavy
2 Broadsides w/ railgun, Shield drones 2, D'yi

Hammerhead w/ railgun, SMs, multi tracker target lock
*A big gun plays on the mind of your opponent and draws fire.*

SUMMARY
Farsight lists have a lot of restrictions. When your Crisis suits
work their magic, it can be a deadly force. However, you will be
playing with fewer models on the table then most of your opponents.
You need to be a savvy general to succeed with these lists. They
are not a forgiving force so be prepared for a steep learning curve.

The Farsight Death-bomb list with 20 suits
Farsight w/7 Bodyguard,
Shas'O w/2 bodyguard
3 units of 3 suits each
a couple of XV-88s for fun
seems good on paper.

It's extremely effective against MeQs and can be effective against
other lists due to mobility.

It's weak to masses of troops that can 12" move then 6" charge.
These iclude jump pack/ bikers/ gaunts/infiltrators/assassins. These
armies will catch us. Barrage weapons which are template based and
don't need line of sight also hurt us. Tau troops choices are good at
killing swarms and also with distracting opponents. However, Tau troops
are very low quality. They have poor toughness, marginal saves, and
no choice of heavy or special weapons. Theyu do little against MeQs.
This makes a list with few troops enticing for Tau players.
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Old 18 Mar 2007, 00:39   #2 (permalink)
Shas'El
 
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Default Re: Lets talk Farsight

He can't be taken with Shadowsun.

"he may never be part of a force that includes Aun'Va or Commander Shadowsun."
-pg.44-Tau Empire Codex-O'Shova's Independant Character Section-second sentance-after the comma-
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Quote:
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I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?
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Old 18 Mar 2007, 01:03   #3 (permalink)
Shas'Vre
 
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Default Re: Lets talk Farsight

A good summary of the farsight enclave

IMO the bodyguards would be better like this
Shas'vre with Plasma Rifle, Targeting Array, Shield Generator, HWTargetlock

It makes them hit on the same BS as O'Shovah and now you dont have to remove O'Shovah when failing an Invulnerable save.
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Old 18 Mar 2007, 01:17   #4 (permalink)
Shas'Vre
 
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Default Re: Lets talk Farsight

Quote:
Originally Posted by bebe

ORIGINS

Shas'O Vior'la Shovah Kaius Mont'yr and the Farsight Enclave

O'shovah's name in Tau translates to [Commander Farsight.. literally)
A high commander of the Fire caste born on [Vior'la]
who is skillful, bloodied in battle and farsighted. [by knowing his enemy to such an extent that he can predict his moves, and act as though he saw the future before it came to pass]
The origin of his blade is not known [on the planet Arthas Moloch, that was an Imperial world wiped out by exterminatus for falling to chaos, after worshiping relics and such found in ruins that predate any human presence]although there is much
speculation and it would make sense that it is of C'Tan
origins [or alternatively an eldar Sword of Vaul.. perhaps the 100th sword of Vaul, that was the quickly rushed fake that Vaul supplied to meet a deadline]. A very useful weapon,it makes a Monstrous
Creature (Power Weapon + 2d6 Armour Penetration), plus it benefits
from the battle enhancements (+2 Strength). [could be either a giant version of a C'Tan Phase Sword, or an Eldar Howling Doom-style blade.. both of which have similar effects]
[bracketed] edits and notes are details and such as I recall them.. just to help flesh things out a bit!
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Old 18 Mar 2007, 01:19   #5 (permalink)
Shas'Ui
 
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Default Re: Lets talk Farsight

'Ork Fighter' does not exist anymore. Instead the army gains Preferred Enemy against Orks. Sorta lame, but appropriate and fluffy.

You never mentioned Farsights ability to bond units for free either. It seems like you're reading a split between the old and new codex rules.

Besides that not a bad overview. A bit general, but not a poor read.
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Old 18 Mar 2007, 02:39   #6 (permalink)
Kroot Shaper
 
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Default Re: Lets talk Farsight

Quote:
Originally Posted by bebe

Shas'el
missile pod, plasma rifle, multi-tracker, positional relay

*this is a rock hard HQ - add up to 7 bodyguards as points allow*
I'm not sure, but I believe that only O'Shovah's bodyguard can be 1-7 Crisis suits. The rule is only referring to his bodyguard, not the bodyguard list entry in general, or I think it would have been listed in the "Breakaway Faction" section (which lists all the army list changes) rather than in Farsight's own Bodyguard rule...

Also, your translation of his name states that he is from "Farsight", but no such place exists. His name of "Farsight" was given to him in honour of tactical brilliance when fighting Orks on Arkunasha.
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Old 18 Mar 2007, 03:10   #7 (permalink)
Shas'Ui
 
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Location: toronto
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Default Re: Lets talk Farsight

Quote:
He can't be taken with Shadowsun.

"he may never be part of a force that includes Aun'Va or Commander Shadowsun."
-pg.44-Tau Empire Codex-O'Shova's Independant Character Section-second sentance-after the comma-
I meant cannot - I'm a poor proofreader - thanks for correcting it.

Quote:
'Ork Fighter' does not exist anymore. Instead the army gains Preferred Enemy against Orks. Sorta lame, but appropriate and fluffy.

You never mentioned Farsights ability to bond units for free either. It seems like you're reading a split between the old and new codex rules.
I should play my Tau more often and reread the new codex more closely. I used'ork fighter' and was not corrected. I feel bad now I'll change the entry ...
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Old 18 Mar 2007, 03:31   #8 (permalink)
Kroot Shaper
 
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Default Re: Lets talk Farsight

Quote:
[or alternatively an eldar Sword of Vaul.. perhaps the 100th sword of Vaul, that was the quickly rushed fake that Vaul supplied to meet a deadline].
I'm not too well-versed in the Eldar mythology, but according to the Eldar article on Wikipedia, the final blade that Vaul forged (the 'real' one) was called "Anaris the Dawnlight"... Dawnlight, Dawn Blade? That is a very interesting coincidence...

EDIT: Whoops, had to modify this post because it looked like my whole reply was a quote... I must have been sleepy!
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Old 18 Mar 2007, 10:03   #9 (permalink)
Shas'Saal
 
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Default Re: Lets talk Farsight

If you play to the army background ,then O'shovah's bodyguard should be kitted with Burst Cannons/Flamers/Shield Gens and HW Mutli Trackers. His army fights Orks, Burst+Flamers toast these guys. Then launch them into hth combat and use the Shield Gens against Power Klaws.

Also, launch your FW's into hth as well. Play the army just like it's background, regardless of win or lose.

You don't shoot Plasma at Boyz.

I will post my full Farsight list later on. All in all I am pleased with it's results and will gladly pass on any info regarding the army.
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Old 18 Mar 2007, 11:30   #10 (permalink)
Shas'El
 
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Default Re: Lets talk Farsight

Also, launch your FW's into hth as well. Play the army just like it's background, regardless of win or lose.

Remember, just because Farsight dosen't avoid hand to hand at all costs, dosen't mean he acts like Khorne on the issue. Fire Warriors in the enclaves are trained in hand to hand combat, but they aren't supposed to activley seek it whenever possible. I see it as more of a protection thing then an actual deliberate tactic. They're better at shooting, but if they are unfortunate enough to be charged, they'll make sure they give back as much as they take.
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