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Fielding a light army - without Crisis, Broadsides or Gunships
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Old 08 Mar 2007, 16:55   #1 (permalink)
Kroot Warrior
 
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Default Fielding a light army - without Crisis, Broadsides or Gunships

I've been thinking of a background story for a Tau army on an outer sept world specialising in manufacture of drones, and the devilfish and piranha chassis that they can be attached to. They are attacked and cut off from the rest of the Empire whilst the Tau fleet are occupied in a large battle elsewhere. This means they have access to fire warriors, pathfinders, devilfish, piranhas, and of course drones; but not to hammerheads, sky-rays, broadsides or crisis suits (besides the mandatory commander). Id like to know if it is feasible to have a Tau army lacking in heavy support, or am I being a noob, in which case I should just scrap this idea?
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Old 08 Mar 2007, 17:33   #2 (permalink)
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

Well, you'd have sniper drones as Heavies, but...(pitter patter off to closet to get codex...) yeah, you can only fill one slot with up to three of these.

So basically, depending on what your 1+ crisis commander has, your most powerful weapon will probably be seekers.

luckily, the FW str5 guns pack enough of a punch in large numbers to take down a lot of stuff.

You would be able to field a metric pantload of models, it would be scary, it would be able to use cover, it would be a tau horde. DO IT!
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Old 08 Mar 2007, 18:10   #3 (permalink)
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

str 8 one use weapons being your strongest avaliable = ran over by armor.
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Old 08 Mar 2007, 18:55   #4 (permalink)
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

It's an interesting idea, that's for sure. Nothing wrong with playing with a theme. I wouldn't want to ban myself from playing with all the coolest toys though. ;D
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Old 08 Mar 2007, 19:11   #5 (permalink)
Shas'La
 
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

Your only decent anti tank would be piranhas with fusion guns, seeker missiles are just meh...one use only and you need a 6 to touch av14...good luck with that. If your going to do this you absolutely need to double down on the fusion piranhas or else its not going to work. I would take 3 squads of 2 with fusion and +1BS that would be 420 points fo them all together, your only draw back is that wou wouldnt be able to take pathfinders. Your army will not be very competative but with a bit of streamlinign and careful target selection you could make it a pretty friendly list.
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Old 08 Mar 2007, 19:46   #6 (permalink)
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

Quote:
Originally Posted by Amaliel
str 8 one use weapons being your strongest avaliable = ran over by armor.
C/-Rt3r beat me to some of this...

Not so. Fusion blasters mounted on phirana teams, in addition to the seeker missles would give a sufficient anti-armor element to this concept, though you would be hard pressed to take on AV13+ vehicle armor with it. This can be solved by the Phirana's superior movement ability, and so being able to get to the weaker side/back armor. AV14 all-around Landraiders would still be a problem, but that comes with the territory. There is an excellent Phirana tactica in the articles section of this website.

Some discount the Phirana as an anti-armor hunter, just because it is a light vehicle. I have come to love them because they are fast, cheap, and if deployed and moved properly, can get within FB range quickly enough to attack enemy tanks without suffering too much fire. Add a targetting array and they become even more effective. Upgrade them with seekers and you can have them effectively scoring hits from the beginning of the game, with markerlights from other sources.

I would recommend upgrading any mounted FW teams to Warfish (SMS, TA, MT, decoy) troop carriers, thereby maximizing the potential you get out of your Devilfish chassis. Add seeker missles where you can.

I would also make the recommend that you take as many markerlights as possible. Take at least one, maybe two full pathfinder squads in Warfish. Upgrade your FW teams w/Shas'ui and buy markerlights for them. Take the full 3 squads of sniper drones that the codex allows. Since you are limiting yourself in heavy choices, you will need to maximize the damage the rest of you army can do. Markerlights are one of the best "force multipliers" in the game, and should be taken if possible.

theVespid-

You do not mention Kroot in your initial idea. If you work it into your background, you could add in a couple of strong Kroot squads for sheer numbers. They are relatively cheap, and you could even add in (dare I say it!) a couple of Krootox for additional fire support. Just make sure to get them into cover a much as possible, since they are relatively flimsy.

I am assuming you are leaving stealth suits out for now, due to your restrictions on suits. If I am wrong, let me know.

I like the idea of this list. It does force you to think of alternative options over the "3 railhead" basis that some players favor. It will allow you to distribute your points into other areas that are otherwise neglected.

As an example, you could field approximately (4) mounted 8-man FW squads in Warfish, (1)8 man pathfinder squad in a Warfish, (1)commander, (2)20-strong kroot squads & (2)Phiranas in a 1500 pt list (I am going off of memory, my codex is at home) This kind of list would give you mobility, a strong base in the Kroot squads, anti-tank capability, and the knowledge that you stuck to your background fluff.

Hope this helps,

-Darklord
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Old 08 Mar 2007, 22:20   #7 (permalink)
Shas'Ui
 
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

This would be a fairly competitive list based on that premise I think

Shas'el w/ plasma, fusion, TA, multi-tracker
97pts

10xfirewarriors
Devilfish w/ decoy launchers, multi-tracker, targetting array, smart missiles
220pts

10xfirewarriors
Devilfish w/ decoy launchers, multi-tracker, targetting array, smart missiles
220pts

10x kroot
70pts

Pirhana w/ fusion, targetting array
75pts

Pirhana w/ fusion, targetting array
75pts

6x Gun Drones
72pts

Sniper Drone Team
80pts

Sniper Drone Team
80pts

Good Anti-MEQ and horde firepower. The Snipers make a good base because the enemy has to come to them if they want to actually hurt them. The kroot can keep infiltrators off them and hopefully stall attackers for a turn. The Pirhanas can hunt tanks. The fire warriors, drones, and Shas'el can head up a flank with the firepower to annihilate just about any unit in a turn. The 'el can tackle any big stuff the pirhanas miss.

It's week against anything mechanized or heavy on monstrous creatures, but it looks fairly strong.
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Old 09 Mar 2007, 01:13   #8 (permalink)
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

I think even with al ist with that you wil still have a VERY hard time in taking out larger vehicles.

A Fusion Blaster only gets 1 shot! and even if you hit your still going to need a 6+ to even glance 14 armor. And the Piran

I feel that if you played some marines you would murder them with all that sniper and firewarrior firepower until his landraider full of termies comes smashing into your line. Then your toast
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Old 09 Mar 2007, 02:42   #9 (permalink)
Tyr
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

Actually if you get within 6" you need a 6 on 2d6 to penetrate Not all that hard. A couple of squads of two with markerlight support and you are hitting on twos. That is pretty reliable Penetration. How many armys have multiple Armour 14 vechiles. (leman russ are 12 on the side) Only have to watch out for monoliths.
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Old 09 Mar 2007, 04:20   #10 (permalink)
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Default Re: Fielding a light army - without Crisis, Broadsides or Gunships

It seems like a viable option. The only real weakness is that you'll be giving up long range anti-tank weapons, as well as some of the most durable units in the game. Piranhas with FB's should be able to take out most tanks with ease, the real problem I see is with Monsterious Creatures, and possibily 2+ sv units. Without Battlesuits, you'll be giving up the majority of your special weapons which can be perticularly effective against these types of enemy units. Instead you'll be relying on massed low AP firepower.

IMO, if your going to do a lot of drones, then dropping the FOF might be advisable. You'll already have a lot of mobile units, so instead you should concentrate on making a larger firing line (thus your enemy has something durable to focus his shooting at), and pinning down the enemy.
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